Files
LookingGlass/idd/LGIdd/CFrameProcessorUtil.h
Geoffrey McRae 3ddc199bec [idd] capture: split software and hardware frame processors
Move cadence-aware hardware capture and immediate software capture
behind a common frame processor interface.

Keep shared damage tracking and frame-buffer ownership in the base
processor, and move stateless format, resource, and rectangle helpers
into CFrameProcessorUtil.

Decouple frame-buffer resources from CSwapChainProcessor by passing the
device dependencies they use directly.
2026-08-07 13:34:40 +10:00

64 lines
2.1 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CInteropResource.h"
#include "CPostProcessor.h"
class CFrameProcessorSharedLock
{
private:
SRWLOCK * m_lock;
public:
explicit CFrameProcessorSharedLock(SRWLOCK * lock) : m_lock(lock)
{
AcquireSRWLockShared(m_lock);
}
~CFrameProcessorSharedLock()
{
ReleaseSRWLockShared(m_lock);
}
};
class CFrameProcessorUtil
{
public:
static bool FrameMetadataChanged(const D12FrameFormat& previous,
const D12FrameFormat& current);
static FrameType GetFrameType(DXGI_FORMAT format);
static bool ResourceDescMatches(const D3D12_RESOURCE_DESC& left,
const D3D12_RESOURCE_DESC& right, bool compareAlignment = true);
static void ClipDirtyRects(RECT dirtyRects[], unsigned * nbDirtyRects,
unsigned width, unsigned height);
static bool BuildCopyDamage(const CPostProcessor& postProcessor,
bool destinationNeedsFullCopy,
const RECT previousDirtyRects[], unsigned nbPreviousDirtyRects,
const RECT currentDirtyRects[], unsigned nbCurrentDirtyRects,
unsigned width, unsigned height,
RECT copyDirtyRects[], unsigned * nbCopyDirtyRects);
static void AccumulateDamage(
RECT pendingDirtyRects[], unsigned * nbPendingDirtyRects,
bool * hasPendingDamage, const RECT dirtyRects[],
unsigned nbDirtyRects);
};