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[host] d12: adjust backend API to allow multiple instances
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462d8187b6
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@ -25,7 +25,9 @@
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#include <d3d12.h>
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#include "interface/capture.h"
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typedef struct D12Backend
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typedef struct D12Backend D12Backend;
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struct D12Backend
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{
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// friendly name
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const char * name;
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@ -34,21 +36,37 @@ typedef struct D12Backend
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const char * codeName;
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// creation/init/free
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bool (*create)(unsigned frameBuffers);
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bool (*create)(D12Backend ** instance, unsigned frameBuffers);
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bool (*init)(
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D12Backend * instance,
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bool debug,
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ID3D12Device3 * device,
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IDXGIAdapter1 * adapter,
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IDXGIOutput * output);
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bool (*deinit)(void);
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void (*free)(void);
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bool (*deinit)(D12Backend * instance);
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void (*free)(D12Backend ** instance);
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// capture callbacks
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CaptureResult (*capture)(unsigned frameBufferIndex);
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CaptureResult (*sync )(ID3D12CommandQueue * commandQueue);
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ID3D12Resource * (*fetch )(unsigned frameBufferIndex);
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CaptureResult (*capture)(D12Backend * instance,
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unsigned frameBufferIndex);
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CaptureResult (*sync)(D12Backend * instance,
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ID3D12CommandQueue * commandQueue);
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ID3D12Resource * (*fetch)(D12Backend * instance,
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unsigned frameBufferIndex);
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};
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// helpers for the interface
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static inline bool d12_createBackend(
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D12Backend * backend, D12Backend ** instance, unsigned frameBuffers)
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{
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if (!backend->create(instance, frameBuffers))
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return false;
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memcpy(*instance, backend, sizeof(*backend));
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return true;
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}
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D12Backend;
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// apis for the backend
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void d12_updatePointer(
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@ -29,8 +29,10 @@ typedef struct DDCacheInfo
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}
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DDCacheInfo;
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struct DDInstance
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typedef struct DDInstance
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{
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D12Backend base;
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ComScope * comScope;
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HDESK desktop;
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@ -49,43 +51,47 @@ struct DDInstance
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void * shapeBuffer;
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unsigned shapeBufferSize;
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};
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struct DDInstance * this = NULL;
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}
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DDInstance;
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#define comRef_toGlobal(dst, src) \
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_comRef_toGlobal(this->comScope, dst, src)
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static void d12_dd_openDesktop(void);
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static bool d12_dd_handleFrameUpdate(IDXGIResource * res);
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static void d12_dd_openDesktop(DDInstance * this);
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static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res);
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static void d12_dd_handlePointerMovement(DXGI_OUTDUPL_POINTER_POSITION * pos,
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CapturePointer * pointer, bool * changed);
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static void d12_dd_handlePointerShape(
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static void d12_dd_handlePointerMovement(DDInstance * this,
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DXGI_OUTDUPL_POINTER_POSITION * pos, CapturePointer * pointer, bool * changed);
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static void d12_dd_handlePointerShape(DDInstance * this,
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CapturePointer * pointer, size_t size, bool * changed);
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static bool d12_dd_getCache(ID3D11Texture2D * srcTex, DDCacheInfo ** result);
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static bool d12_dd_convertResource(ID3D11Texture2D * srcTex,
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DDCacheInfo * cache);
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static bool d12_dd_getCache(DDInstance * this,
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ID3D11Texture2D * srcTex, DDCacheInfo ** result);
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static bool d12_dd_convertResource(DDInstance * this,
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ID3D11Texture2D * srcTex, DDCacheInfo * cache);
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static bool d12_dd_create(unsigned frameBuffers)
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static bool d12_dd_create(D12Backend ** instance, unsigned frameBuffers)
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{
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this = calloc(1, sizeof(*this));
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DDInstance * this = calloc(1, sizeof(*this));
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if (!this)
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{
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DEBUG_ERROR("out of memory");
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return false;
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}
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*instance = &this->base;
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return true;
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}
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static bool d12_dd_init(
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D12Backend * instance,
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bool debug,
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ID3D12Device3 * device,
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IDXGIAdapter1 * adapter,
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IDXGIOutput * output)
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{
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DDInstance * this = UPCAST(DDInstance, instance);
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bool result = false;
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HRESULT hr;
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@ -93,7 +99,7 @@ static bool d12_dd_init(
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comRef_scopePush(10);
