Commit Graph

1910 Commits

Author SHA1 Message Date
Quantum
3ec73e2444 [client] egl: support scaled UI for high DPI displays 2021-02-21 19:06:53 +11:00
Quantum
447aedc9a3 [client] wayland: pass scale factor information to renderer 2021-02-21 19:06:53 +11:00
Quantum
b35e19fc27 [client] renderer: add interface for high DPI rendering 2021-02-21 19:06:53 +11:00
Quantum
6b26089353 [client] wayland: keep track of wl_output scale information
This will later be used to control the size of the underlying EGL buffers
in order to handle high DPI.
2021-02-21 19:06:53 +11:00
Quantum
e46cadb211 [client] egl: generate header file with #define for desktop shader
Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
2021-02-21 14:20:41 +11:00
Quantum
ba6f26393f [client] egl: add framework for multiple scaling algorithms
This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.

We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.

The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.

Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
2021-02-21 14:20:41 +11:00
Geoffrey McRae
1fc31ba832 [module] bump version and add copyright for @quantum5 2021-02-21 14:17:22 +11:00
Quantum
7e58278858 [module] fault in pages one by one for ivshmem devices
It appears that the PCI BAR memory is slow to access with remap_pfn_range
and that it should instead be faulted in one page at a time.

The commit 5774e21965 implemented the former
behaviour and caused a performance regression in the VM->VM case.

This commit retores the old behaviour, but extends it to support mmaping
the kvmfr device directly, without going through a dmabuf.
2021-02-21 14:13:24 +11:00
Quantum
39a09ca565 [client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Quantum
5649d1ad95 [client] wayland: split Wayland display server into modules
The Wayland display server is getting unwieldy due to the sheer size.
To make it easier to edit in the future, I split it into many components
based on logical boundaries.
2021-02-21 10:31:49 +11:00
Quantum
1ba1108099 [client] wayland: add option to enable cursor warp
This is enabled on default. Specify wayland:warpSupport=no to disable it,
which may be useful on certain compositors that do not warp when the
pointer is confined.
2021-02-21 10:31:49 +11:00
Quantum
9b688909b0 [client] wayland: support LG_DS_WARP_SURFACE
This commit implements support for LG_DS_WARP_SURFACE, as well as a warp
routine based on cursor confines.

This may not necessarily work for all compositors. As such, the old cursor
routines are still kept, and used when wm.warpSupport is set to false.
2021-02-21 10:31:49 +11:00
Quantum
270631f1b9 [client] ds: add surface-only warp variant
This commit converts the output of ds->getProp(LG_DS_WARP_SUPPORT) to
an enum containing three items:

* LG_DS_WARP_NONE: warp is not supported at all
* LG_DS_WARP_SURFACE: warp is possible, but only inside the window
* LG_DS_WARP_SCREEN: warp is possible anywhere on the screen

LG_DS_WARP_NONE corresponds to the old false return value, and
LG_DS_WARP_SCREEN corresponds to the old true return value.

LG_DS_WARP_SURFACE is designed for Wayland, where warping is possible,
but only in our window. In this case, since we cannot warp outside
the window, we can warp the cursor to the edge when we attempt to exit.
If the cursor leaves, the normal leave routine gets called, and the
cursor disappears. If the cursor does not end up leaving, we grab it
again.
2021-02-21 10:31:49 +11:00
Jonathan Rubenstein
d86014e5ff [doc] Add client ini example to kernel module README.md 2021-02-21 10:31:49 +11:00
Tudor Brindus
1a407a67b1 [client] input: add releaseKeysOnFocusLoss option
This makes dealing with window manager shortcuts that overlap with guest
keys more pleasant, while retaining the previous functionality for users
who prefer it.

For instance, previously, using Alt+Tab (or $mod as Alt in i3/sway
movement commands) would result in the guest retaining Alt as pressed.

When the guest regained focus, it would continue thinking Alt is
pressed, leading to accidentally triggering obscure shortcuts. One had
to remember to press Alt again to "unstick" things, which was
suboptimal.
2021-02-21 10:31:49 +11:00
Quantum
98a327e99e [client] wayland: make clipboard writes asynchronous
This allows multiple Wayland clients to stream data from looking glass
without blocking the looking glass main thread.
2021-02-21 10:31:49 +11:00
Quantum
db16efe68b [common] add a reference counted buffer type
This allows buffers to be shared between different asynchronous operations.
Once all users no longer need the buffer, it will be freed.

