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[client] egl: fix texture import for RGB_24
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49bdf046fe
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@ -346,6 +346,11 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
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case FRAME_TYPE_RGB_24:
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pixFmt = EGL_PF_RGB_24;
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// the data width is correct per the format, but we are going to use a
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// 32-bit texture to load the data, so we need to alter the width for the
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// different bpp
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desktop->format.dataWidth =
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desktop->format.dataWidth / 4 * 3;
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break;
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default:
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@ -361,10 +366,10 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
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if (!egl_textureSetup(
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desktop->texture,
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pixFmt,
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format.dataWidth,
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format.dataHeight,
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format.stride,
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format.pitch
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desktop->format.dataWidth,
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desktop->format.dataHeight,
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desktop->format.stride,
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desktop->format.pitch
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))
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{
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DEBUG_ERROR("Failed to setup the desktop texture");
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@ -81,9 +81,6 @@ bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
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fmt->intFormat = GL_BGRA_EXT;
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fmt->dataType = GL_UNSIGNED_BYTE;
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fmt->fourcc = DRM_FORMAT_ARGB8888;
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// adjust the width as the texture is 32bpp but our source is 24bpp
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fmt->width = fmt->width / 4 * 3;
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break;
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default:
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