LookingGlass/host/platform/Windows/capture/D12/d12.c

757 lines
19 KiB
C

#include "interface/capture.h"
#include "common/array.h"
#include "common/debug.h"
#include "common/windebug.h"
#include "com_ref.h"
#include "backend.h"
#include <dxgi.h>
#include <dxgi1_3.h>
#include <d3dcommon.h>
// definitions
typedef HRESULT (*D3D12CreateDevice_t)(
IUnknown *pAdapter,
D3D_FEATURE_LEVEL MinimumFeatureLevel,
REFIID riid,
void **ppDevice
);
typedef HRESULT (*D3D12GetDebugInterface_t)(
REFIID riid,
void **ppvDebug
);
typedef struct D12CommandGroup
{
ID3D12CommandAllocator ** allocator;
ID3D12GraphicsCommandList ** gfxList;
ID3D12CommandList ** cmdList;
ID3D12Fence ** fence;
HANDLE event;
UINT64 fenceValue;
}
D12CommandGroup;
struct D12Interface
{
ComScope * comScope;
HMODULE d3d12;
D3D12CreateDevice_t D3D12CreateDevice;
D3D12GetDebugInterface_t D3D12GetDebugInterface;
IDXGIFactory2 ** factory;
ID3D12Device3 ** device;
ID3D12CommandQueue ** commandQueue;
D12CommandGroup copyCommand;
void * ivshmemBase;
ID3D12Heap ** ivshmemHeap;
CaptureGetPointerBuffer getPointerBufferFn;
CapturePostPointerBuffer postPointerBufferFn;
D12Backend * backend;
// capture format tracking
D3D12_RESOURCE_DESC lastFormat;
unsigned formatVer;
// options
bool debug;
// must be last
struct
{
// the size of the frame buffer
unsigned size;
// the frame buffer it itself
FrameBuffer * frameBuffer;
// the resource backed by the framebuffer
ID3D12Resource ** resource;
}
frameBuffers[0];
};
// defines
#define comRef_toGlobal(dst, src) \
_comRef_toGlobal(this->comScope, dst, src)
// locals
static struct D12Interface * this = NULL;
// forwards
static bool d12_enumerateDevices(
IDXGIFactory2 ** factory,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output);
static bool d12_createCommandGroup(
ID3D12Device3 * device,
D3D12_COMMAND_LIST_TYPE type,
D12CommandGroup * dst,
LPCWSTR name);
static void d12_freeCommandGroup(
D12CommandGroup * grp);
static bool d12_executeCommandGroup(
D12CommandGroup * grp);
static ID3D12Resource * d12_frameBufferToResource(
unsigned frameBufferIndex,
FrameBuffer * frameBuffer,
unsigned size);
// workarounds
static D3D12_HEAP_DESC _ID3D12Heap_GetDesc(ID3D12Heap* This)
{
D3D12_HEAP_DESC __ret;
return *This->lpVtbl->GetDesc(This, &__ret);
}
static D3D12_RESOURCE_DESC _ID3D12Resource_GetDesc(ID3D12Resource* This) {
D3D12_RESOURCE_DESC __ret;
return *This->lpVtbl->GetDesc(This,&__ret);
}
// implementation
static const char * d12_getName(void)
{
return "D12";
}
static void d12_initOptions(void)
{
}
static bool d12_create(
CaptureGetPointerBuffer getPointerBufferFn,
CapturePostPointerBuffer postPointerBufferFn,
unsigned frameBuffers)
{
this = calloc(1, offsetof(struct D12Interface, frameBuffers) +
sizeof(this->frameBuffers[0]) * frameBuffers);
if (!this)
{
DEBUG_ERROR("failed to allocate D12Interface struct");
return false;
}
this->debug = false;
this->d3d12 = LoadLibrary("d3d12.dll");
if (!this->d3d12)
{
DEBUG_ERROR("failed to load d3d12.dll");
free(this);
return false;
}
this->D3D12CreateDevice = (D3D12CreateDevice_t)
GetProcAddress(this->d3d12, "D3D12CreateDevice");
this->D3D12GetDebugInterface = (D3D12GetDebugInterface_t)