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// try to open the desktop so we can capture the secure desktop
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d12_dd_openDesktop();
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d12_dd_openDesktop(this);
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comRef_defineLocal(IDXGIAdapter, _adapter);
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hr = IDXGIAdapter1_QueryInterface(
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@ -249,8 +255,10 @@ exit:
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return result;
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}
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static bool d12_dd_deinit(void)
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static bool d12_dd_deinit(D12Backend * instance)
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{
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DDInstance * this = UPCAST(DDInstance, instance);
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if (this->release)
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{
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IDXGIOutputDuplication_ReleaseFrame(*this->dup);
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@ -264,15 +272,17 @@ static bool d12_dd_deinit(void)
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}
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comRef_freeScope(&this->comScope);
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memset(this, 0, sizeof(*this));
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memset(this->cache, 0, sizeof(this->cache));
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return true;
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}
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static void d12_dd_free(void)
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static void d12_dd_free(D12Backend ** instance)
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{
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DDInstance * this = UPCAST(DDInstance, *instance);
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free(this->shapeBuffer);
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free(this);
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this = NULL;
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*instance = NULL;
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}
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static CaptureResult d12_dd_hResultToCaptureResult(const HRESULT status)
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@ -295,8 +305,11 @@ static CaptureResult d12_dd_hResultToCaptureResult(const HRESULT status)
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}
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}
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static CaptureResult d12_dd_capture(unsigned frameBufferIndex)
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static CaptureResult d12_dd_capture(D12Backend * instance,
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unsigned frameBufferIndex)
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{
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DDInstance * this = UPCAST(DDInstance, instance);
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HRESULT hr;
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CaptureResult result = CAPTURE_RESULT_ERROR;
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comRef_scopePush(10);
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@ -337,7 +350,7 @@ retry:
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// if we have a new frame
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if (frameInfo.LastPresentTime.QuadPart != 0)
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if (!d12_dd_handleFrameUpdate(*res))
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if (!d12_dd_handleFrameUpdate(this, *res))
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{
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result = CAPTURE_RESULT_ERROR;
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goto exit;
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@ -348,12 +361,12 @@ retry:
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// if the pointer has moved
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if (frameInfo.LastMouseUpdateTime.QuadPart != 0)
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d12_dd_handlePointerMovement(
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d12_dd_handlePointerMovement(this,
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&frameInfo.PointerPosition, &pointer, &postPointer);
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// if the pointer shape has changed
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if (frameInfo.PointerShapeBufferSize > 0)
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d12_dd_handlePointerShape(
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d12_dd_handlePointerShape(this,
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&pointer, frameInfo.PointerShapeBufferSize, &postPointer);
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if (postPointer)
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@ -368,8 +381,11 @@ exit:
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return result;
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}
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static CaptureResult d12_dd_sync(ID3D12CommandQueue * commandQueue)
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static CaptureResult d12_dd_sync(D12Backend * instance,
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ID3D12CommandQueue * commandQueue)
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{
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DDInstance * this = UPCAST(DDInstance, instance);
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if (!this->current)
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return CAPTURE_RESULT_TIMEOUT;
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@ -380,8 +396,11 @@ static CaptureResult d12_dd_sync(ID3D12CommandQueue * commandQueue)
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return CAPTURE_RESULT_OK;
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}
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static ID3D12Resource * d12_dd_fetch(unsigned frameBufferIndex)
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static ID3D12Resource * d12_dd_fetch(D12Backend * instance,
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unsigned frameBufferIndex)
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{
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DDInstance * this = UPCAST(DDInstance, instance);
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if (!this->current)
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return NULL;
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@ -389,7 +408,7 @@ static ID3D12Resource * d12_dd_fetch(unsigned frameBufferIndex)
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return *this->current->d12Res;
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}
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static void d12_dd_openDesktop(void)
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static void d12_dd_openDesktop(DDInstance * this)
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{
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this->desktop = OpenInputDesktop(0, FALSE, GENERIC_READ);
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if (!this->desktop)
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@ -415,7 +434,7 @@ static void d12_dd_openDesktop(void)
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}
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}
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static bool d12_dd_handleFrameUpdate(IDXGIResource * res)
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static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res)
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{
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bool result = false;
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comRef_scopePush(1);
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@ -429,7 +448,7 @@ static bool d12_dd_handleFrameUpdate(IDXGIResource * res)
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goto exit;
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}
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if (!d12_dd_getCache(*srcTex, &this->current))
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if (!d12_dd_getCache(this, *srcTex, &this->current))
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goto exit;
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/**
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@ -447,8 +466,8 @@ exit:
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return result;
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}
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static void d12_dd_handlePointerMovement(DXGI_OUTDUPL_POINTER_POSITION * pos,
