LookingGlass/client/renderers/EGL
Quantum 009ae02e32 [client] egl: add graph tracking time taken to import frame
This tracks the time taken to load the frame buffer into an OpenGL texture.
2021-07-29 10:08:52 +10:00
..
shader [client] renderers: remove alert handling 2021-07-23 20:18:12 +10:00
CMakeLists.txt [all] use cmake FindPkgConfig IMPORTED_TARGETs 2021-07-24 12:35:48 +10:00
cursor.c [client] egl: keep x/y coordinates of cursor rectangle non-negative 2021-07-26 07:56:46 +10:00
cursor.h [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
damage.c [client] egl: make damage overlay support rendering rotated rectangles 2021-07-25 16:56:48 +10:00
damage.h [client] egl: make damage overlay support rendering rotated rectangles 2021-07-25 16:56:48 +10:00
desktop.c [client] egl: revert "only copy damaged areas when using dmabuf" 2021-07-18 18:48:35 +10:00
desktop.h [client] egl: revert "only copy damaged areas when using dmabuf" 2021-07-18 18:48:35 +10:00
draw.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egl.c [client] egl: add graph tracking time taken to import frame 2021-07-29 10:08:52 +10:00
egldebug.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
egldebug.h [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
model.c [client] egl: use vertex array objects in model.c 2021-07-18 11:58:47 +10:00
model.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
shader.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.c [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
texture.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
texture.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00