Commit Graph

196 Commits

Author SHA1 Message Date
Geoffrey McRae
3c0616bab7 [host] dxgi: print out the output device name to aid with support 2021-07-12 19:03:02 +10:00
Geoffrey McRae
7d0b9711bd [host] nvfbc: remove the frameEvent event and associated code
Now that the host application can run the capture interface in
synchronous mode, and NVFBC uses this mode there is no longer need for
the frameEvent.
2021-07-12 17:01:23 +10:00
Geoffrey McRae
e477663a7e [host] app: allow the capture interface to select async or sync mode
While it's correct for DXGI to use a asyncronous waitFrame model, other
capture interfaces such as NvFBC it is not correct. This change allows
the capture interface to specify which is more correct for it and moves
the waitFrame/post into the main thread if async is not desired.
2021-07-12 16:57:22 +10:00
Quantum
eb01efe0cb [host] nvfbc: do not crash when protected content is playing
We return a timeout, so that when protected content finishes playing, we
can immediately resume capture.
2021-07-11 17:54:23 +10:00
Quantum
501b270890 [host] nvfbc: optimize change detection loop
Before, we only break out of the current row when a change is detected,
and all subsequent rows are still scanned. Now we break out of the entire
loop. This should make change detection ever so slightly faster.
2021-07-11 10:15:12 +10:00
Quantum
fd8f8b2b28 [host] dxgi: correctly mention AcquireNextFrame in help text
Also fix some formatting issues.

Co-Authored-By: Tudor Brindus <me@tbrindus.ca>
2021-07-11 10:15:12 +10:00
Geoffrey McRae
78b8e2a73c [host] windows: make D3DKMTSetProcessSchedulingPriorityClass global
Testing shows that `D3DKMTSetProcessSchedulingPriorityClass` has a
positive performance impact for NvFBC as well as DXGI, as such always
try to boost the priority for the windows host.
2021-07-10 12:27:30 +10:00
Geoffrey McRae
041b95507d [host] windows/nvfbc/common: strip out broken "enhanced" event logic
This so called "enhanced" event logic is completely flawed and can never
work correctly, better to strip it out and put our faith in windows to
handle the events for us.

And yes, I am fully aware I wrote the utter trash in the first place :)
2021-07-09 10:22:03 +10:00
Geoffrey McRae
d36c4f0e83 [host] kvmfr: allow the frame size to exceed the available memory
This change allows the host to still transmit a frame that is truncated
if the IVSHMEM size is too small to allow for a full frame.
2021-06-12 18:44:28 +10:00
Geoffrey McRae
f02d61d665 [host] dxgi: sleep until it's close to time to map
This change adds an average function to time how long it takes the GPU
to copy and map the texture, and then uses this average to sleep for 80%
of this average lowering CPU usage and potentially decreasing lock
contention.
2021-06-06 12:26:36 +10:00
Quantum
24d0aa0c18 [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
Geoffrey McRae
fcf6abc7c6 [host] NvFBC/DXGI: make DXGI the default instead of the fallback
It has been detemined that a failure to init NvFBC causes a 20-30%
performance penalty on non NvFBC supported hardware (GeForce) when using
DXGI, as such reverse the order and default to using DXGI as our first
option.

If NvFBC is still desired, pr #500 added the option `app:capture` which
can be used to force NvFBC.
2021-06-06 06:14:24 +10:00
Geoffrey McRae
0d9b0bd367 [host] dxgi: increase maxTextures default to 4
Testing shows that at high frame rates the default of 3 is hampering
performance, increasing this to 4 yields a substantial performance
improvement.
2021-06-06 01:35:00 +10:00
Quantum
ec81a353c2 [host] nvfbc: fix null dereference in mouse hook handler
Since we now let the mouse hook linger until the process is killed, the
cursor event that the hook signals may now be null, as the capture could
have stopped. If the hook fires during this time, a crash occurs.
2021-04-29 11:53:19 +10:00
Quantum
f2c0b8c0b4 [host] allow user to select capture backend
This commit introduces a new option, app:capture, which can be set to
either DXGI or NvFBC to force the host application to use that backend.

