LookingGlass/client/renderers/EGL
Quantum 0512c88ea8 [client] egl: make scale algorithms toggleable
The $escape+S keybinding now cycles through the available scale algorithms.
This allows the user to switch between algorithms if the automatic detection
turns out to be problematic.

The algorithms are renumbered so that 0 can be LG_SCALE_AUTO.
2021-02-22 17:25:06 +11:00
..
shader [client] egl: make scale algorithms toggleable 2021-02-22 17:25:06 +11:00
alert.c [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
alert.h [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
CMakeLists.txt [client] egl: make scale algorithms toggleable 2021-02-22 17:25:06 +11:00
cursor.c [client] all: properly support guest rotation 2021-01-19 02:54:56 +11:00
cursor.h [client] all: properly support guest rotation 2021-01-19 02:54:56 +11:00
desktop.c [client] egl: make scale algorithms toggleable 2021-02-22 17:25:06 +11:00
desktop.h [client] egl: add framework for multiple scaling algorithms 2021-02-21 14:20:41 +11:00
draw.c [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
draw.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
egl.c [client] egl: fix gcc false maybe-uninitialized positives 2021-02-22 01:38:26 +11:00
egldebug.c [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00
egldebug.h [client] egl: better debug output for EGL errors 2021-01-24 13:17:11 +11:00
fps.c [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
fps.h [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
help.c [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
help.h [client] egl: scale UI elements on high DPI displays 2021-02-21 19:06:53 +11:00
model.c [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00
model.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
shader.c [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00
shader.h [client] added missing include 2019-07-15 18:30:39 +10:00
splash.c [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
texture.c [client] egl: destroy cached EGLImages when changing format 2021-02-21 19:07:46 +11:00
texture.h [client] egl: remove dependency on SDL 2021-02-21 10:31:49 +11:00