GetProcAddress(this->d3d12, "D3D12GetDebugInterface");
this->getPointerBufferFn = getPointerBufferFn;
this->postPointerBufferFn = postPointerBufferFn;
if (!d12_createBackend(&D12Backend_DD, &this->backend, frameBuffers))
{
DEBUG_ERROR("backend \"%s\" failed to create", this->backend->codeName);
CloseHandle(this->d3d12);
free(this);
return false;
}
return true;
}
static bool d12_init(void * ivshmemBase, unsigned * alignSize)
{
bool result = false;
comRef_initGlobalScope(100, this->comScope);
comRef_scopePush(10);
// create a DXGI factory
comRef_defineLocal(IDXGIFactory2, factory);
HRESULT hr = CreateDXGIFactory2(
this->debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
&IID_IDXGIFactory2,
(void **)factory);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create the DXGI factory", hr);
goto exit;
}
// find the adapter and output we want to use
comRef_defineLocal(IDXGIAdapter1, adapter);
comRef_defineLocal(IDXGIOutput , output );
if (!d12_enumerateDevices(factory, adapter, output))
goto exit;
if (this->debug)
{
comRef_defineLocal(ID3D12Debug1, debug);
hr = this->D3D12GetDebugInterface(&IID_ID3D12Debug1, (void **)debug);
if (FAILED(hr))
{
DEBUG_WINERROR("D3D12GetDebugInterface", hr);
goto exit;
}
ID3D12Debug1_EnableDebugLayer(*debug);
ID3D12Debug1_SetEnableGPUBasedValidation(*debug, TRUE);
ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(*debug, TRUE);
}
// create the D3D12 device
comRef_defineLocal(ID3D12Device3, device);
hr = this->D3D12CreateDevice(
(IUnknown *)*adapter,
D3D_FEATURE_LEVEL_12_0,
&IID_ID3D12Device3,
(void **)device);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create the DirectX12 device", hr);
goto exit;
}
/* make this static as we downgrade the priority on failure and we want to
remember it */
static D3D12_COMMAND_QUEUE_DESC queueDesc =
{
.Type = D3D12_COMMAND_LIST_TYPE_COPY,
.Priority = D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME,
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
};
comRef_defineLocal(ID3D12CommandQueue, commandQueue);
retryCreateCommandQueue:
hr = ID3D12Device3_CreateCommandQueue(
*device, &queueDesc, &IID_ID3D12CommandQueue, (void **)commandQueue);
if (FAILED(hr))
{
if (queueDesc.Priority == D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME)
{
DEBUG_WARN("Failed to create queue with real time priority");
queueDesc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_HIGH;
goto retryCreateCommandQueue;
}
DEBUG_WINERROR("Failed to create ID3D12CommandQueue", hr);
goto exit;
}
ID3D12CommandQueue_SetName(*commandQueue, L"Command Queue");
if (!d12_createCommandGroup(
*device, D3D12_COMMAND_LIST_TYPE_COPY, &this->copyCommand, L"Copy"))
goto exit;
// Create the IVSHMEM heap
this->ivshmemBase = ivshmemBase;
comRef_defineLocal(ID3D12Heap, ivshmemHeap);
hr = ID3D12Device3_OpenExistingHeapFromAddress(
*device, ivshmemBase, &IID_ID3D12Heap, (void **)ivshmemHeap);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to open the framebuffer as a D3D12Heap", hr);
goto exit;
}
// Adjust the alignSize based on the required heap alignment
D3D12_HEAP_DESC heapDesc = _ID3D12Heap_GetDesc(*ivshmemHeap);
*alignSize = heapDesc.Alignment;
// initialize the backend
if (!this->backend->init(this->backend,
