mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-21 21:17:19 +00:00
[client] audio: tune the target latency based on the latency jitter
This commit is contained in:
parent
5bbc1d44bf
commit
febd081202
@ -102,6 +102,7 @@ typedef struct
|
||||
|
||||
RingBuffer timings;
|
||||
GraphHandle graph;
|
||||
float jitter;
|
||||
|
||||
// These two structs contain data specifically for use in the device and
|
||||
// Spice data threads respectively. Keep them on separate cache lines to
|
||||
@ -172,8 +173,8 @@ static const char * audioGraphFormatFn(const char * name,
|
||||
{
|
||||
static char title[64];
|
||||
snprintf(title, sizeof(title),
|
||||
"%s: min:%4.2f max:%4.2f avg:%4.2f now:%4.2f",
|
||||
name, min, max, avg, last);
|
||||
"%s: min:%4.2f max:%4.2f avg:%4.2f now:%4.2f jitter:%4.2f",
|
||||
name, min, max, avg, last, max - min);
|
||||
return title;
|
||||
}
|
||||
|
||||
@ -305,6 +306,7 @@ void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
|
||||
audio.playback.sampleRate = sampleRate;
|
||||
audio.playback.stride = channels * sizeof(float);
|
||||
audio.playback.state = STREAM_STATE_SETUP;
|
||||
audio.playback.jitter = 60.0f; //assume 60ms of jitter initially
|
||||
|
||||
audio.playback.deviceData.periodFrames = 0;
|
||||
audio.playback.deviceData.nextPosition = 0;
|
||||
@ -329,8 +331,10 @@ void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
|
||||
if (audio.audioDev->playback.mute)
|
||||
audio.audioDev->playback.mute(audio.playback.mute);
|
||||
|
||||
// if the audio dev can report it's latency setup a timing graph
|
||||
audio.playback.timings = ringbuffer_new(1200, sizeof(float));
|
||||
// timings for jitter calculations and display graph
|
||||
// spice operates on a period size of (sampleRate / 100), so allocate enough
|
||||
// room for 4 seconds of timing samples.
|
||||
audio.playback.timings = ringbuffer_new(sampleRate / 100, sizeof(float));
|
||||
audio.playback.graph = app_registerGraph("PLAYBACK",
|
||||
audio.playback.timings, 0.0f, 100.0f, audioGraphFormatFn);
|
||||
|
||||
@ -375,6 +379,22 @@ void audio_playbackMute(bool mute)
|
||||
audio.audioDev->playback.mute(mute);
|
||||
}
|
||||
|
||||
static bool getMinMax(int index, void * value, void * udata)
|
||||
{
|
||||
float ms = *(float *)value;
|
||||
float * minMax = (float *)udata;
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
minMax[0] = minMax[1] = ms;
|
||||
return true;
|
||||
}
|
||||
|
||||
minMax[0] = min(minMax[0], ms);
|
||||
minMax[1] = max(minMax[1], ms);
|
||||
return true;
|
||||
}
|
||||
|
||||
void audio_playbackData(uint8_t * data, size_t size)
|
||||
{
|
||||
if (!audio.audioDev || size == 0)
|
||||
@ -498,7 +518,7 @@ void audio_playbackData(uint8_t * data, size_t size)
|
||||
// device period size, but that would result in underruns if the period size
|
||||
// suddenly increases. It may be better instead to just reduce the maximum
|
||||
// latency on the audio devices, which currently is set quite high
|
||||
int targetLatencyMs = 70;
|
||||
int targetLatencyMs = ceil(audio.playback.jitter);
|
||||
int targetLatencyFrames =
|
||||
targetLatencyMs * audio.playback.sampleRate / 1000;
|
||||
|
||||
@ -565,6 +585,16 @@ void audio_playbackData(uint8_t * data, size_t size)
|
||||
const float latency = latencyFrames /
|
||||
(float)(audio.playback.sampleRate / 1000);
|
||||
ringbuffer_push(audio.playback.timings, &latency);
|
||||
|
||||
// if the ringbuffer is full calculate the jitter
|
||||
if (ringbuffer_getCount(audio.playback.timings) ==
|
||||
ringbuffer_getLength(audio.playback.timings))
|
||||
{
|
||||
float minMax[2];
|
||||
ringbuffer_forEach(audio.playback.timings, getMinMax, minMax, false);
|
||||
audio.playback.jitter = minMax[1] - minMax[0];
|
||||
}
|
||||
|
||||
app_invalidateGraph(audio.playback.graph);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user