This is currently only implemented for Linux.
On Windows, ShellExecute should be used, but that should be done when it's
actually needed so it could be tested.
This replaces the scaled `destRect` with a version that uses doubles
correcting the rounding error that is causing a failure to properly
clear the black bar areas.
We implement nanotime by converting QueryPerformanceTimer output with
floating point arithmetic. This is necessary to preserve precision on
platforms where each tick is not an integer number of nanoseconds.
Furthermore, struct timespec is included C11 and appears to be supported
on Windows, so we no longer need to #ifdef it out.
This allows us to set a callback to read a value out before it's about
to be overwritten which can be useful for things like calculating a
running average.
This so called "enhanced" event logic is completely flawed and can never
work correctly, better to strip it out and put our faith in windows to
handle the events for us.
And yes, I am fully aware I wrote the utter trash in the first place :)
People often miss the warnings about invalid arguments in their command
line, this last minute patch attempts to address this by making
warnings, errors, fixme's and fatal errors stand out if stdout is a TTY.
Extensive profiling reveals that the glibc memcpy performs up to 2x
faster then the existing SIMD implementation that was in use here. This
patch also will copy large 1MB chunks if the pitch of the source and
destination match further increasing throughput.
This change adds an average function to time how long it takes the GPU
to copy and map the texture, and then uses this average to sleep for 80%
of this average lowering CPU usage and potentially decreasing lock
contention.
We previously used strstr, which can be prone to false positives when
the name of one extension is a substring of another extension.
This commit creates the helper function util_hasGLExt, which asserts
that the substring found in extension list is bounded by either spaces
or the beginning/end of the string.
Corners of table have '+' added, and adds new command line flag --rst-help,
which adds some extra formatting to the make it an rST compliant table for the
in-line docs.
Essentially, debug.h defines printTrace as an empty macro when the macro
ENABLE_BACKTRACE is not defined, breaking the compilation of crash.c.
Fixed by defining a private macro for debug.h only to avoid clashing.
The Wayland display server is getting unwieldy due to the sheer size.
To make it easier to edit in the future, I split it into many components
based on logical boundaries.
This allows buffers to be shared between different asynchronous operations.
Once all users no longer need the buffer, it will be freed.
The motivation for this is being able to stream Wayland clipboard data
asynchronously to multiple clients. The buffer should only be freed after
the clipboard has changed and all ongoing transfer completes.
This will allow us to add an option to disable the screensaver on the client
when an application in the guest requests it. This behaviour may be useful
when the guest is doing media playback.
This makes it a compile-time error to call a function that semantically
takes no parameters with a nonzero number of arguments.
Previously, such code would still compile, but risk blowing up the stack
if a compiler chose to use something other than caller-cleanup calling
conventions.
This commit bumps the KVMFR protocol version as it adds additional
hotspot x & y fields to the KVMFRCursor struct. This corrects the issue
of invalid alignment of the local mouse when the shape has an offset
such as the 'I' beam.
This is a major change to how the LG client performs it's updates. In
the past LG would operate a fixed FPS regardless of incoming update
speed and/or frequency. This change allows LG to dynamically increase
it's FPS in order to better sync with the guest as it's rate changes.
This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.
This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.