this->debug, *device, *adapter, *output))
goto exit;
comRef_toGlobal(this->factory , factory );
comRef_toGlobal(this->device , device );
comRef_toGlobal(this->commandQueue, commandQueue);
comRef_toGlobal(this->ivshmemHeap , ivshmemHeap );
result = true;
exit:
comRef_scopePop();
if (!result)
comRef_freeScope(&this->comScope);
return result;
}
static void d12_stop(void)
{
}
static bool d12_deinit(void)
{
bool result = true;
if (!this->backend->deinit(this->backend))
result = false;
d12_freeCommandGroup(&this->copyCommand);
comRef_freeScope(&this->comScope);
return result;
}
static void d12_free(void)
{
this->backend->free(&this->backend);
FreeLibrary(this->d3d12);
free(this);
this = NULL;
}
static CaptureResult d12_capture(
unsigned frameBufferIndex, FrameBuffer * frameBuffer)
{
return this->backend->capture(this->backend, frameBufferIndex);
}
static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
CaptureFrame * frame, const size_t maxFrameSize)
{
CaptureResult result = CAPTURE_RESULT_ERROR;
comRef_scopePush(1);
comRef_defineLocal(ID3D12Resource, src);
*src = this->backend->fetch(this->backend, frameBufferIndex);
if (!*src)
{
DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
frameBufferIndex);
result = CAPTURE_RESULT_ERROR;
goto exit;
}
D3D12_RESOURCE_DESC desc = _ID3D12Resource_GetDesc(*src);
if (desc.Width != this->lastFormat.Width ||
desc.Height != this->lastFormat.Height ||
desc.Format != this->lastFormat.Format)
{
++this->formatVer;
memcpy(&this->lastFormat, &desc, sizeof(desc));
}
const unsigned int maxRows = maxFrameSize / (desc.Width * 4);
frame->formatVer = this->formatVer;
frame->screenWidth = desc.Width;
frame->screenHeight = desc.Height;
frame->dataWidth = desc.Width;
frame->dataHeight = min(maxRows, desc.Height);
frame->frameWidth = desc.Width;
frame->frameHeight = desc.Height;
frame->truncated = maxRows < desc.Height;
frame->pitch = desc.Width * 4;
frame->stride = desc.Width;
frame->format = CAPTURE_FMT_BGRA;
frame->hdr = false;
frame->hdrPQ = false;
frame->rotation = CAPTURE_ROT_0;
frame->damageRectsCount = 0;
result = CAPTURE_RESULT_OK;
exit:
comRef_scopePop();
return result;
}
static CaptureResult d12_getFrame(unsigned frameBufferIndex,
FrameBuffer * frameBuffer, const size_t maxFrameSize)
{
CaptureResult result = CAPTURE_RESULT_ERROR;
comRef_scopePush(2);
comRef_defineLocal(ID3D12Resource, src);
*src = this->backend->fetch(this->backend, frameBufferIndex);
if (!*src)
{
DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
frameBufferIndex);
goto exit;
}
comRef_defineLocal(ID3D12Resource, dst)
*dst = d12_frameBufferToResource(frameBufferIndex, frameBuffer, maxFrameSize);
if (!*dst)
goto exit;
// copy into the framebuffer resource
D3D12_RESOURCE_DESC desc = _ID3D12Resource_GetDesc(*src);
D3D12_TEXTURE_COPY_LOCATION srcLoc =
{
.pResource = *src,
.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
.SubresourceIndex = 0
};
D3D12_TEXTURE_COPY_LOCATION dstLoc =
{
.pResource = *dst,
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
.PlacedFootprint =
{
.Offset = 0,
.Footprint =
{
.Format = desc.Format,
.Width = desc.Width,
.Height = desc.Height,
.Depth = 1,
.RowPitch = desc.Width * 4
