Commit Graph

484 Commits

Author SHA1 Message Date
Quantum
a21e897bb5 [host] pipewire: use new format for 10-bit colour
I recently added little-endian 10-bit colour formats to PipeWire, which
is what we actually use. The old r210 format is big endian.
2021-12-28 18:50:29 +11:00
vmfortress
8ab130deba xcb: added basic cursor support via xcb_fixes
xcb interface now properly supports cursor integration through
a `pointerThread` similar to the nvfbc implementation.
2021-12-27 11:10:07 +11:00
vmfortress
fbf294efd9 xcb: Fixed return value of xcb_deinit
`xcb_deinit` returns `true` to fit the capture interface standard.
2021-12-27 11:10:07 +11:00
vmfortress
2824238b4d xcb: added xcb_stop and xcb_initOptions support
Added basic functions and the necessary variables for the
`.initOptions` and `.stop` items in the capture interface.
2021-12-27 11:10:07 +11:00
Quantum
6f8745a89b [host] installer: enable DPI awareness
This should make the installer look less blurry on high DPI displays.
2021-12-26 11:34:43 +11:00
Quantum
3d1eedd4ef [host] installer: add ability to install IVSHMEM driver
To use this, run makensis with -DIVSHMEM with the driver files in the
ivshmem subdirectory under the build directory.
2021-12-26 11:31:32 +11:00
Quantum
d073f9969c [host] installer: clean up trailing whitespace 2021-12-26 11:31:32 +11:00
WYF
b21d842f0e [host] nvfbc: add an option to specify adapter 2021-12-26 11:14:17 +11:00
Tudor Brindus
9872d2e407 [host] dxgi: fix typo in debug log message 2021-12-26 09:49:03 +11:00
Quantum
12461196c3 [host] nvfbc: fix comments in updateDamageRects 2021-12-24 15:30:04 +11:00
Geoffrey McRae
43545a4e17 [all] cmake: refuse to perform in-source builds 2021-12-15 10:56:27 +11:00
Geoffrey McRae
b515fa80d5 [host] nvfbc: be more intellegent when unionizing disjointed sets 2021-10-27 00:00:38 +11:00
Geoffrey McRae
9969896876 [host] app: zero the new client sub count
If a new client connects but there has not been a capture timeout the
new client count wont be zeroed on a valid capture. If there is a
timeout later the host will still think there is a new client and
re-send a frame when it should not. This fixes this by reading the value
on a valid frame which zeros the new subs count.
2021-10-20 15:56:35 +11:00
Quantum
13fabc2e4a [host] windows: fix NSIS install directory on 64-bit builds
This is probably an NSIS bug.
2021-10-18 16:17:36 +11:00
Quantum
1f24ab0742 [host] nvfbc: avoid waking up pointer thread for no reason
If the wait times out, we used to simply restart the loop, which causes
it to check this->stop and exit if set to true. However, nvfbc_stop
already calls lgSignalEvent, which would wake up the pointer thread to
perform the check, so there is no need to set a timeout on the wait.
2021-09-29 17:47:02 +10:00
Quantum
bc65de5987 [host] installer: build 64-bit NSIS installers
The host is a 64-bit application, so requiring 64-bit Windows isn't an
issue. However, not using 32-bit installers has an advantage: we don't
need to require WoW64.
2021-09-21 22:26:10 +10:00
Quantum
286da11172 [host] windows: don't register exit event when none exists 2021-09-04 13:25:06 +10:00
Quantum
e05bb196f0 [host] app: print CPU information on startup 2021-08-31 20:14:10 +10:00
Quantum
1e2caf4c9f [host] pipewire: implement basic capture
It works, with the following limitations:
1. user is forced to select the monitor through platform-specific mechanisms
   every time the client starts.
2. cursor is composed onto the screen, and no position can be reported.
2021-08-21 23:01:11 +10:00
Quantum
28eae3bd86 [host] linux: add skeleton pipewire capture backend 2021-08-21 23:01:11 +10:00
Quantum
4b3aaa7e0c [host] cmake: report capture backends enabled 2021-08-20 21:03:50 +10:00
Geoffrey McRae
3c3c0f70be [all] bump the LGMP version to obtain access to data serial tracking 2021-08-19 21:29:03 +10:00
Quantum
5a906131eb [all] cmake: tell users to clone submodules when they haven't
This gives users a command to run that will automagically fix the submodule
situation, and should reduce the amount of support requests.
2021-08-19 21:28:36 +10:00
Quantum
2dbd4f168e [all] cmake: provide an uninstall target 2021-08-16 19:56:37 +10:00
Quantum
4ecf749f7e [host] remove all casts around malloc 2021-08-16 16:26:58 +10:00
Quantum
cdda89cef7 [host] use correct argument order for calloc 2021-08-16 16:25:59 +10:00
Tudor Brindus
982b4e6625 [host] use variable-relative sizeof where possible 2021-08-16 16:22:55 +10:00
Quantum
4f7ce91e7f [host] capture: switch all asserts to DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Quantum
10ee6cd031 [host] nvfbc: read nvfbc:diffRes option with the correct type 2021-08-14 09:21:34 +10:00
Quantum
e5d252290d [common] array: add ALIGN_PAD macro for common logic
ALIGN_PAD(x, a) returns x rounded up to the nearest multiple of a.
2021-08-14 08:05:29 +10:00
Quantum
712dcee07f [host] app: remove useless ALIGN_DN and ALIGN_UP macros 2021-08-14 08:05:18 +10:00
Quantum
074341e421 [host] windows/crash: do not report absolute paths on build machines
This commit makes the crash handler show relative paths instead of absolute
ones, which makes the stack traces generated easier to read.

