mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-11-17 07:28:44 +00:00
Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8c2709a3f4 | ||
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d55f0bf841 | ||
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dd0930d265 | ||
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04f7800df4 | ||
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d8a80a1cfc | ||
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9d29b1195d | ||
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2374b1a9fb | ||
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163f612efa | ||
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a7180a5609 | ||
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81f4a7fade | ||
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7986350cb8 | ||
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e379f70784 |
@@ -39,6 +39,7 @@ typedef struct LG_RendererParams
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SDL_Window * window;
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TTF_Font * font;
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bool showFPS;
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bool resample;
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int width;
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int height;
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}
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@@ -78,7 +79,7 @@ typedef bool (* LG_RendererIsCompatible )(void * opaque, const LG_Rende
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
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typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnFrameEvent )(void * opaque, const uint8_t * data, bool resample);
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typedef bool (* LG_RendererOnFrameEvent )(void * opaque, const uint8_t * data);
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typedef bool (* LG_RendererRender )(void * opaque);
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typedef struct LG_Renderer
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@@ -166,11 +166,7 @@ int renderThread(void * unused)
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// we must take a copy of the header, both to let the guest advance and to
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// prevent the contained arguments being abused to overflow buffers
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memcpy(&header, state.shm, sizeof(struct KVMFRHeader));
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if (!ivshmem_kick_irq(header.guestID, 0))
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{
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usleep(1000);
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continue;
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}
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__sync_or_and_fetch(&state.shm->flags, KVMFR_HEADER_FLAG_READY);
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// check the header's magic and version are valid
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if (
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@@ -239,11 +235,12 @@ int renderThread(void * unused)
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SDL_GetWindowSize(state.window, &width, &height);
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LG_RendererParams lgrParams;
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lgrParams.window = state.window;
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lgrParams.font = state.font;
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lgrParams.showFPS = params.showFPS;
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lgrParams.width = width;
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lgrParams.height = height;
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lgrParams.window = state.window;
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lgrParams.font = state.font;
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lgrParams.resample = params.useMipmap;
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lgrParams.showFPS = params.showFPS;
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lgrParams.width = width;
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lgrParams.height = height;
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DEBUG_INFO("Data Format: w=%u, h=%u, s=%u, p=%u, bpp=%u",
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lgrFormat.width, lgrFormat.height, lgrFormat.stride, lgrFormat.pitch, lgrFormat.bpp);
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@@ -302,7 +299,7 @@ int renderThread(void * unused)
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}
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const uint8_t * data = (const uint8_t *)state.shm + header.frame.dataPos;
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if (!state.lgr->on_frame_event(state.lgrData, data, params.useMipmap))
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if (!state.lgr->on_frame_event(state.lgrData, data))
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{
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DEBUG_ERROR("Failed to render the frame");
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break;
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@@ -664,6 +661,8 @@ int run()