The motivation for this is being able to stream Wayland clipboard data
asynchronously to multiple clients. The buffer should only be freed after
the clipboard has changed and all ongoing transfer completes.
2021-02-21 10:31:49 +11:00
Quantum
800f063a1d [client] wayland: make clipboard read async
This allows reading from the clipboard without blocking the UI thread.
2021-02-21 10:31:49 +11:00
Quantum
e01666b6ad [client] wayland: implement epoll registration mechanism
This will be used to register async clipboard I/O callbacks later.
2021-02-21 10:31:49 +11:00
Quantum
30a888711b [client] egl: force DMA copy into texture in on_frame
This commit forces the DMA'd memory to be copied into the texture in
the EGL on_frame handler. This avoids tearing when the LG host inevitably
updates the underlying memory. We need an additional copy inside the GPU,
but this is cheap compared to copying from system memory.

We could have used logic to lock the memory buffer, but that would require
performing DMA on every frame, which wastes memory bandwidth. This
manifests as reduced frame rate when moving the mouse compared to the
non-DMA implementation.

We also keep multiple EGLImages, one for each DMA fd, to avoid issues
with the OpenGL driver.
2021-02-21 10:31:48 +11:00
Quantum
62b27760ea [common] ivshmem: do not create dmabuf for simple mmap
It used to be the case that you need to create dmabuf for kvmfr devices
to be able to mmap them. But after #457, this is no longer needed.

Directly mmaping the kvmfr device has the advantage of avoiding the
creation of a dmabuf, which has cost (e.g. the list of pages, the
scatterlist, etc.).
2021-02-21 10:31:48 +11:00
Quantum
328f9078ee [module] test mmaping with offsets in test program
This commit makes the test program try the following cases:
* mmaping 0-offset dmabuf with 0 offset
* mmaping 0-offset dmabuf with 1 page offset
* mmaping page-offset dmabuf with 0 offset
* mmaping page-offset dmabuf with 1 page offset
* mmaping device with 0 offset
* mmaping device with 1 page offset
2021-02-21 10:31:48 +11:00
Quantum
5774e21965 [module] implement mmap on PCI kvmfr devices
This allows PCI kvmfr devices to be directly mmap'd just like in-memory
ones. Also, the more efficient mmap implementation is used for mapping
the dmabuf, avoiding the faulting code entirely.
2021-02-21 10:31:48 +11:00
Quantum
2c909f0af7 [module] improve dmabuf mmap logic for vmalloc'd memory
Instead of faulting the pages in one by one when mmaping on the dma fd,
we could instead use remap_vmalloc_range to map in all the memory at
once.
2021-02-21 10:31:48 +11:00
Quantum
f65aa6e089 [module] update README to reflect VM->host changes 2021-02-21 10:31:48 +11:00
Quantum
b447b78b17 [module] support in-memory kvmfr devices
Added an array option static_size_mb to the kvmfr module to create a
list of in-memory kvmfr devices. These devices support dmabuf just like
normal kvmfr devices. Additionally, they can be mmap'd, which allows
them to be passed to qemu as ivshmem devices.
2021-02-21 10:31:48 +11:00
Quantum
a450e0f8f5 [client] wayland: better self-copy detection
This new implementation uses a special mimetype to tag data copied from
the guest, instead of using flags. This should make it easier to
implement asynchronous transfers in the future. Also, it's simpler to
understand and less error-prone.

The pid is included in the mimetype in order to distinguish between
different instances of looking glass: you might want to copy between
two different VMs, for example.
2021-02-21 10:31:48 +11:00
Quantum
0c9ecdfcb5 [client] wm: optionally disable screensaver when requested in guest
This commit adds a new option, win:autoScreensaver, which when set to yes,
automatically disables the screensaver when requested by an application
running in the guest, and enables it when the application no longer wants
it disabled.

