Invalidating the entire window on an Expose event causes poor WM
performance when dragging the window around. Instead flag to redraw and
wait for the expose events to stop for 100ms before doing it.
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
XPresent doesn't give us the time before presentation, but the time just
after. This code calculates and calibrates a delay to sleep for before
signaling the wait event for render when using jitRender
Version 3 does not send xdg_output.done events, instead guaranteeing that
all xdg_output.* events are sent before wl_output.done. This saves us from
doing the work twice.
The method used is not guaranteed to work on all Wayland compositors,
so offer a way out. We need to support it anyways in case xdg_output
or wp_viewporter protocols are not available.
Currently, we scale the desktop up to the next largest integer, and rely on
the wayland compositor to scale it back down to the correct size.
This is obviously undesirable.
In this commit, we attempt to detect the actual fractional scaling by finding
the current active mode in wl_output, and dividing it by the logical screen
size reported by xdg_output, taking into consideration screen rotation.
We then use wp_viewporter to set the exact buffer and viewport sizes if
fractional scaling is needed.
The imgui overlay requires input even if the display is not captured and
operating in raw mode. XInput2 correctly only sends
XI_Press/ReleaseButton events if the device has not been captured, as
such it's safe to handle both raw and non raw buttons events at the same
time.
The default of [0, 50] makes sense for FPS/UPS graphs, but does not for
things like the import graph. The latter should not take more than 5 ms
for sure.
This commit allows the min/max y-axis value to be specified when registering
the graph.
Currently, we dispatch the events on the wayland display server ourselves.
This is fine when using the cairo backend of libdecor, as it does the same
thign we do, but other backends may require other things to be dispatched.
This commit lets libdecor dispatch events instead through libdecor_get_fd
and libdecor_dispatch, which should hopefully makes things less sketchy.
This commit creates a new utility library, eglutil.h, which contains code
to detect and use EGL_KHR_swap_buffers_with_damage or its EXT equivalent.
This logic used to be duplicated between the X11 and Wayland display servers,
which is not ideal.
Drawing to the front buffer directly requires special handling to
prevent seeing the draw progress (avoiding glClear, etc) and as a result
the output is quite bad unless a compositor is running. Also vsync if
enabled will not function without double buffering enabled.
As OpenGL is the legacy fallback, there are no plans to implement clean
front buffer draw support, so just enable double buffering.
If a compositor has not yet started or is not running the atom
`_NET_WM_BYPASS_COMPOSITOR` may not have yet been created. As such we
need to create it so that if a compositor is started it will see this
propery and honour it.
This should fix the occasional Wayland protocol errors that arise when
the UI thread and the cursor thread race.
Example of error that is fixed:
zwp_pointer_constraints_v1@11: error 1: a pointer constraint with a wl_pointer of the same wl_seat is already on this surface
The incorrect spelling, NETWM_BYPASS_COMPOSITOR, somehow worked in the
past, but it appears to not work right now. Corrgan on Discord reported
the issue and confirmed that changing the spelling allowed the compositor
to be bypassed and the client to update faster than 60 Hz on his mixed
refresh rate setup.
This commit restructures the Wayland clipboard handling for host->VM.
Before, we select one clipboard format and buffers the data for it, to
be presented to spice when needed.
Now, we simply offer all clipboard formats supported, and only when spice
asks for the data do we actually read the wl_data_offer. The wl_data_offer
is kept around until a new offer is presented, the offer invalidated, or
when we lose keyboard focus. This is in accordance with the specification
for wl_data_device::selection, which states that:
> The data_offer is valid until a new data_offer or NULL is received or
> until the client loses keyboard focus. The client must destroy the
> previous selection data_offer, if any, upon receiving this event.
We still buffer the entire clipboard data into memory because we have no
knowledge of the clipboard data size in advance and cannot do incremental
transfers.
Furthermore, if the user performs drag-and-drop on our window, we may have
need to handle multiple wl_data_offer objects at the same time. Therefore,
instead of storing state on the global wlCb object, we instead allocate
memory and store it as user_data on the wl_data_offer. As a result, we also
handle drag-and-drop so that we can free the memory.