This is very useful for testing DXGI on Quadro cards, which would default
to running with NvFBC.
2021-02-27 17:41:44 +11:00
Quantum
ff0a859ceb [host] nvfbc: avoid recreating mouse hook and 1x1 window
The mouse hook code is very fragile, and we would like to avoid unhooking
and re-hooking as much as possible.

After this commit, this is done only once, and the hook and 1x1 window is
only destroyed upon exit. This, of course, comes with the downside of
the slight performance penalty if the guest machine is used directly while
the host is running and the client is not running.
2021-01-31 12:17:14 +11:00
Quantum
1b48ac842a [host] nvfbc: fix resource leak when pointer thread creation fails
Moving NvFBCToSysSetup to nvfbc_init means that when the pointer thread
fails to be created, NvFBCToSysRelease needs to be called.

To resolve such cleanup issues in the future, we instead call nvfbc_deinit,
which should cleanup everything that needs to be cleaned up. fails.
2021-01-31 11:21:24 +11:00
Quantum
a702c912ae [host] nvfbc: move NvFBCToSysCreate into nvfbc_init
When NvFBCToSysCapture reports recreation is required, we return
CAPTURE_RESULT_REINIT, which eventually calls nvfbc_deinit and then
nvfbc_init.

However, the NvFBC object is actually created in nvfbc_create, which
means the NvFBC object is never actually recreated. The result is an
endless cycle of NvFBC asking for recreation. This commonly manifests
as the client waiting endlessly for the host when the guest machine
reboots.

In this commit, the NvFBC object creation is moved into nvfbc_init,
and when recreation is required, it will actually be recreated.
2021-01-31 10:57:51 +11:00
Quantum
acc3298344 [host] nvfbc: cleanup threads created by nvfbc_init on failure
mouseHook_install and dwmForceComposition both create threads, but these
are only freed in nvfbc_deinit which is not called if nvfbc_init fails.
These should be freed if the pointer thread fails to be created, as
nothing else could be cleaning it up.
2021-01-31 09:57:07 +11:00
Quantum
fb916cbac1 [host] nvfbc: always update cursor shape on startup
This ensures that the top-left position of the cursor sprite is correctly
computed.
2021-01-28 11:18:02 +11:00
Geoffrey McRae
0d7be70b56 [host] dxgi: fix maybe uninitialized warning 2021-01-27 01:21:06 +11:00
Quantum
d610aaf2cf [host] nvfbc: update cursor position on shape change
This is because we keep track of the top-left corner of the cursor, not
the location of the hotspot. When the cursor shape changes, the hotspot
location may also change. When it does, the position of the top-left
corner changes and requires an update.

In the case that we do not have the current cursor position, which
happens on startup, we do not generate this update.
2021-01-23 20:37:09 +11:00
Geoffrey McRae
04774d9cd6 [host] fix faults caused by improper startup/shudown/restart ordering 2021-01-21 17:05:30 +11:00
Geoffrey McRae
6b8161972d [host] nvfbc: prevent possible double free 2021-01-21 16:28:20 +11:00
Geoffrey McRae
98ea8b0bb8 [host] nvfbc: remove invalid close of the HMONITOR handle 2021-01-21 16:17:24 +11:00
Quantum
ffa72c7992 [host] nvfbc: force composition to capture some full screen apps
NvFBC is unable to capture certain applications that bypasses the DWM
compositor, for example, Firefox playing video in full screen. This
has been a known issue for a long time with Nvidia's ShadowPlay, see:
* https://www.nvidia.com/en-us/geforce/forums/geforce-experience/14/233709/
* https://crbug.com/609857

Nvidia won't fix this, but there are workarounds. For example, we
create a transparent 1x1 layered window, which forces desktop composition
to be enabled.