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FcPatternDestroy(pat);
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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state.window = SDL_CreateWindow(
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"Looking Glass (Client)",
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params.center ? SDL_WINDOWPOS_CENTERED : params.x,
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@@ -748,15 +747,6 @@ int run()
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state.shmSize = ivshmem_get_map_size();
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state.shm->hostID = ivshmem_get_id();
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// flag the host that we are starting up this is important so that
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// the host wakes up if it is waiting on an interrupt, the host will
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// also send us the current mouse shape since we won't know it yet
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DEBUG_INFO("Waiting for host to signal it's ready...");
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__sync_or_and_fetch(&state.shm->flags, KVMFR_HEADER_FLAG_RESTART);
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while(state.running && (state.shm->flags & KVMFR_HEADER_FLAG_RESTART))
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usleep(1000);
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DEBUG_INFO("Host ready, starting session");
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if (params.useSpice)
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{
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if (!spice_connect(params.spiceHost, params.spicePort, ""))
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@@ -786,6 +776,15 @@ int run()
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break;
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}
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// flag the host that we are starting up this is important so that
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// the host wakes up if it is waiting on an interrupt, the host will
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// also send us the current mouse shape since we won't know it yet
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DEBUG_INFO("Waiting for host to signal it's ready...");
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__sync_or_and_fetch(&state.shm->flags, KVMFR_HEADER_FLAG_RESTART);
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while(state.running && (state.shm->flags & KVMFR_HEADER_FLAG_RESTART))
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usleep(1000);
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DEBUG_INFO("Host ready, starting session");
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while(state.running)
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renderThread(NULL);
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@@ -14,11 +14,12 @@
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#include "memcpySSE.h"
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#include "utils.h"
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#define VBO_BUFFERS 2
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#define BUFFER_COUNT 1
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#define FPS_TEXTURE (VBO_BUFFERS )
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#define MOUSE_TEXTURE (VBO_BUFFERS+1)
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#define TEXTURE_COUNT (VBO_BUFFERS+2)
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#define FRAME_TEXTURE 0
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#define FPS_TEXTURE 1
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#define MOUSE_TEXTURE 2
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#define TEXTURE_COUNT 3
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static PFNGLXGETVIDEOSYNCSGIPROC glXGetVideoSyncSGI = NULL;
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static PFNGLXWAITVIDEOSYNCSGIPROC glXWaitVideoSyncSGI = NULL;
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@@ -38,13 +39,14 @@ struct LGR_OpenGL
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uint64_t drawStart;
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bool hasBuffers;
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GLuint vboID[VBO_BUFFERS];
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uint8_t * texPixels[VBO_BUFFERS];
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GLuint vboID[1];
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uint8_t * texPixels[BUFFER_COUNT];
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int texIndex;
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int texList;
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int fpsList;
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int mouseList;
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LG_RendererRect destRect;
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bool mipmap;
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bool hasTextures;
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GLuint textures[TEXTURE_COUNT];
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@@ -56,9 +58,9 @@ struct LGR_OpenGL
