Commit Graph

36 Commits

Author SHA1 Message Date
Geoffrey McRae
f7420317f1 [client] opengl: mouse shape updates bypass the draw timeout 2017-12-15 16:53:26 +11:00
Geoffrey McRae
c1379a45d2 [client] opengl: increase maximum mouse draw frequency 2017-12-15 16:34:29 +11:00
Geoffrey McRae
9c03327701 [client] opengl: added back double buffering and vsync support
This adds back in double buffering and vsync support. This has been
carefully implemented so that the render function blocks until the video
card reports that it has advanced a frame, this ensures that the OpenGL
pipeline never buffers frames.
2017-12-15 16:21:38 +11:00
Geoffrey McRae
3c61814c56 [client] windows cursors are in BGRA format 2017-12-15 10:20:20 +11:00
Geoffrey McRae
ead48195db [client] opengl: use the stride rather then rect width for padded widths 2017-12-14 20:35:36 +11:00
Geoffrey McRae
3fa9f371b4 [client] added license to opengl.c 2017-12-14 20:06:48 +11:00
Geoffrey McRae
8ec4abc544 [client] adjusted renderer interface to allow for APIs such as Vulkan 2017-12-14 17:42:59 +11:00
Geoffrey McRae
7b64d35cd1 [client] corrected path to SDL2_ttf header 2017-12-14 16:09:39 +11:00
Geoffrey McRae
8c2709a3f4 Revert "[client] disable hacky vsync code now we are single buffering"
This reverts commit d55f0bf841.
2017-12-14 10:40:51 +11:00
Geoffrey McRae
d55f0bf841 [client] disable hacky vsync code now we are single buffering 2017-12-14 10:35:38 +11:00
Geoffrey McRae
dd0930d265 [client] our source is vairable frame rate, we can't double buffer at all 2017-12-14 10:30:55 +11:00
Geoffrey McRae
04f7800df4 [client] remove silly wait logic 2017-12-14 10:12:31 +11:00
Geoffrey McRae
9d29b1195d [client] treat buffers correctly 2017-12-14 10:06:22 +11:00
Geoffrey McRae
2374b1a9fb [client] make methods static inline 2017-12-14 08:23:58 +11:00
Geoffrey McRae
a7180a5609 [client] another try at better screen sync 2017-12-14 06:54:53 +11:00
Geoffrey McRae
81f4a7fade [client] slow down mouse updates to something reasonable 2017-12-14 04:18:30 +11:00
Geoffrey McRae
371f7ce535 [client] cosmetics 2017-12-13 20:44:58 +11:00
Geoffrey McRae
a6b253197f [client/opengl] removed extra calls to make the context current 2017-12-13 14:26:31 +11:00
Geoffrey McRae
b5cb796b7c [client] changed opengl to process every frame 2017-12-13 14:10:24 +11:00
Geoffrey McRae
d0e5bd02bd [client] use lists to draw the cursor 2017-12-13 13:10:32 +11:00
Geoffrey McRae
85c83d2417 [client] enable vsync again but draw to front for cursor updates 2017-12-13 05:55:01 +11:00
Geoffrey McRae
d2957228ef [client] added monochrome cursor support 2017-12-13 04:49:43 +11:00
Geoffrey McRae
b5a5d4cda2 [common/client] add pitch to cursor shape structure 2017-12-13 04:42:09 +11:00
Geoffrey McRae
c36e948bdb [client] added RGB cursor support 2017-12-13 03:51:25 +11:00
Geoffrey McRae
a950f7b187 [client] added initial code for rendering the cursor shape 2017-12-13 03:08:38 +11:00
Geoffrey McRae
5cfae05cae [client] corrected screen resize bug and incorrect scissor 2017-12-13 02:28:41 +11:00
Geoffrey McRae
893bb7e603 [client] huge rewrite of renderer API deal with mouse updates 2017-12-13 02:22:47 +11:00
Geoffrey McRae
ce278d17a7 [client] print out video card information 2017-12-12 03:59:58 +11:00
Geoffrey McRae
5863160c69 [client] fixed incorrect usage of glXWaitVideoSyncSGI 2017-12-12 03:59:58 +11:00
Geoffrey McRae
7574e03d86 [client] fixed out by one error on frame sleep sync 2017-12-12 03:59:58 +11:00
Geoffrey McRae
8adf7cbacd [client] remove debug print 2017-12-12 03:59:58 +11:00
Geoffrey McRae
0ad1f21ffb [client] renderer interface improvements and use gl lists for opengl 2017-12-12 03:59:58 +11:00
Geoffrey McRae
e6a21d1049 [client] implemented SGI_video_sync for better frame sync 2017-12-12 03:59:58 +11:00
Geoffrey McRae
31c9693cbf [client] move remaining opengl code into the opengl renderer 2017-12-12 03:59:58 +11:00
Geoffrey McRae
79dffa047f [client] dont mipmap when enlarging smaller screens 2017-12-12 03:59:58 +11:00
Geoffrey McRae
c1a82e853d [client] added renderer abstratction
This moves the bulk of the rendering code into seperate rendering
modules cleaning up much of intertwined SDL & OpenGL mess.
2017-12-12 03:59:57 +11:00