Geoffrey McRae
e5c4fe68dc
[client] egl: cache renderer GL state
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Track context-local GL bindings to avoid redundant program, framebuffer,
buffer, texture, sampler, viewport, blend, and scissor state changes.
Invalidate the cache across context switches, ImGui rendering, and
shared object changes. Preserve CPU-backed texture upload correctness by
explicitly clearing pixel unpack buffer bindings where required.
This reduces hot-path driver overhead without adding waits or GPU
synchronization.
2026-07-17 22:38:46 +10:00
Geoffrey McRae
69f44a003d
[all] refresh copyright
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2026-05-31 15:13:57 +10:00
Geoffrey McRae
e9b7bdfea1
Revert "[all] refresh copyright"
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Corrupted IDD sources due to lack of UTF-8 with BOM support in the
script.
2026-05-31 15:10:44 +10:00
Geoffrey McRae
98602fb95e
[all] refresh copyright
2026-05-31 15:03:37 +10:00
Geoffrey McRae
551298ed5b
[doc] all: update copyright year
2025-03-05 12:24:38 +11:00
Geoffrey McRae
0b210a280d
[all] update the copyright to 2024
2024-02-01 17:16:31 +11:00
Geoffrey McRae
22d949c411
[client] egl: fix rgb24 regression
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We need the alpha channel for this data type
2023-11-21 12:20:46 +11:00
Geoffrey McRae
43a3fb0db3
[client] egl: RGB24 improvements
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This patch performs several changes.
* Alters the fourcc codes to types that ignore the alpha channel where
possible to allow the gpu to internally use 24-bit formats.
* Attempts to use DRM_FORMAT_RGB888 first as some GPUs may support this
* If DMABUF is not in use the data is now imported directly as RGB24
without the post-processing shader
2023-11-21 12:01:45 +11:00
Geoffrey McRae
0ce4c34c37
[client] egl: fix non-dma RGB24 import path
2023-11-19 09:42:37 +11:00
Geoffrey McRae
3843afa927
[client] egl: fix texture import for RGB_24
2023-11-10 06:28:05 +11:00
Geoffrey McRae
49bdf046fe
[client] egl: partially fix RGB_24 support
2023-11-10 06:28:05 +11:00
Geoffrey McRae
86e8e99107
[all] add initial support for RGB24-bpp support
2023-11-10 06:28:05 +11:00
Geoffrey McRae
3af2cf54d6
[client] egl: remove deprecated BGR members and logic
2023-11-10 06:28:05 +11:00
Geoffrey McRae
c665044bfa
[client] implement support for RGB24 packed data
2023-11-10 06:28:05 +11:00
Geoffrey McRae
2e515657dd
[all] update/add license headers
2023-10-20 15:36:34 +11:00
Geoffrey McRae
a629d24dc3
[client] egl: fix fourcc for RGBA10 dmabuf
2023-04-19 17:30:40 +10:00
Geoffrey McRae
af51ea6d0b
[client] egl: add support for EGL_EXT_image_dma_buf_import_modifiers
2022-07-30 15:55:20 +10:00
Geoffrey McRae
952ebea2c5
[all] refresh copyright dates
2022-01-05 19:42:46 +11:00
Quantum
429620c48b
[client] egl: dynamically import glBufferStorageEXT
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On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Geoffrey McRae
f0ea882165
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
Geoffrey McRae
86d6b67337
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
Geoffrey McRae
266ad27998
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
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This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Geoffrey McRae
14839dc54e
[client] egl: there should only ever be a single sync object
2021-08-03 00:47:59 +10:00
Geoffrey McRae
13d9c84dc9
[client] egl: replace monolithic EGLTexture with modular version
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The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.
Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00