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uint64_t frameCount;
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SDL_Rect fpsRect;
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bool mouseUpdate;
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uint64_t lastMouseDraw;
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LG_RendererCursor mouseType;
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bool mouseRepair;
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SDL_Rect mouseRepairPos;
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bool mouseVisible;
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SDL_Rect mousePos;
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};
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@@ -155,40 +157,44 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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this->texSize = format.height * format.pitch;
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// generate lists for drawing
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this->texList = glGenLists(2);
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this->texList = glGenLists(BUFFER_COUNT);
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this->fpsList = glGenLists(1);
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this->mouseList = glGenLists(1);
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// generate the pixel unpack buffers
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glGenBuffers(VBO_BUFFERS, this->vboID);
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glGenBuffers(1, this->vboID);
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if (lgr_opengl_check_error("glGenBuffers"))
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return false;
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this->hasBuffers = true;
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// persistant bind the buffers
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for (int i = 0; i < VBO_BUFFERS; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[i]);
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if (lgr_opengl_check_error("glBindBuffer"))
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return false;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0]);
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if (lgr_opengl_check_error("glBindBuffer"))
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return false;
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glBufferStorage(GL_PIXEL_UNPACK_BUFFER, this->texSize, 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
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if (lgr_opengl_check_error("glBufferStorage"))
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return false;
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glBufferStorage(
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GL_PIXEL_UNPACK_BUFFER,
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this->texSize * BUFFER_COUNT,
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NULL,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT
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);
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if (lgr_opengl_check_error("glBufferStorage"))
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return false;
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this->texPixels[i] = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, this->texSize,
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GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
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if (lgr_opengl_check_error("glMapBufferRange"))
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return false;
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this->texPixels[0] = glMapBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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0,
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this->texSize * BUFFER_COUNT,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_FLUSH_EXPLICIT_BIT
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);
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if (!this->texPixels[i])
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{
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DEBUG_ERROR("Failed to map the buffer range");
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return false;
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}
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if (lgr_opengl_check_error("glMapBufferRange"))
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return false;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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for(int i = 1; i < BUFFER_COUNT; ++i)
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this->texPixels[i] = this->texPixels[i-1] + this->texSize;
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// create the textures
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glGenTextures(TEXTURE_COUNT, this->textures);
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@@ -196,41 +202,51 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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return false;
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this->hasTextures = true;
