Commit Graph

1630 Commits

Author SHA1 Message Date
Geoffrey McRae
1c016ac0cd [client] cursor: ensure cursor is rendered at init and aligned 2021-01-08 23:12:15 +11:00
Geoffrey McRae
86ca1bbbd6 [client] fix issues with cursor not always showing 2021-01-08 21:46:34 +11:00
Geoffrey McRae
3ac178a305 [client] spice: when in autoCapture limit the exit delta
Rapid movements in games can cause large detas that may cause the client
to allow the mouse to exit when this is not desired. This change
attempts to limit this by ignoring movements large movements when using
this mode.
2021-01-08 21:00:38 +11:00
Geoffrey McRae
40c3c38681 [client] refactor struct CursorState to use struct DoublePoint 2021-01-08 20:49:20 +11:00
Geoffrey McRae
d2a4f8f346 [client] spice: dont ignore input that doesn't exit the window 2021-01-08 20:45:11 +11:00
Geoffrey McRae
59ea957d0d [client] spice: don't grab the keyboard input unless we are focused 2021-01-08 20:26:32 +11:00
Geoffrey McRae
f352463d19 [client] spice: obey input:grabKeyboard 2021-01-08 20:13:41 +11:00
Geoffrey McRae
2789e73296 [client] spice: added new input:autoCapture mode
This new mode if enabled (disabled by default) will cause the client to
attempt to hold onto the mouse when a title/game has it captured in the
guest. This is best effort and is not a replacement for full capture
mode.
2021-01-08 19:41:10 +11:00
Geoffrey McRae
6c8eba5f54 [client] spice: rewrite cursor handling code to take advantage of xinput 2021-01-08 15:37:40 +11:00
Geoffrey McRae
4b13e590e1 [client] updated the PureSpice submodule 2021-01-08 08:54:27 +11:00
Geoffrey McRae
6030d2f189 [client] spice: filter out events that have < 2 axis
This prevents the mouse wheel from being treated as a cursor movement
2021-01-08 08:42:19 +11:00
Geoffrey McRae
2788394631 [client] all: use nanosleep instead of usleep for better precision 2021-01-08 08:27:12 +11:00
Geoffrey McRae
b0f2a2e39f [client] spice: flag the cursor as inView unconditionally in capture 2021-01-08 03:27:03 +11:00
Geoffrey McRae
526572c9c9 [client] added new feature input:rawMouse for RAW mouse input
This option allows those that want it (gamers) to bypass all X11 mouse
acceleration and smoothing giving true 1:1 input to the guest while in
capture mode. Note: only supported for X11!
2021-01-08 03:12:42 +11:00
Geoffrey McRae
c99561c2ac [client] spice: filter out duplicate X xinput events 2021-01-08 02:52:47 +11:00
Geoffrey McRae
62f59ce50d [client] spice: don't use the raw data values for raw input
While using the RAW movement data sounds like a good idea the user
experience is quite bad as the mouse acceleration between host and guest
changes entering capture mode. This change alters this behaviour to use
the values after processing by the X server while retaining the simpler
code path for capture mode.
2021-01-08 02:04:30 +11:00
Geoffrey McRae
f85b6418b8 [common] linux: stop event signals accumulating after they are serviced 2021-01-08 01:18:02 +11:00
Geoffrey McRae
fb9cf6cfbc [client] spice: apply sensitivity when in raw capture mode 2021-01-08 01:01:53 +11:00
Geoffrey McRae
974b409e91 [client] spice: x11 use xinput2 raw mode if possible for captured mouse 2021-01-08 00:44:15 +11:00
Geoffrey McRae
27a5a0811b [client] spice: detect end of warp based on serial and x & y match
x11 serials are per server command, not per event, as such several
events may be processed by the server before a new event is received
causing the existing logic to fail. This changes the logic to check for
a larger serial instead of an exact match, and confirms the completion
of the warp by matching the target x/y.
2021-01-08 00:07:43 +11:00
Geoffrey McRae
d6bb518992 [client] spice: refactor g_cursor.last to g_cursor.pos 2021-01-07 02:16:55 +11:00
Geoffrey McRae
026251cfd9 [client] spice: fix reversed warp offset math and incorrect lookbehind 2021-01-07 02:05:47 +11:00
Geoffrey McRae
9b309db964 [client] spice: general improvements to cursor warp logic
Previously only up to two pending warp requests were possible, this
changes this so that additional warps can be queued if the cursor's
delta has moved more then 50px between each warp request.

