Commit Graph

25 Commits

Author SHA1 Message Date
Quantum
89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00
Quantum
96dc8c602c [client] keybind: display help overlay while ScrollLock is held
This overlay will show the list of keybindings.
2021-02-21 10:31:48 +11:00
Quantum
ead8069dae [client] keybind: add descriptions for all keybindings 2021-02-21 10:31:48 +11:00
Geoffrey McRae
a00a6429d3 [client] app: fix spelling error 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4e1c0cc0d0 [client] ds: refactor app and cursor state into app.c and core.c 2021-02-21 10:31:48 +11:00
Quantum
b0f9d2f713 [client] spice/wayland: improve cursor tracking logic
One of the major issues with the old tracking code is a data race
between the cursor thread updating g_cursor.guest and the
app_handleMouseBasic function. Specifically, the latter may have
sent mouse input via spice that has not been processed by the guest
and updated g_cursor.guest, but the guest may overwrite g_cursor.guest
to a previous state before the input is processed. This causes some
movements to be doubled. Eventually, the cursor positions will
synchronize, but this nevertheless causes a lot of jitter.

In this commit, we introduce a new field g_cursor.projected, which
is unambiguously the position of the cursor after taking into account
all the input already sent via spice. This is synced up to the guest
cursor upon entering the window and when the host restarts. Afterwards,
all mouse movements will be based on this position. This eliminates
all cursor jitter as far as I could tell.

Also, the cursor is now synced to the host position when exiting
capture mode.

A downside of this commit is that if the 1:1 movement patch is not
correctly applied, the cursor position would be wildly off instead
of simply jittering, but that is an unsupported configuration and
should not matter.

Also unsupported is when an application in guest moves the cursor
programmatically and bypassing spice. When using those applications,
capture mode must be on. Before this commit, we try to move the guest
cursor back to where it should be, but it's inherently fragile and
may lead to scenarios such as wild movements in first-person shooters.
2021-02-21 10:31:48 +11:00
Quantum
ecebcc4c35 [client] opengl: make ds functions optional
Using a macro ENABLE_OPENGL just like ENABLE_EGL to optionally remove
OpenGL implementation code. This is mostly because on Wayland it's just
a rehash of the EGL code (as EGL is the only way to create OpenGL
contexts on Wayland).
2021-02-21 10:31:48 +11:00
Geoffrey McRae
973806dd9c [client] opengl: implement & fix opengl support 2021-02-21 10:31:48 +11:00
Geoffrey McRae
8919d2718f [client] egl: fix building without EGL support 2021-02-21 10:31:48 +11:00
Quantum
9f0b99dac0 [client] wayland: implement window creation for egl
This commit implements window creation and resize logic, allowing the desktop
to be drawn.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
f4c1927f56 [client] ds: added new getFullscreen operation
As the window manager may change our mode to full screen without our
request we must ask the ds backend for the current state when we want to
toggle the mode.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
f8ac860fde [client] app: rearrange code to reflect the header 2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4 [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
Geoffrey McRae
37b3a26b9c [client] all: refactor keybind code & functions 2021-02-21 10:31:48 +11:00
Geoffrey McRae
e18f7d3365 [client] app: replace old SDL_Scancode with int 2021-02-21 10:31:48 +11:00
Geoffrey McRae
3d03699cc8 [client] all: move keybind implementation into app.c/h 2021-02-21 10:31:48 +11:00
Geoffrey McRae
dbb18a6ecb [client] x11/sdl: get the border dimensions from the backend 2021-02-21 10:31:48 +11:00
Geoffrey McRae
bf583290a4 [client/common] restructure project in prep for full SDL removal 2021-02-21 10:31:46 +11:00
Tudor Brindus
7c9b273f70 [client] app: add and expose app_handleKeyPress and app_handleKeyRelease 2021-01-19 02:49:51 +11:00
Geoffrey McRae
e106f2096b [client] app: add and expose new app_handleButtonPress/Release methods 2021-01-17 14:23:51 +11:00
Geoffrey McRae
31c42e3676 [client] app: add new app_handleCloseEvent for displayserver backends 2021-01-17 13:42:52 +11:00
Geoffrey McRae
076ed1180f [client] app: expose app_handleFocusEvent to displayservers 2021-01-17 13:42:52 +11:00
Quantum
078a151e4f [client] wayland: update absolute mouse position
We are actually getting mouse events directly from Wayland instead of going
through SDL, so we call app_updateCursorPos in pointer motion handlers and
swallow the SDL event.

Also removed parameters for app_handleMouseBasic as it relies exclusively on
absolute positions provided by app_updateCursorPos. Wayland does not give
you relative movements at all unless grabbed and passing absolute movements
is semantically incorrect.

Note that when the cursor is grabbed, movements are handled entirely through
relativePointerMotionHandler in wayland.c and does not go through
app_handleMouseBasic at all.
2021-01-16 21:40:24 +11:00
Geoffrey McRae
ef678bab1d [client] wayland: move wayland specific mouse code out of main.c 2021-01-16 20:41:13 +11:00
Geoffrey McRae
27a38294ea [client] major restructure of platform specific code 2021-01-16 20:41:13 +11:00