Commit Graph

17 Commits

Author SHA1 Message Date
Geoffrey McRae
6bba9bc25d [client/common] move ll from the client into the common code module 2022-01-12 12:22:18 +11:00
Geoffrey McRae
1851002fc1 [client] all: remove ll_walk and migrate over to ll_forEachNL 2022-01-12 12:17:29 +11:00
Geoffrey McRae
952ebea2c5 [all] refresh copyright dates 2022-01-05 19:42:46 +11:00
Quantum
81c38e825c [client] remove all casts around malloc
The cast is unnecessary in C and should be removed to avoid clutter.
2021-08-16 16:26:58 +10:00
Tudor Brindus
14ad83c6b8 [client] use variable-relative sizeof where possible 2021-08-16 16:22:55 +10:00
Quantum
579f998519 [client] all: replace assert with DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Geoffrey McRae
86d6b67337 [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
Geoffrey McRae
266ad27998 [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Geoffrey McRae
13d9c84dc9 [client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.

Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Quantum
061b9ba6c2 [client] egl: use vertex array objects in model.c
This eliminates the need to bind the buffers and set up the vertices on
every frame.
2021-07-18 11:58:47 +10:00
Quantum
d4f8426ae4 [client] egl: correctly clean up vertex buffer objects
The code used to use hasBuffer, which was never set to true, so buffer
objects were always leaked instead.
2021-07-18 11:58:47 +10:00
Quantum
24d0aa0c18 [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
Quantum
39a09ca565 [client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Geoffrey McRae
bf583290a4 [client/common] restructure project in prep for full SDL removal 2021-02-21 10:31:46 +11:00
Geoffrey McRae
d8915dbfc9 [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
Geoffrey McRae
3e021f3a6b [client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00