On the other hand, absolute paths makes sense on Linux, since the user is
expected to build the binaries themselves, and gdb will be able to find the
source code.
2021-08-13 20:23:40 +10:00
Quantum
acd5ce51db [host] dxgi: use FAILED macro instead of comparing against S_OK 2021-08-13 20:21:50 +10:00
Quantum
d3ea9662bf [host] nvfbc: remove rectangles that are entirely contained in others
This makes nvfbc report less useless damage and makes the client run faster.
2021-08-13 20:21:27 +10:00
Quantum
566c89e9d8 [host] dxgi: correctly count moved rectangles 2021-08-13 20:21:08 +10:00
Quantum
b3173bdddc [host] dxgi: include correct DXGI headers
The declarations in dxgi_extra.h are not missing, they are in dxgi1_2.h and
dxgi1_5.h, which exist in MinGW-w64 since 2017.
2021-08-12 12:35:45 +10:00
Quantum
61a4b0744d [host] dxgi: use standard MinGW libd3d11.a
MinGW has been shipping this file since 2014, and that version contains the
only function from the dll that we call: D3D11CreateDevice.
2021-08-12 11:58:34 +10:00
Quantum
9bded74543 [host] dxgi: use CopySubresourceRegion when possible
This commit adds damage tracking to the DXGI textures, and only copies the
damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion.

The sleep logic in waitFrame makes it difficult for this to reduce the
latency, but removing it shows significant improvements (6-7 ms to ~3 ms)
when a tiny portion of the screen is damaged, while showing no difference on
full screen damage.
2021-08-11 19:01:52 +10:00
Quantum
5e13549f74 [host] windows: use DEBUG_WINERROR for MsgWaitForMultipleObjects 2021-08-09 17:07:25 +10:00
Quantum
87a21f5f5e [host] windows: use DEBUG_WINERROR for CallNtPowerInformation
We need to use the function RtlNtStatusToDosError to convert NTSTATUS to
Windows error codes.
2021-08-09 17:07:25 +10:00
Quantum
9246e00163 [host] windows: use DEBUG_WINERROR for exit event opening code 2021-08-09 17:07:25 +10:00
Quantum
cab95c5eed [common] rects: refactor rect buffer copy code to common module
This also fixes a bug of accidentally multiplying the stride by 4 when
the stride is already in bytes and not pixels.
2021-08-08 08:30:11 +10:00
Quantum
3d29967a8d [host] dxgi: copy only damaged regions to IVSHMEM
This implementation uses a line sweep algorithm to copy the precisely the
intersection of all accumulated damage rectangles, ensuring that every
pixel is copied exactly once, and no pixel is ever copied multiple times.
Furthermore, once a row has been swept, we update the framebuffer write
pointer immediately.
2021-08-06 22:55:15 +10:00
Quantum
3651852430 [host] nvfbc: round pitch to multiple of 128 for dmabuf import
Certain drivers do not support pitches that are not multiples of 128 bytes,
and instead just does some kind of rounding internally. On DXGI, this is not
a problem because the API rounds pixel pitch, but NvFBC does not. This causes
certain resolutions to simply not work with dmabuf, most notably 3440x1440,
which is 1440p ultrawide.

