[host] dxgi: sleep until it's close to time to map

This change adds an average function to time how long it takes the GPU
to copy and map the texture, and then uses this average to sleep for 80%
of this average lowering CPU usage and potentially decreasing lock
contention.
This commit is contained in:
Geoffrey McRae
2021-06-06 09:35:50 +10:00
committed by Geoffrey McRae
parent 7f5f46c448
commit f02d61d665
4 changed files with 118 additions and 0 deletions

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/*
Looking Glass
Copyright (C) 2017-2021 The Looking Glass Authors
https://looking-glass.io
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdint.h>
typedef struct RunningAvg * RunningAvg;
RunningAvg runningavg_new(int length);
void runningavg_free(RunningAvg * ra);
void runningavg_push(RunningAvg ra, int64_t value);
void runningavg_reset(RunningAvg ra);
double runningavg_calc(RunningAvg ra);