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[host] dxgi: boost GPU thread priority if possible
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@ -32,6 +32,18 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "dxgi_extra.h"
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typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS
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{
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D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
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D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
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D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
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}
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D3DKMT_SCHEDULINGPRIORITYCLASS;
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typedef NTSTATUS WINAPI (*PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
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#define LOCKED(x) INTERLOCKED_SECTION(this->deviceContextLock, x)
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enum TextureState
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@ -385,6 +397,24 @@ static bool dxgi_init()
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// bump up our priority
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{
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HMODULE gdi32 = GetModuleHandleA("GDI32");
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if (gdi32)
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{
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PD3DKMTSetProcessSchedulingPriorityClass fn =
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(PD3DKMTSetProcessSchedulingPriorityClass)GetProcAddress(gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
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if (fn)
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{
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status = fn(GetCurrentProcess(), D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
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if (FAILED(status))
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{
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DEBUG_INFO("Failed to set realtime GPU priority, this is not an error!");
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DEBUG_INFO("To fix this run LG using the PsExec SysInternals tool from Microsoft.");
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DEBUG_INFO("https://docs.microsoft.com/en-us/sysinternals/downloads/psexec");
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}
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}
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}
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IDXGIDevice * dxgi;
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status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice, (void **)&dxgi);
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if (FAILED(status))
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