Support for non-PNG types is optional in the spice agent, so we should
avoid sending those if PNG is available.
Currently, the spice VDAgent supports only PNG and BMP formats.
To start a clipboard incr transfer the client has to delete the INCR
window property as the reply to the selection. This deletion generates a
property change event with the type delete, errornously triggering the
incr processing of the data. This patch corrects this by ignoring
property deletions.
Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
We previously used strstr, which can be prone to false positives when
the name of one extension is a substring of another extension.
This commit creates the helper function util_hasGLExt, which asserts
that the substring found in extension list is bounded by either spaces
or the beginning/end of the string.
Using util_cursorToInt messes with the error tracking for normal movements,
and is not necessary since we are computing an absolute position on the
client window.
Instead, we should pass doubles directly to display servers and let them
decide how to best handle them. For example, XIWarpPointer accepts doubles
directly.
This prevents the host cursor from moving into another window in capture
mode, solving the problem of input going to an overlapping window in
capture mode, and also preventing loss of focus with focus_follows_mouse.
Currently, (un)grabPointer is used both for tracking/confining the mouse
in normal mode, as well as entering/exiting capture mode. This makes it
impossible to use separate cursor logic for capture mode, which is needed
to deal with overlapping windows for the Wayland backend.
This commit creates separate (un)capturePointer for entering/exiting
capture mode. There should be no behaviour changes.
This adds a new method to the display server interface to allow the
application to notify the ds when there is a guest cursor position
update along with the translated local guest cursor position. This makes
it possible for the display server to keep the local cursor position in
sync with the guest cursor so that window leave events can be detected
when the cursor would move into an overlapping window.
Wayland currently just has a stub for this, and the X11 implementation
still needs some minor tweaking.
Due to the logic in the event loop property events may get filtered out
that were clipboard related. This changes ensures the clipboard event
handler code gets to run first avoiding this issue.
The clipboard atoms may not exist yet and as such we must create them if
this is the case. Failure to do so results in `SEL_DATA` being zero
breaking the clipboard paste mechanics
This commit fixes the -Wmissing-field-initializers warning, which can only
be disabled with a pragma. GCC wants us to Initialize libdecor reserved
fields, which requires knowing how many reserved fields there are.
This is an implementation detail, and so we can only disable the warning.
This also fixes -Wincompatible-pointer-types, which is an actual bug.
If the window manager does not support the motif hints then fallback to
creating a utility window, do not do both. A utility window is a
sub-optimal fallback as it may prevent the application being shown in
the taskbar or as a running application as has been reported on KDE.
Using the first two valuators present in the event is incorrect. Events
with only one valuator set, such as those sent by the Xorg evdev driver
when the mouse moved along one axis only, were being discarded. On the
other hand, mice with multiple scroll wheels may be able to emit events
with two scroll wheel valuators set.
The XInput2 specification is light on details, but "Rel X" and "Rel Y"
appear to be the de facto standard names for the motion valuators. If
valuators with those labels are not found, fall back to using valuators
with numbers 0 and 1.
Due to the confusing nature of the x11 protocol, bit_gravity and
win_gravity are not what they appear to be. These do not describe the
window position but rather the pixels/subwindows when the window is
resized. Instead set the gravity via the WM_SIZE_HINTS property which
all modern window managers should respect.
This fixes the fullscreen and likely borderless issue too that people
have been reporting on X11 under gnome. Thanks to tdb in discord for
spotting the error.
The only addition to v4 was `wl_surface_damage_buffer`, which we do not
use.
This change should allow running on more compositors (even though v4 is
already old -- 5 years now).
Ref
3384f69ecf.
We don't necessarily need `wl_output.release`, which is the only
addition in v3.
This allows Looking Glass to run on Ubuntu 20.04 without having to go
difficult lengths to acquire newer Wayland packages. Since 20.04 is an
LTS release, this seems worthwhile for the small amount of complexity
this introduces.
Fixes
https://forum.level1techs.com/t/latest-build-allow-inhibiting-shortcuts-dialog-ubuntu/168684/6.
This was missed when splitting up wayland.c into multiple modules.
This commit also drops the useless #include <SDL2/SDL.h>, bringing
SDL removal one step closer.