mirror of
https://github.com/gnif/LookingGlass.git
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Move cadence-aware hardware capture and immediate software capture behind a common frame processor interface. Keep shared damage tracking and frame-buffer ownership in the base processor, and move stateless format, resource, and rectangle helpers into CFrameProcessorUtil. Decouple frame-buffer resources from CSwapChainProcessor by passing the device dependencies they use directly.
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "CInteropResource.h"
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#include "CPostProcessor.h"
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class CFrameProcessorSharedLock
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{
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private:
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SRWLOCK * m_lock;
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public:
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explicit CFrameProcessorSharedLock(SRWLOCK * lock) : m_lock(lock)
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{
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AcquireSRWLockShared(m_lock);
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}
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~CFrameProcessorSharedLock()
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{
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ReleaseSRWLockShared(m_lock);
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}
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};
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class CFrameProcessorUtil
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{
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public:
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static bool FrameMetadataChanged(const D12FrameFormat& previous,
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const D12FrameFormat& current);
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static FrameType GetFrameType(DXGI_FORMAT format);
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static bool ResourceDescMatches(const D3D12_RESOURCE_DESC& left,
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const D3D12_RESOURCE_DESC& right, bool compareAlignment = true);
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static void ClipDirtyRects(RECT dirtyRects[], unsigned * nbDirtyRects,
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unsigned width, unsigned height);
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static bool BuildCopyDamage(const CPostProcessor& postProcessor,
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bool destinationNeedsFullCopy,
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const RECT previousDirtyRects[], unsigned nbPreviousDirtyRects,
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const RECT currentDirtyRects[], unsigned nbCurrentDirtyRects,
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unsigned width, unsigned height,
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RECT copyDirtyRects[], unsigned * nbCopyDirtyRects);
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static void AccumulateDamage(
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RECT pendingDirtyRects[], unsigned * nbPendingDirtyRects,
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bool * hasPendingDamage, const RECT dirtyRects[],
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unsigned nbDirtyRects);
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};
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