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// bind the textures to the unpack buffers
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for (int i = 0; i < VBO_BUFFERS; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, this->textures[i]);
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if (lgr_opengl_check_error("glBindTexture"))
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return false;
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// create the frame texture
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glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]);
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if (lgr_opengl_check_error("glBindTexture"))
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return false;
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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this->intFormat,
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format.width, format.height,
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||||
0,
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this->vboFormat,
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||||
GL_UNSIGNED_BYTE,
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||||
(void*)0
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||||
);
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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||||
this->intFormat,
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format.width,
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||||
format.height * BUFFER_COUNT,
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||||
0,
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this->vboFormat,
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GL_UNSIGNED_BYTE,
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||||
(void*)0
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);
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if (lgr_opengl_check_error("glTexImage2D"))
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return false;
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// configure the texture
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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for (int i = 0; i < BUFFER_COUNT; ++i)
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{
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const float ts = (1.0f / BUFFER_COUNT) * i;
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const float te = (1.0f / BUFFER_COUNT) + ts;
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// create the display lists
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glNewList(this->texList + i, GL_COMPILE);
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glBindTexture(GL_TEXTURE_2D, this->textures[i]);
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glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_TRIANGLE_STRIP);
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||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
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||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(format.width, 0 );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , format.height);
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||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(format.width, format.height);
|
||||
glTexCoord2f(0.0f, ts); glVertex2i(0 , 0 );
|
||||
glTexCoord2f(1.0f, ts); glVertex2i(format.width, 0 );
|
||||
glTexCoord2f(0.0f, te); glVertex2i(0 , format.height);
|
||||
glTexCoord2f(1.0f, te); glVertex2i(format.width, format.height);
|
||||
glEnd();
|
||||
glEndList();
|
||||
|
||||
if (lgr_opengl_check_error("glTexImage2D"))
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
@@ -255,10 +271,10 @@ void lgr_opengl_deinitialize(void * opaque)
|
||||
return;
|
||||
|
||||
if (this->hasTextures)
|
||||
glDeleteTextures(VBO_BUFFERS, this->textures);
|
||||
glDeleteTextures(TEXTURE_COUNT, this->textures);
|
||||
|
||||
if (this->hasBuffers)
|
||||
glDeleteBuffers(VBO_BUFFERS, this->vboID);
|
||||
glDeleteBuffers(1, this->vboID);
|
||||
|
||||
if (this->glContext)
|
||||
SDL_GL_DeleteContext(this->glContext);
|
||||
@@ -409,6 +425,7 @@ bool lgr_opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, co
|
||||
}
|
||||
}
|
||||
|
||||
this->mouseUpdate = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -424,19 +441,16 @@ bool lgr_opengl_on_mouse_event(void * opaque, const bool visible, const int x, c
|
||||
this->mouseVisible = visible;
|
||||
this->mousePos.x = x;
|
||||
this->mousePos.y = y;
|
||||
|
||||
this->mouseUpdate = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resample)
|
||||
bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
|
||||
{
|
||||
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
|
||||
if (!this || !this->initialized)
|
||||
return false;
|
||||
|
||||
if (++this->texIndex == VBO_BUFFERS)
|
||||
this->texIndex = 0;
|
||||
|
||||
if (this->params.showFPS && this->renderTime > 1e9)
|
||||
{
|
||||
char str[128];
|
||||
@@ -450,7 +464,7 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resampl
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D , this->textures[VBO_BUFFERS]);
|
||||
glBindTexture(GL_TEXTURE_2D , this->textures[FPS_TEXTURE]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, textSurface->w );
|
||||
glTexImage2D(
|
||||
@@ -495,7 +509,7 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resampl