Note that SetLayeredWindowAttributes also supports alpha-based transparency,
but setting transparency to 0 will cause DWM to skip composition. We could
use a transparency of 1, but this ruins the image by the slightest bit,
which is unacceptable. Therefore, we must use chroma key-based
transparency, which tricks DWM into compositing despite being fully
transparent.
2021-01-21 12:14:03 +11:00
Geoffrey McRae
cac454d9cf [host] dxgi: reverse the rotation angle.
This is undocumented however testing yields that DXGI DD reports the
inverse rotation. Research shows that this is because of a difference in
coordiate spaces.

Ref: https://docs.microsoft.com/en-us/windows/uwp/gaming/supporting-screen-rotation-directx-and-cpp
2021-01-18 15:15:36 +11:00
Geoffrey McRae
f5587b6b6b [host] all: pass back the desktop rotation to the client 2021-01-18 13:53:29 +11:00
Tudor Brindus
a46a3a2668 [all] use explicit void parameter lists
This makes it a compile-time error to call a function that semantically
takes no parameters with a nonzero number of arguments.

Previously, such code would still compile, but risk blowing up the stack
if a compiler chose to use something other than caller-cleanup calling
conventions.
2021-01-14 17:29:37 +11:00
Geoffrey McRae
c2ad9666bb [host] use the HotSpot information as provided by DXGI
I must have originally overlooked this member when I wrote this code. :S
2021-01-05 20:55:39 +11:00
Quantum
7e4d323427 get display DPI info to scale mouse movement 2021-01-05 09:03:29 +11:00
Geoffrey McRae
604b6bec9a [host] don't fail if windows is dumb and doesnt give us the cursor info 2020-11-01 04:45:57 +11:00
Geoffrey McRae
38b05cda50 [host] dxgi: fix incorrect bpp value 2020-10-12 20:08:51 +11:00
Geoffrey McRae
7a49f75d95 [host] dxgi: ensure formatVer is incremented on re-init 2020-10-12 19:39:57 +11:00
Geoffrey McRae
b2961c7939 [all] added new format version field to frame header 2020-10-12 18:52:37 +11:00
Geoffrey McRae
8a9f004ff6 [host/client] fix invalid initialization of RGBA16F 2020-10-11 19:39:47 +11:00
Geoffrey McRae
9c6bd888fd [host/client] added experimental RGBA16 float support (EGL only) 2020-10-11 19:22:31 +11:00
Geoffrey McRae
e20c8a5cc7 [host] dxgi: don't try to get the hotspot of a null cursor 2020-10-06 23:24:01 +11:00
Geoffrey McRae
4f4d2dbf42 [host] dxgi: fix memory leak if an error occurs 2020-10-06 22:32:10 +11:00
Geoffrey McRae
7e362050f7 [all] update KVMFR to provide cursor hotspot information
This commit bumps the KVMFR protocol version as it adds additional
hotspot x & y fields to the KVMFRCursor struct. This corrects the issue
of invalid alignment of the local mouse when the shape has an offset
such as the 'I' beam.
2020-08-20 13:51:01 +10:00
Geoffrey McRae
1c7961daeb [host] dxgi: rework locking and retry logic for lower latency 2020-08-15 20:49:49 +10:00
Geoffrey McRae
cdc3384883 [host] dxgi: improve frame signaling mechanics 2020-08-15 18:16:11 +10:00
Geoffrey McRae
969effedde [host] update information about PsExec now LG can run as a service 2020-08-13 11:41:16 +10:00
Geoffrey McRae
1d6d640b6e [host] dxgi: default to using the acquire lock 2020-08-07 20:31:46 +10:00
Geoffrey McRae
977d7b277d [host] dxgi: boost GPU thread priority if possible 2020-08-07 19:44:00 +10:00
Geoffrey McRae
bc7871f630 [c-host] renamed finall to just plain host 2020-05-25 13:42:43 +10:00