Since we are copying pixels with the CPU anyways, we might as well round the
pitch up to 128 bytes (32 pixels).
2021-08-06 22:48:33 +10:00
Geoffrey McRae
2856928b57 [host] windows: implement KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:35:22 +10:00
Quantum
4da0c64583 [host] nvfbc: make diff map size configurable
This commit adds a new host configuration option, nvfbc:diffRes, which
specifies the dimensions of every block in the diff map. This defaults to
128, meaning the default 128x128 block size.

Since block sizes other than 128x128 is not guaranteed to be supported by
NvFBC, the function NvFBCGetDiffMapBlockSize was introduced to query the
support and output the actual block size used.
2021-08-05 07:27:28 +10:00
Quantum
4e81c7f724 [host] windows: make copyright string in resource use © 2021-08-04 21:16:35 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
arcnmx
c0aec7d8f4 [host] nvfbc: disable pointerThread when unused
fixes log spam that would occur when decoupleCursor=false
2021-08-03 21:05:39 +10:00
Quantum
7801575d99 [host] nvfbc: log error codes for various errors
This makes troubleshooting easier.

We also switch to use %d instead of 0x%x because all error codes in nvfbc.h
are negative decimal numbers.
2021-07-31 15:02:39 +10:00
arcnmx
552a37122a [host] app: add throttleFPS option 2021-07-28 02:47:24 +10:00
Geoffrey McRae
5f5f497cbd [host/common] windows: provide delayExecution via nsleep
This change moves this platform specific sleep to `common` as the OS
agnostic `nsleep` function.

Ref PR #661
2021-07-26 16:36:56 +10:00
Geoffrey McRae
dafd7e7b42 [host] app: when running in sync mode send frame repeats as needed 2021-07-25 17:10:51 +10:00
Quantum
8528969efd [host] nvfbc: clamp damage rectangles to screen size 2021-07-25 14:34:10 +10:00
Geoffrey McRae
b39f38350f [common] kvmfr: add a new frameSerial field to the KVMFRFrame struct
This new field is used so that when a new client connects an already
connected client can identify any repeated frame that is sent and ignore
it.
2021-07-25 13:46:48 +10:00
arcnmx
2c745db544 [host] windows: use CMAKE_DLLTOOL if available
cmake automatically finds dlltool as of version 3.16
2021-07-24 14:52:32 +10:00
arcnmx
3b37898eb2 [all] use cmake FindPkgConfig IMPORTED_TARGETs 2021-07-24 12:35:48 +10:00
arcnmx
aa2ea05af9 [client] removed unused GMP dependency 2021-07-24 12:35:48 +10:00
arcnmx
be664c49c8 [all] cmake: use -march=x86-64-v2 when it becomes available
Moves the logic in 0525515 to a common cmake include, and applies it to
the other binaries.
2021-07-24 12:35:17 +10:00
Quantum
3cf0257f34 [host] windows: do not complain about failed timer destruction at exit
When our window is destroyed, our timers are also destroyed. This causes our
attempt at destruction to fail. Instead, set MessageHWND to NULL in the
WM_DESTROY handler and don't try destroying the timers if the window is gone.
2021-07-23 15:52:45 +10:00
Quantum
4c60409aaf [host] windows: use WM_CLOSE to signal window destruction
DestroyWindow can only be invoked on the thread that created the window.
All other threads must use WM_CLOSE or another message to signal tell the
window to destroy itself.
2021-07-22 18:55:11 +10:00
Quantum
e58506f1a5 [all] copyright: refresh copyright notice for .nsi and .rc files 2021-07-21 18:19:46 +10:00
Quantum
f5dfc264ba [host] windows: trick MinGW into not using memcpy from ntdll
MinGW seems to decide at random whether it wants to use memcpy from
mscvrt.dll or ntdll.dll. Currently, on Debian buster, ntdll.dll is chosen,
while on sid, mscvrt.dll is chosen.

This commit declares a new .def file for ntdll containing only the
functions we want to link from ntdll.dll, and generates ntdll.a from it
with dlltool. This way, MinGW will never be tempted to link functions
like memcpy from ntdll.dll.
2021-07-21 15:45:59 +10:00
Quantum
8a70efafb5 [host] windows: use system thread pool to wait for exit event
This is much less annoying than creating our own thread just to wait on
a single event, then creating another event to signal that thread to exit.
2021-07-21 14:13:31 +10:00
Quantum
b1c26aaa95 [host] windows: log MsgWaitForMultipleObjects errors
This function is sometimes flaky and may fail for no apparent reason,
see https://stackoverflow.com/q/3945003. This has also been experienced
during the development of #610.