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[VBO_BUFFERS]);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[FPS_TEXTURE]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f , 0.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y );
|
||||
@@ -507,70 +521,67 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resampl
|
||||
glEndList();
|
||||
}
|
||||
|
||||
// bind the texture and update it
|
||||
glBindTexture(GL_TEXTURE_2D , this->textures[FRAME_TEXTURE]);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0] );
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.width );
|
||||
|
||||
// copy the buffer to the texture
|
||||
memcpySSE(this->texPixels[this->texIndex], data, this->texSize);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[this->texIndex]);
|
||||
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, this->texSize);
|
||||
|
||||
// bind the texture and update it
|
||||
glBindTexture(GL_TEXTURE_2D , this->textures[this->texIndex]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.width );
|
||||
glFlushMappedBufferRange(
|
||||
GL_PIXEL_UNPACK_BUFFER,
|
||||
this->texSize * this->texIndex,
|
||||
this->texSize
|
||||
);
|
||||
|
||||
// update the texture
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
0, 0,
|
||||
0,
|
||||
this->texIndex * this->format.height,
|
||||
this->format.width ,
|
||||
this->format.height,
|
||||
this->vboFormat,
|
||||
GL_UNSIGNED_BYTE,
|
||||
(void*)0
|
||||
(void*)(this->texIndex * this->texSize)
|
||||
);
|
||||
|
||||
const bool mipmap = resample && (
|
||||
(this->format.width > this->destRect.w) ||
|
||||
(this->format.height > this->destRect.h));
|
||||
lgr_opengl_check_error("glTexSubImage2D");
|
||||
|
||||
// unbind the buffer
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
// configure the texture
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
const bool mipmap = this->params.resample && (
|
||||
(this->format.width > this->destRect.w) ||
|
||||
(this->format.height > this->destRect.h));
|
||||
|
||||
if (this->mipmap != mipmap)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
mipmap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
|
||||
this->mipmap = mipmap;
|
||||
}
|
||||
|
||||
if (mipmap)
|
||||
{
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if (++this->texIndex == BUFFER_COUNT)
|
||||
this->texIndex = 0;
|
||||
|
||||
this->frameUpdate = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void lgr_opengl_draw_mouse(struct LGR_OpenGL * this)
|
||||
static inline void lgr_opengl_draw_mouse(struct LGR_OpenGL * this)
|
||||
{
|
||||
if (this->mouseRepair)
|
||||
{
|
||||
glCallList(this->texList + this->texIndex);
|
||||
this->mouseRepair = false;
|
||||
}
|
||||
|
||||
if (!this->mouseVisible)
|
||||
return;
|
||||
|
||||
memcpy(&this->mouseRepairPos, &this->mousePos, sizeof(SDL_Rect));
|
||||
this->mouseRepair = true;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(this->mouseRepairPos.x, this->mouseRepairPos.y, 0.0f);
|
||||
glTranslatef(this->mousePos.x, this->mousePos.y, 0.0f);
|
||||
glCallList(this->mouseList);
|
||||
glPopMatrix();
|
||||
}
|
||||
@@ -607,39 +618,42 @@ bool lgr_opengl_render(void * opaque)
|
||||
);
|
||||
|
||||
this->resizeWindow = false;
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
if (this->frameUpdate)
|
||||
|
||||
if (!this->frameUpdate)
|
||||
{
|
||||
glCallList(this->texList + this->texIndex);
|
||||
this->mouseRepair = false;
|
||||
if (!this->mouseUpdate)
|
||||
return true;
|
||||
|
||||
// don't update the mouse too fast
|
||||
const uint64_t delta = nanotime() - this->lastMouseDraw;
|
||||
if (delta < 1e7)
|
||||
return true;
|
||||
}
|
||||
|
||||
// wait for vsync
|
||||
unsigned int count;
|
||||
glXWaitVideoSyncSGI(1, 0, &count);
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glCallList(this->texList + this->texIndex);
|
||||
lgr_opengl_draw_mouse(this);
|
||||
if (this->fpsTexture)
|
||||
glCallList(this->fpsList);
|
||||
|
||||
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glWaitSync(sync, 0, 1000);
|
||||
glDeleteSync(sync);
|
||||
|
||||
unsigned int count;
|
||||
glXGetVideoSyncSGI(&count);
|
||||
if (count == this->gpuFrameCount)
|
||||
glXWaitVideoSyncSGI(1, 0, &count);
|
||||
|
||||
SDL_GL_SwapWindow(this->params.window);
|
||||
glXGetVideoSyncSGI(&this->gpuFrameCount);
|
||||
glFlush();
|
||||
|
||||
++this->frameCount;
|
||||
const uint64_t t = nanotime();
|
||||
this->renderTime += t - this->lastFrameTime;
|
||||
this->lastFrameTime = t;
|
||||
|
||||
this->frameUpdate = false;
|
||||
this->frameUpdate = false;
|
||||
this->mouseUpdate = false;
|
||||
this->lastMouseDraw = t;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,14 +22,14 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include <time.h>
|
||||
#include <stdint.h>
|
||||
|
||||
inline uint64_t microtime()
|
||||
static inline uint64_t microtime()
|
||||
{
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &time);
|
||||
return ((uint64_t)time.tv_sec * 1000000) + (time.tv_nsec / 1000);
|
||||
}
|
||||
|
||||
inline uint64_t nanotime()
|
||||
static inline uint64_t nanotime()
|
||||
{
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &time);
|
||||
|
||||
@@ -69,6 +69,7 @@ KVMFRFrame;
|
||||
#define KVMFR_HEADER_FLAG_FRAME 1 // frame update available
|
||||
#define KVMFR_HEADER_FLAG_CURSOR 2 // cursor update available
|
||||
