Nehalem is the minimum requirement for the host application as it makes
use of SSE4.1 instructions, as such we should default to compling with
it instead of `-march=native` so that when the binary is distributed it
will operate on foreign systems.
Fixed#416
This commit uses the DbgHelp library which is shipped with Windows to
generate stack traces with function names and line number information.
It takes advantage of the pdb file generated by cv2pdb that is now
installed with looking-glass-host.exe.
If the renderer fails to start it sets the run state to stopped, having
lgInit where it was causes this to be reset to running triggering
invalid usage of g_state.lgmp.
Under some circumstances, Looking Glass can hang when SIGINT'd, for
instance, if it's stuck waiting on spice I/O that won't complete because
the guest is misbehaving.
This commit provides an escape hatch for such cases, so one doesn't have
to reach for `kill -9 $(pidof looking-glass-client)`.
Before this change, the log is buffered, so if the host application exits
for any reason, it usually would not show up in the log file immediately,
and the service has to be restarted for the logs to be flushed.
This commit disables the buffering so that any log entries shows up
immediately.
This is because we keep track of the top-left corner of the cursor, not
the location of the hotspot. When the cursor shape changes, the hotspot
location may also change. When it does, the position of the top-left
corner changes and requires an update.
In the case that we do not have the current cursor position, which
happens on startup, we do not generate this update.
We are forced to use accelerated movement in regular mode as that is how the
host machine cursor moves and we want the cursors to line up (since Wayland
cannot do warps). To avoid a change in sensitivity when toggling capture
mode on/off, we should use accelerated deltas for capture mode as well,
unless the user explicitly asks for raw input with input:rawMouse.
NvFBC is unable to capture certain applications that bypasses the DWM
compositor, for example, Firefox playing video in full screen. This
has been a known issue for a long time with Nvidia's ShadowPlay, see:
* https://www.nvidia.com/en-us/geforce/forums/geforce-experience/14/233709/
* https://crbug.com/609857
Nvidia won't fix this, but there are workarounds. For example, we
create a transparent 1x1 layered window, which forces desktop composition
to be enabled.
Note that SetLayeredWindowAttributes also supports alpha-based transparency,
but setting transparency to 0 will cause DWM to skip composition. We could
use a transparency of 1, but this ruins the image by the slightest bit,
which is unacceptable. Therefore, we must use chroma key-based
transparency, which tricks DWM into compositing despite being fully
transparent.
It does not make sense to accumulate fractional error in non-capture mode
as you know exactly where the cursor is supposed to be, at least on Wayland.
On Wayland, we base movements on the current guest position and desired
target position, and the accumulated errors only skew our movements.