This is useful when doing media playback in the guest.
2021-02-21 10:31:48 +11:00
Quantum
8e98f863b6 [host] windows: detect whether screensaver is disabled in the guest
This will allow us to add an option to disable the screensaver on the client
when an application in the guest requests it. This behaviour may be useful
when the guest is doing media playback.
2021-02-21 10:31:48 +11:00
Quantum
cc2104c699 [client] wayland: cleanup surface and display
These used to be owned by SDL and can't be cleaned up. This has since
changed.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
253b0e2a7a [res] added LG logo vector graphics 2021-02-21 10:31:48 +11:00
Geoffrey McRae
c6af5be1dc [client] app: always track the mouse button state
This change fixes a bug on re-grab of the cursor if window focus was
lost while a mouse button was held.
2021-02-21 10:31:48 +11:00
Quantum
06f6a96b56 [client] spice: fix input:grabKeyboardOnFocus
It appears that the keyboard should only be grabbed if the client is
focused and the cursor is in the view. However, the relevant logic was
missing from core_setCursorInView, and the keyboard was never actually
grabbed.

This commit adds the call to g_state.ds->grabKeyboard(), allowing grabbing
to work.
2021-02-21 10:31:48 +11:00
Quantum
89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00
Quantum
b45f7a6733 [client] egl: fix race condition in help overlay
egl_help_set_text and egl_help_render were both accessing bmp->help from
different threads. This creates a race condition in which if the help text
is quickly toggled on and off, it stays on.

This has been fixed with an atomic exchange.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
1d99c821eb [client] egl: decrease the font size for the help text 2021-02-21 10:31:48 +11:00
Quantum
2993f7ae7d [client] egl: create 24-bit colour context
This should prevent the looking-glass-client window from having an alpha
channel. On Wayland, the alpha channel is used to compose the window onto
the desktop, so the wallpaper would bleed through unless set to complete
opaque.

We worked around this by using constant alpha for rendering, but it was
not sustainable. Instead, we should just ask for 24-bit context.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
5454053d96 [client] x11: set the window class name 2021-02-21 10:31:48 +11:00
Geoffrey McRae
17d423db06 [client] x11: handle window deletion properly 2021-02-21 10:31:48 +11:00
Quantum
5ac53362a3 [client] renderer/egl: implement support for rendering help text
The help text is rendered in the bottom left corner on a semi-transparent
background, very similar to how the FPS text is rendered.
2021-02-21 10:31:48 +11:00
Quantum
17b0e2cb22 [client] fonts: support rendering multiline text with SDL 2021-02-21 10:31:48 +11:00
Quantum
96dc8c602c [client] keybind: display help overlay while ScrollLock is held
This overlay will show the list of keybindings.
2021-02-21 10:31:48 +11:00
Quantum
ead8069dae [client] keybind: add descriptions for all keybindings 2021-02-21 10:31:48 +11:00
Quantum
4e765b063a [client] kb: add display names for all supported keys 2021-02-21 10:31:48 +11:00
Quantum
5dce97264b [client] renderers: add on_help to renderer interface
This will be used to tell a render to display a help message.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
a00a6429d3 [client] app: fix spelling error 2021-02-21 10:31:48 +11:00
Geoffrey McRae
aafdec02df [client] wayland: fix mouse code post refactor 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4e1c0cc0d0 [client] ds: refactor app and cursor state into app.c and core.c 2021-02-21 10:31:48 +11:00
Geoffrey McRae
33fed48277 [client] app: fix broken mouse sensitivity 2021-02-21 10:31:48 +11:00
Quantum
b0f9d2f713 [client] spice/wayland: improve cursor tracking logic
One of the major issues with the old tracking code is a data race
between the cursor thread updating g_cursor.guest and the
app_handleMouseBasic function. Specifically, the latter may have
sent mouse input via spice that has not been processed by the guest
and updated g_cursor.guest, but the guest may overwrite g_cursor.guest
to a previous state before the input is processed. This causes some
movements to be doubled. Eventually, the cursor positions will
synchronize, but this nevertheless causes a lot of jitter.

In this commit, we introduce a new field g_cursor.projected, which
is unambiguously the position of the cursor after taking into account
all the input already sent via spice. This is synced up to the guest
cursor upon entering the window and when the host restarts. Afterwards,
all mouse movements will be based on this position. This eliminates
all cursor jitter as far as I could tell.

Also, the cursor is now synced to the host position when exiting
capture mode.

A downside of this commit is that if the 1:1 movement patch is not
correctly applied, the cursor position would be wildly off instead
of simply jittering, but that is an unsupported configuration and
should not matter.

Also unsupported is when an application in guest moves the cursor
programmatically and bypassing spice. When using those applications,
capture mode must be on. Before this commit, we try to move the guest
cursor back to where it should be, but it's inherently fragile and
may lead to scenarios such as wild movements in first-person shooters.
2021-02-21 10:31:48 +11:00