#define KVMFR_HEADER_FLAG_RESTART 4 // restart signal from client
|
||||
#define KVMFR_HEADER_FLAG_READY 8 // ready signal from client
|
||||
|
||||
typedef struct KVMFRHeader
|
||||
{
|
||||
|
||||
@@ -30,7 +30,7 @@ Service * Service::m_instance = NULL;
|
||||
Service::Service() :
|
||||
m_initialized(false),
|
||||
m_memory(NULL),
|
||||
m_readyEvent(INVALID_HANDLE_VALUE),
|
||||
m_timer(NULL),
|
||||
m_capture(NULL),
|
||||
m_header(NULL),
|
||||
m_frameIndex(0)
|
||||
@@ -73,11 +73,10 @@ bool Service::Initialize(ICapture * captureDevice)
|
||||
if (!InitPointers())
|
||||
return false;
|
||||
|
||||
m_readyEvent = m_ivshmem->CreateVectorEvent(0);
|
||||
if (m_readyEvent == INVALID_HANDLE_VALUE)
|
||||
m_timer = CreateWaitableTimer(NULL, TRUE, NULL);
|
||||
if (!m_timer)
|
||||
{
|
||||
DEBUG_ERROR("Failed to get event for vector 0");
|
||||
DeInitialize();
|
||||
DEBUG_ERROR("Failed to create waitable timer");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -117,10 +116,10 @@ bool Service::InitPointers()
|
||||
|
||||
void Service::DeInitialize()
|
||||
{
|
||||
if (m_readyEvent != INVALID_HANDLE_VALUE)
|
||||
if (m_timer)
|
||||
{
|
||||
CloseHandle(m_readyEvent);
|
||||
m_readyEvent = INVALID_HANDLE_VALUE;
|
||||
CloseHandle(m_timer);
|
||||
m_timer = NULL;
|
||||
}
|
||||
|
||||
m_header = NULL;
|
||||
@@ -152,41 +151,38 @@ bool Service::Process()
|
||||
frame.buffer = m_frame[m_frameIndex];
|
||||
frame.bufferSize = m_frameSize;
|
||||
|
||||
volatile uint8_t *flags = &m_header->flags;
|
||||
|
||||
// wait for the host to notify that is it is ready to proceed
|
||||
bool eventDone = false;
|
||||
while (!eventDone)
|
||||
while (true)
|
||||
{
|
||||
const uint8_t f = *flags;
|
||||
|
||||
// check if the client has flagged a restart
|
||||
if (m_header->flags & KVMFR_HEADER_FLAG_RESTART)
|
||||
if (f & KVMFR_HEADER_FLAG_RESTART)
|
||||
{
|
||||
InterlockedAnd8((char *)&m_header->flags, ~(KVMFR_HEADER_FLAG_RESTART));
|
||||
InterlockedAnd8((volatile char *)flags, ~(KVMFR_HEADER_FLAG_RESTART));
|
||||
restart = true;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (WaitForSingleObject(m_readyEvent, 200))
|
||||
// check if the client has flagged it's ready
|
||||
if (f & KVMFR_HEADER_FLAG_READY)
|
||||
{
|
||||
case WAIT_ABANDONED:
|
||||
DEBUG_ERROR("Wait abandoned");
|
||||
return false;
|
||||
|
||||
case WAIT_OBJECT_0:
|
||||
eventDone = true;
|
||||
InterlockedAnd8((volatile char *)flags, ~(KVMFR_HEADER_FLAG_READY));
|
||||
break;
|
||||
}
|
||||
|
||||
case WAIT_TIMEOUT:
|
||||
continue;
|
||||
|
||||
case WAIT_FAILED:
|
||||
DEBUG_ERROR("Wait failed");
|
||||
return false;
|
||||
|
||||
default:
|
||||
DEBUG_ERROR("Unknown error");
|
||||
// wait for 100ns before polling again
|
||||
LARGE_INTEGER timeout;
|
||||
timeout.QuadPart = -100;
|
||||
if (!SetWaitableTimer(m_timer, &timeout, 0, NULL, NULL, FALSE))
|
||||
{
|
||||
DEBUG_ERROR("Failed to set waitable timer");
|
||||
return false;
|
||||
}
|
||||
WaitForSingleObject(m_timer, INFINITE);
|
||||
}
|
||||
ResetEvent(m_readyEvent);
|
||||
|
||||
bool ok = false;
|
||||
bool cursorOnly = false;
|
||||
@@ -228,13 +224,13 @@ bool Service::Process()
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8_t flags = 0;
|
||||
uint8_t updateFlags = 0;
|
||||
m_header->cursor.flags = 0;
|
||||
|
||||
if (!cursorOnly)
|
||||
{
|
||||
// signal a frame update
|
||||
flags |= KVMFR_HEADER_FLAG_FRAME;
|
||||
updateFlags |= KVMFR_HEADER_FLAG_FRAME;
|
||||
m_header->frame.type = m_capture->GetFrameType();
|
||||
m_header->frame.width = frame.width;
|
||||
m_header->frame.height = frame.height;
|
||||
@@ -247,7 +243,7 @@ bool Service::Process()
|
||||
if (frame.cursor.hasPos)
|
||||
{
|
||||
// tell the host where the cursor is
|
||||
flags |= KVMFR_HEADER_FLAG_CURSOR;
|
||||
updateFlags |= KVMFR_HEADER_FLAG_CURSOR;
|
||||
m_header->cursor.flags |= KVMFR_CURSOR_FLAG_POS;
|
||||
if (frame.cursor.visible)
|
||||
m_header->cursor.flags |= KVMFR_CURSOR_FLAG_VISIBLE;
|
||||
@@ -263,7 +259,7 @@ bool Service::Process()
|
||||
if (frame.cursor.hasShape)
|
||||
{
|
||||
// give the host the new cursor shape
|
||||
flags |= KVMFR_HEADER_FLAG_CURSOR;
|
||||
updateFlags |= KVMFR_HEADER_FLAG_CURSOR;
|
||||
m_header->cursor.flags |= KVMFR_CURSOR_FLAG_SHAPE;
|
||||
m_header->cursor.type = frame.cursor.type;
|
||||
m_header->cursor.w = frame.cursor.w;
|
||||
@@ -287,15 +283,15 @@ bool Service::Process()
|
||||
// if we already have a shape and the client restarted send it to them
|
||||
if (restart && m_haveShape)
|
||||
{
|
||||
flags |= KVMFR_HEADER_FLAG_CURSOR;
|
||||
updateFlags |= KVMFR_HEADER_FLAG_CURSOR;
|
||||
m_cursor.flags |= KVMFR_CURSOR_FLAG_SHAPE;
|
||||
memcpy(&m_header->cursor, &m_cursor, sizeof(KVMFRCursor));
|
||||
}
|
||||
}
|
||||
|
||||
// update the flags
|
||||
InterlockedAnd8((char *)&m_header->flags, KVMFR_HEADER_FLAG_RESTART);
|
||||
InterlockedOr8 ((char *)&m_header->flags, flags);
|
||||
InterlockedAnd8((volatile char *)flags, KVMFR_HEADER_FLAG_RESTART);
|
||||
InterlockedOr8 ((volatile char *)flags, updateFlags);
|
||||
|
||||
// increment the update count to resume the host
|
||||
++m_header->updateCount;
|
||||
|
||||
@@ -51,7 +51,7 @@ private:
|
||||
bool m_initialized;
|
||||
uint8_t * m_memory;
|
||||
IVSHMEM * m_ivshmem;
|
||||
HANDLE m_readyEvent;
|
||||
HANDLE m_timer;
|
||||
ICapture * m_capture;
|
||||
|
||||
KVMFRHeader * m_header;
|
||||
|
||||
Reference in New Issue
Block a user