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CapturePointer * pointer, bool * changed)
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static void d12_dd_handlePointerMovement(DDInstance * this,
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DXGI_OUTDUPL_POINTER_POSITION * pos, CapturePointer * pointer, bool * changed)
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{
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bool setPos = false;
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@ -488,7 +507,7 @@ static void d12_dd_handlePointerMovement(DXGI_OUTDUPL_POINTER_POSITION * pos,
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this->lastPosValid = true;
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}
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static void d12_dd_handlePointerShape(
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static void d12_dd_handlePointerShape(DDInstance * this,
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CapturePointer * pointer, size_t size, bool * changed)
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{
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HRESULT hr;
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@ -556,7 +575,8 @@ retry:
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*changed = true;
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}
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static bool d12_dd_getCache(ID3D11Texture2D * srcTex, DDCacheInfo ** result)
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static bool d12_dd_getCache(DDInstance * this,
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ID3D11Texture2D * srcTex, DDCacheInfo ** result)
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{
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*result = NULL;
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D3D11_TEXTURE2D_DESC srcDesc;
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@ -597,7 +617,7 @@ static bool d12_dd_getCache(ID3D11Texture2D * srcTex, DDCacheInfo ** result)
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return false;
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// convert the resource
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if (!d12_dd_convertResource(srcTex, &this->cache[freeSlot]))
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if (!d12_dd_convertResource(this, srcTex, &this->cache[freeSlot]))
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return false;
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// return the new cache entry
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@ -605,7 +625,8 @@ static bool d12_dd_getCache(ID3D11Texture2D * srcTex, DDCacheInfo ** result)
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return true;
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}
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static bool d12_dd_convertResource(ID3D11Texture2D * srcTex, DDCacheInfo * cache)
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static bool d12_dd_convertResource(DDInstance * this,
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ID3D11Texture2D * srcTex, DDCacheInfo * cache)
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{
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bool result = false;
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HRESULT hr;
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@ -166,8 +166,7 @@ static bool d12_create(
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this->getPointerBufferFn = getPointerBufferFn;
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this->postPointerBufferFn = postPointerBufferFn;
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this->backend = &D12Backend_DD;
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if (!this->backend->create(frameBuffers))
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if (!d12_createBackend(&D12Backend_DD, &this->backend, frameBuffers))
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{
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DEBUG_ERROR("backend \"%s\" failed to create", this->backend->codeName);
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CloseHandle(this->d3d12);
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@ -279,7 +278,8 @@ retryCreateCommandQueue:
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*alignSize = heapDesc.Alignment;
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// initialize the backend
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if (!this->backend->init(this->debug, *device, *adapter, *output))
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if (!this->backend->init(this->backend,
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this->debug, *device, *adapter, *output))
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goto exit;
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comRef_toGlobal(this->factory , factory );
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@ -304,7 +304,7 @@ static void d12_stop(void)
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static bool d12_deinit(void)
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{
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bool result = true;
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if (!this->backend->deinit())
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if (!this->backend->deinit(this->backend))
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result = false;
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d12_freeCommandGroup(&this->copyCommand);
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@ -314,7 +314,7 @@ static bool d12_deinit(void)
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static void d12_free(void)
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{
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this->backend->free();
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this->backend->free(&this->backend);
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FreeLibrary(this->d3d12);
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free(this);
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this = NULL;
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@ -323,7 +323,7 @@ static void d12_free(void)
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static CaptureResult d12_capture(
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unsigned frameBufferIndex, FrameBuffer * frameBuffer)
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{
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return this->backend->capture(frameBufferIndex);
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return this->backend->capture(this->backend, frameBufferIndex);
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}
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static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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@ -333,7 +333,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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comRef_scopePush(1);
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comRef_defineLocal(ID3D12Resource, src);
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*src = this->backend->fetch(frameBufferIndex);
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*src = this->backend->fetch(this->backend, frameBufferIndex);
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if (!*src)
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{
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DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
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@ -383,7 +383,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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comRef_scopePush(2);
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comRef_defineLocal(ID3D12Resource, src);
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*src = this->backend->fetch(frameBufferIndex);
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*src = this->backend->fetch(this->backend, frameBufferIndex);
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if (!*src)
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{
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DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
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@ -427,7 +427,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
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// allow the backend to insert a fence into the command queue if it needs it
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result = this->backend->sync(*this->commandQueue);
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result = this->backend->sync(this->backend, *this->commandQueue);
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if (result != CAPTURE_RESULT_OK)
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goto exit;
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