The old code also had an error where it would null out any additional
movement since the warp was requested, but before it was processed, this
has been corrected.
2021-01-06 22:11:28 +11:00
Geoffrey McRae
271276a0a9 [client] ll: add new method ll_peek_tail 2021-01-06 22:11:10 +11:00
Geoffrey McRae
67022d664f [client] spice: look for x11 warp completion events in key/btn events. 2021-01-06 20:17:52 +11:00
Geoffrey McRae
09e02b0613 [client] spice: prevent the cursor from escaping while captured 2021-01-06 08:35:13 +11:00
Geoffrey McRae
e70f585cfc [client] spice: fix rounding issue causing entry->exit in the same event
This fixes an issue where the warp to center could break as the user
moves their cursor slowly over one of the bottom or right edges of the
screen while it's letterboxed.
2021-01-06 08:34:14 +11:00
Geoffrey McRae
c2ad9666bb [host] use the HotSpot information as provided by DXGI
I must have originally overlooked this member when I wrote this code. :S
2021-01-05 20:55:39 +11:00
Geoffrey McRae
d2d6ecd1c1 [client] spice: always flush XWarpPointer calls 2021-01-05 11:53:42 +11:00
Geoffrey McRae
6f99280fe3 [client] fix the warp logic to account for still pending warps to finish
As X11 is a server/client protocol, issuing commands such as
XWarpPointer do not happen immediately, as such we need to identify when
the warp is complete to know to null out the movement. To do this we
track each warp issued and look for it's completion in the event filter.
As some events come in via XInput2 we need to also make use of this
instead of just relying on MotionNotify, as such the support has been
implemented for XI_Motion events.
2021-01-05 11:47:17 +11:00
Geoffrey McRae
18e84c88a0 [client] ll: fix failure to properly track the list size 2021-01-05 11:42:26 +11:00
Geoffrey McRae
25d370ef22 [client] move new scaling variables into the CursorState struct 2021-01-05 09:48:30 +11:00
Geoffrey McRae
6c12990d26 [client] print out the client version too when there is a mismatch 2021-01-05 09:18:40 +11:00
Geoffrey McRae
12c83e82bb [client] if the host version doesn't match wait for it to be upgraded
This change allows one to upgrade the host application using the LG
spice client instead of immediately terminating
2021-01-05 09:13:54 +11:00
Quantum
a172d79f66 spice: scale mouse input based on host DPI information 2021-01-05 09:03:29 +11:00
Quantum
7e4d323427 get display DPI info to scale mouse movement 2021-01-05 09:03:29 +11:00
Geoffrey McRae
0bd5f0b2f1 [client/host] disable stack execution 2021-01-05 00:01:45 +11:00
Geoffrey McRae
523accf348 [client] spice: don't rely on the cursor position when it's not visible
DXGI DesktopDuplication does not send cursor positional updates when the
cursor is hidden, this happens when dragging a window around or when a
full screen application takes/hides the cursor. If this happened at the
same time as a resolution switch we don't know where the cursor really
is anymore.
2021-01-04 19:34:10 +11:00
Geoffrey McRae
53ae0ea9f1 [client] always update positional information when new format 2021-01-04 19:16:49 +11:00
Geoffrey McRae
4c31cef709 [client] doc: updated the readme with the latest options and bindings 2021-01-04 18:45:54 +11:00
Geoffrey McRae
8fd08cdd79 [client] spice: add option to ignore the windows key
If active this will prevent the client from sending keyboard events for
the windows key. The idea is to allow people to keep the windows key
bound to their WMs default action without causing the Windows start menu
to open
2021-01-04 18:22:39 +11:00
Geoffrey McRae
33b117e732 [client] spice: add new keybinds <ScrLck>+<LWin>, <ScrLck>+<RWin> 2021-01-04 18:07:09 +11:00
Geoffrey McRae
d775ed1ddb [client] cosmetics 2021-01-04 15:52:10 +11:00
Tudor Brindus
d997f0d18c [client] spice: properly handle high-precision scroll wheel input
Some setups (e.g. Wayland) have high precision scroll wheel input, such
that the y-delta on an event may exceed 1. In these cases, scrolling up
currently gets treated as scrolling down.

This commit changes the checks to use > 0 rather than == 1.

This is the approach suggested in
https://wiki.libsdl.org/SDL_MouseWheelEvent.
2021-01-04 15:51:52 +11:00
Quantum
78b1f64a61 [client] require 8 bit colour when creating OpenGL context
For some reason, if we don't ask for 8-bit, wayland will give a context with
lower bit depth, which looks terrible.
2021-01-04 15:51:36 +11:00
Tudor Brindus
1ca5e439c1 [client] egl: disable EGL when running on Wayland
This commit makes Looking Glass always use the OpenGL renderer when
running on Wayland. The EGL renderer is broken on Wayland and can't
reasonably be fixed until SDL is dropped entirely (as per
https://github.com/gnif/LookingGlass/issues/306).

Until that time, the OpenGL renderer provides a much better
Wayland-native experience.
2021-01-04 15:47:01 +11:00
Geoffrey McRae
3b0a98ede2 [client] spice: use xlib directly for warping
This change allows us to look for and filter out the warp completion
event as we can obtain and use the serial number of the warp request to
do so. This is far more elegant then the x/y match that we were doing
prior.
2021-01-04 15:40:23 +11:00
Geoffrey McRae
5d5b7b3d3c [client] spice: just minor refactoring and commenting of code 2021-01-04 15:40:02 +11:00
Geoffrey McRae
3016f0c53e [client] fix invalid method names 2021-01-04 14:44:33 +11:00
Tudor Brindus
4bceaf5505 [client] fix hang in eglSwapBuffers when exiting while not visible
eglSwapBuffers is allowed to block when called with a nonzero interval
parameter. On Wayland, Mesa will block until a frame callback arrives.
If an application is not visible, a compositor is free to not schedule
frame callbacks (in order to save CPU time rendering something that is
entirely invisible).

Currently, starting Looking Glass from a terminal, hiding it
entirely, and sending ^C will cause Looking Glass to hang joining the
render thread until the window is made visible again.

Calling eglDestroySurface is insufficient to unblock eglSwapBuffers, as
it attempts to grab the same underlying mutex.

Instead, this commit makes it so that we pass a 0 interval to
eglSwapBuffers when running on Wayland, such that we don't block waiting
for a frame callback. This is not entirely ideal as it *does* mean
Looking Glass submits buffers while hidden, but it seems better than
hanging on exit.

It also forces opengl:vsync and egl:vsync flags to off when running on
Wayland, as they are meaningless there.
2021-01-04 14:43:21 +11:00