This commit adds logging so we may see if it ever fails for no reason
and work out some way to fix it.
2021-07-21 12:33:36 +10:00
Quantum
3400c2c141 [host] windows: add version resource
This allows friendly names and versions to be displayed in task manager
and other applications.
2021-07-21 12:32:41 +10:00
Quantum
80bc9604ba [host] windows: fix graceful exit
We were using an auto-reset event to signal the mousehook exit. This was
fine when there was only one thread, but with the addition of the update
thread, only one thread is signaled, causing the wait to last forever.

The fix is switching to a manual reset event and call ResetEvent after
the threads have exited.
2021-07-21 12:32:14 +10:00
Quantum
669148bca0 [host] service: respond to exit request while sleeping
Instead of Sleep, we can use WaitForSingleObject with a timeout to be
signalled when the service is exiting.
2021-07-21 12:30:27 +10:00
Quantum
26df3579a3 [host] windows/delay: cast to LONGLONG instead of int
The type of the QuadPart member of the LARGE_INTEGER union is actually
LONGLONG, so we should cast to LONGLONG instead of int.
This avoids truncation should (ms * 10000.0f) exceed 2^31-1.
2021-07-21 12:29:29 +10:00
Quantum
88fc1a6d24 [host] windows: directly invoke ChangeWindowMessageFilterEx
This requires bumping the minimum Windows version to Windows 7, but I
don't think we care about Vista anyways.
2021-07-20 12:16:49 +10:00
Quantum
2fc1d3cae6 [host] windows: fix resource compilation dependencies
It used to be the case that when updating app.manifest, the resource file
it not automatically rebuilt. This made it a headache to update the manifest.
We set OBJECT_DEPENDS so that cmake knows to make the res file depend on
app.manifest and icon.ico.

This commit is based on PR #579 and should be rebased on it after it's merged.
2021-07-20 12:14:39 +10:00
Quantum
28a67cad0d [host] windows: avoid compiling .rc file twice
a4f5ce08b9 has a regression that caused
the .rc file to be compiled twice. We do not want the version that's
added into the .a file.
2021-07-20 12:14:04 +10:00
Quantum
d82333519c [host] dxgi: use SDK versionhelpers.h to test for Windows version
Also, changed logic so that Windows versions before 8 is not treated as 10.
2021-07-20 11:34:57 +10:00
Quantum
5421bd8b1d [host] windows: declare Windows 10 support in manifest
This allows IsWindows10OrGreater from <versionhelpers.h> to work.
2021-07-20 11:34:57 +10:00
Quantum
f0c7e9bdfa [host] windows: declare high DPI support in manifest
This is the normal way of doing things, and it's easier and less sketchy
than GetProcAddress.
2021-07-20 11:34:45 +10:00
Quantum
0525515bee [host] cmake: use -march=x86-64-v2 when it becomes available
GCC 11 will support x86_64 micro-architecture feature levels.
What we really want to support is nehalem or newer, which is x86-64-v2,
and specifying this instead of nehalem means that we are not tuning for
nehalem specifically.
2021-07-20 11:33:23 +10:00
Quantum
f5ad14b109 [host] windows: directly link D3DKMTSetProcessSchedulingPriorityClass
This function is available since Windows Vista and can therefore be used
directly without going through GetProcAddress. Unfortunately, MinGW does
not have d3dkmthk.h, but we can declare the prototype ourselves and link
against gdi32.dll.
2021-07-20 11:32:41 +10:00
Quantum
323d321a77 [host] windows: correctly declare WINVER and _WIN32_WINNT
We wanted to target Windows Vista, which is 0x0600 not 0x6000.
0x6000 is in fact larger than Windows 10 which is 0x0a00.
2021-07-20 11:32:15 +10:00
Quantum
56833edae7 [host] delay: directly link against ntdll.dll
There is no need to LoadLibrary and GetProcAddress to get pointers to
NtDelayExecution or NtSetTimerResolution. These functions don't have
prototypes in any SDK header, but they are exported in ntdll.dll and
we can simply declare the prototype and link ntdll.

There is also no chance that the functions do not exist: I checked an
old install of Windows NT 4.0 and both of these functions exist.

Also used NtSetTimerResolution instead of ZeSetTimerResolution for
consistency (they are the same).

