Geoffrey McRae
7247fadad8
[client] egl: fix post processing failure when converting pixel formats
2024-01-25 17:51:06 +11:00
Geoffrey McRae
43a3fb0db3
[client] egl: RGB24 improvements
...
This patch performs several changes.
* Alters the fourcc codes to types that ignore the alpha channel where
possible to allow the gpu to internally use 24-bit formats.
* Attempts to use DRM_FORMAT_RGB888 first as some GPUs may support this
* If DMABUF is not in use the data is now imported directly as RGB24
without the post-processing shader
2023-11-21 12:01:45 +11:00
Geoffrey McRae
c665044bfa
[client] implement support for RGB24 packed data
2023-11-10 06:28:05 +11:00
Geoffrey McRae
2e515657dd
[all] update/add license headers
2023-10-20 15:36:34 +11:00
Geoffrey McRae
b4b4a37b2b
[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
...
According to Erik @ NVidia the open source NVidia driver will not
create a EGLImage from a DMABUF if the target is not
GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture
from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a
global search & replace on fragment shaders as needed to remain
compatible, replacing `sampler2D` with `samplerExternalOES`.
Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
2023-03-09 09:20:01 +11:00
Geoffrey McRae
56ec98524c
[client] egl: perform full damage if a post processing option is changed
2022-05-27 11:40:20 +10:00
Geoffrey McRae
fb4bdaee2b
[client] egl: set the active preset if specified at launch
2022-01-26 16:07:17 +11:00
Geoffrey McRae
c7389285f9
[client] egl: fix null pointer access when no preset is set
2022-01-26 16:04:15 +11:00
Geoffrey McRae
aa426d13a7
[client] egl: added egl:preset
to load a default preset at startup
2022-01-26 16:00:07 +11:00
Geoffrey McRae
ec0bd6adc8
[client] imgui: update to cimgui 1.86
2022-01-08 00:26:12 +11:00
Geoffrey McRae
952ebea2c5
[all] refresh copyright dates
2022-01-05 19:42:46 +11:00
Geoffrey McRae
edc9825c04
[client] egl: check for invalid desktop render dimensions
2021-10-20 11:17:29 +11:00
Quantum
fc037ccc95
[client] egl: handle filter setup returning false
...
As discussed, this should just skip the filter as if it's disabled.
2021-10-20 10:48:18 +11:00
Quantum
1b58f2592c
[client] egl: make filters damage aware
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This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
f4df690d9f
[client] egl: fix preset tooltip always showing
2021-08-30 18:47:48 +10:00
Quantum
239cb6a92b
[client] egl: add separator after presets
2021-08-30 18:45:21 +10:00
Quantum
876a4125bf
[client] egl: correctly select the preset when saving over it
2021-08-30 18:45:21 +10:00
Quantum
ffbf6cd8b4
[client] egl: make preset UI more intuitive
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This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...".
2021-08-30 18:45:21 +10:00
Quantum
39e42ba735
[common] option: change option_dump to option_dump_preset
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This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section.
2021-08-30 18:32:16 +10:00
Quantum
3345ff8448
[client] egl: mark all preset-only options as such
2021-08-30 18:21:54 +10:00
Quantum
8a2ae6860e
[client] egl: warn when attempting to save without preset selected
2021-08-30 18:21:54 +10:00
Quantum
1717555187
[client] egl: implement preset deletion
2021-08-30 18:21:54 +10:00
Quantum
dc27638025
[client] egl: implement loading and saving of filter order
2021-08-30 18:21:54 +10:00
Quantum
c85cc7d668
[client] egl: show preset errors as modal dialogs
2021-08-30 18:21:54 +10:00
Quantum
311f7241c6
[client] egl: implement preset loading/saving logic
2021-08-30 18:21:54 +10:00
Quantum
4adb425337
[client] egl: add UI for presets list
2021-08-30 18:21:54 +10:00
Quantum
e6df0acad9
[common] vector: eliminate double allocation when possible
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This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
ceff9dca9b
[client] egl: simplify filter moving logic with memmove
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This avoids duplicating the entire array of filters.
2021-08-25 05:35:50 +10:00
Geoffrey McRae
b118c3b681
[client] egl: implement nicer drag & drop re-ordering of filters
2021-08-24 22:05:46 +10:00
Quantum
e5e76d784e
[client] egl: allow postprocessing filters to be reordered by dragging
2021-08-22 21:36:13 +10:00
Quantum
99761b195f
[client] egl: switch postprocessing filters to use vectors
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This will allow them to be reordered much more easily.
2021-08-22 21:36:13 +10:00
Geoffrey McRae
117e88c240
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
Geoffrey McRae
6387bf2d2e
[client] rework the configuration overlay to allow for tabs
2021-08-12 09:04:45 +10:00
Geoffrey McRae
f0ea882165
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00