Also changed system timer resolution log message units to μs with
one decimal digit for readability. This is the actual amount of
precision available to us.
2021-07-20 11:30:12 +10:00
Quantum
d57b5a320e [host] service: fix adjustPriv return value
When OpenProcessToken fails, the function returned -1, which would be true
when converted to bool. This is wrong, and it should be returning false.
2021-07-20 11:29:32 +10:00
Quantum
b4dc021381 [host] service: pass CREATE_UNICODE_ENVIRONMENT unconditionally
According to MSDN documentation for CreateEnvironmentBlock, "[i]f the
environment block is passed to CreateProcessAsUser, you must also
specify the CREATE_UNICODE_ENVIRONMENT flag."

Also pass DETACHED_PROCESS because the host is a GUI application and
doesn't use the console.
2021-07-20 11:27:16 +10:00
Quantum
ebda52b18b [host] service: use SYSTEM token attached to the current process
Since with the service, we are already running as SYSTEM, we don't need
to use dupeSystemProcessToken to get the token for SYSTEM. This removes
the need for having SeDebugPrivilege, SeTcbPrivilege, and
SeAssignPrimaryTokenPrivilege, or otherwise doing sketchy things.

Furthermore, we now only open the token with the privileges we actually
need.
2021-07-20 11:27:03 +10:00
Quantum
16ee1a825c [host] windows: use event to gracefully signal exit
This allows the process to be terminated without resorting to
TerminateProcess. With some fixes, this allows the notification icon to be
removed when the service is restarted.

Furthermore, instead of sending WM_DESTROY to fool the window into believing
it's being destroyed, we actually call DestroyWindow now.
2021-07-20 11:26:49 +10:00
arcnmx
a4f5ce08b9 [host] link resource directly to exe 2021-07-20 11:25:55 +10:00
arcnmx
aa41e4d2ce Revert "Revert "[host] avoid manual windres command""
This reverts commit cd10e02862.
2021-07-20 11:25:55 +10:00
Quantum
9ab85fd0b8 [host] capture: stop sending DPI information
The client doesn't need DPI information anymore, so there is no point
fetching it.
2021-07-18 10:50:57 +10:00
Tudor Brindus
92706caddc [common]: move array length into a common helper
Since it is more generally useful, and less cryptic this way.
2021-07-18 10:41:50 +10:00
Quantum
893b2500c2 [host] nvfbc: copy damaged areas only
This commit tracks the damage made to the framebuffer and only updates those
areas. Damage is tracked directly with NvFBC provided diffmaps.
2021-07-18 10:41:50 +10:00
Quantum
9ce4990793 [host] capture: pass frameIndex to capture backends
This allows capture backends to track damage made to each frame.
2021-07-18 10:41:50 +10:00
Tudor Brindus
f274bec8fc [host] dxgi: compute damage rectangles from moved rectangles
This is untested in that I don't have a Windows 8 VM where move rects
are supplied, but seems sound.
2021-07-18 10:41:50 +10:00
Quantum
e42747f4e3 [host] nvfbc: better algorithm for merging adjacent regions
Use a proper disjoint-set to give a more accurate result.
2021-07-18 10:41:50 +10:00
Quantum
5ed3301cf5 [host] nvfbc: merge adjacent changed regions
For adjacent changed regions, we actually use the bounding box for the
entire polygon. This may result in more area being damaged than strictly
necessary, but is nevertheless desirable since it reduces the number of
rectangles.
2021-07-18 10:41:50 +10:00
Quantum
6b16bb3ea1 [host] nvfbc: populate damage rectangles 2021-07-18 10:41:50 +10:00
Tudor Brindus
d7f9afb3ba [host] dxgi: populate damage rectangles
Co-Authored-By: Quantum <quantum2048@gmail.com>
2021-07-18 10:41:50 +10:00
Quantum
80ab4b5393 [host] capture: add damage rectangles to capture interface 2021-07-18 10:41:50 +10:00
Geoffrey McRae
7decb58bf7 [host] windows: fix build on Linux due to case sensitive filenames 2021-07-17 15:05:32 +10:00
Geoffrey McRae
d1ec19b30b [host] windows: fix delayExecution order of magnitude bug 2021-07-17 15:02:58 +10:00
Geoffrey McRae
74468cf799 [host] windows: remove accidental addition of some junk 2021-07-17 15:02:36 +10:00
Geoffrey McRae
411a6b1e49 [host] windows: add delayExecution function for more accurate sleeps
This change not only exposes and allows use of NtDelayExecution, but
also moves the code to set the system timer resolution.
2021-07-17 14:55:22 +10:00
Geoffrey McRae
e228165ff9 [host] windows: fix system timer resolution message units
ZwSetTimerResolution works in units of 100ns
2021-07-17 14:31:31 +10:00