}
}
};
ID3D12GraphicsCommandList_CopyTextureRegion(
*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
// allow the backend to insert a fence into the command queue if it needs it
result = this->backend->sync(this->backend, *this->commandQueue);
if (result != CAPTURE_RESULT_OK)
goto exit;
d12_executeCommandGroup(&this->copyCommand);
framebuffer_set_write_ptr(frameBuffer, desc.Height * desc.Width * 4);
result = CAPTURE_RESULT_OK;
exit:
comRef_scopePop();
return result;
}
static bool d12_enumerateDevices(
IDXGIFactory2 ** factory,
IDXGIAdapter1 ** adapter,
IDXGIOutput ** output)
{
DXGI_ADAPTER_DESC1 adapterDesc;
DXGI_OUTPUT_DESC outputDesc;
for(
int i = 0;
IDXGIFactory2_EnumAdapters1(*factory, i, adapter)
!= DXGI_ERROR_NOT_FOUND;
++i, comRef_release(adapter))
{
HRESULT hr = IDXGIAdapter1_GetDesc1(*adapter, &adapterDesc);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to get the device description", hr);
comRef_release(adapter);
return false;
}
// check for devices without D3D support
static const UINT blacklist[][2] =
{
//VID , PID
{0x1414, 0x008c}, // Microsoft Basic Render Driver
{0x1b36, 0x000d}, // QXL
{0x1234, 0x1111} // QEMU Standard VGA
};
bool skip = false;
for(int n = 0; n < ARRAY_LENGTH(blacklist); ++n)
{
if (adapterDesc.VendorId == blacklist[n][0] &&
adapterDesc.DeviceId == blacklist[n][1])
{
DEBUG_INFO("Not using unsupported adapter: %ls",
adapterDesc.Description);
skip = true;
break;
}
}
if (skip)
continue;
// FIXME: Allow specifying the specific adapter
for(
int n = 0;
IDXGIAdapter1_EnumOutputs(*adapter, n, output) != DXGI_ERROR_NOT_FOUND;
++n, comRef_release(output))
{
IDXGIOutput_GetDesc(*output, &outputDesc);
// FIXME: Allow specifying the specific output
if (outputDesc.AttachedToDesktop)
break;
}
if (*output)
break;
}
if (!*output)
{
DEBUG_ERROR("Failed to locate a valid output device");
return false;
}
DEBUG_INFO("Device Name : %ls" , outputDesc.DeviceName);
DEBUG_INFO("Device Description: %ls" , adapterDesc.Description);
DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
DEBUG_INFO("Device Device ID : 0x%x" , adapterDesc.DeviceId);
DEBUG_INFO("Device Video Mem : %u MiB" ,
(unsigned)(adapterDesc.DedicatedVideoMemory / 1048576));
DEBUG_INFO("Device Sys Mem : %u MiB" ,
(unsigned)(adapterDesc.DedicatedSystemMemory / 1048576));
DEBUG_INFO("Shared Sys Mem : %u MiB" ,
(unsigned)(adapterDesc.SharedSystemMemory / 1048576));
return true;
}
static bool d12_createCommandGroup(
ID3D12Device3 * device,
D3D12_COMMAND_LIST_TYPE type,
D12CommandGroup * dst,
LPCWSTR name)
{
bool result = false;
HRESULT hr;
comRef_scopePush(10);
comRef_defineLocal(ID3D12CommandAllocator, allocator);
hr = ID3D12Device3_CreateCommandAllocator(
device,
type,
&IID_ID3D12CommandAllocator,
(void **)allocator);
if (FAILED(hr))
{
DEBUG_ERROR("Failed to create the ID3D12CommandAllocator");
goto exit;
}
ID3D12CommandAllocator_SetName(*allocator, name);
comRef_defineLocal(ID3D12GraphicsCommandList, gfxList);
hr = ID3D12Device3_CreateCommandList(
device,
0,
type,
*allocator,
NULL,
&IID_ID3D12GraphicsCommandList,
(void **)gfxList);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create ID3D12GraphicsCommandList", hr);
goto exit;
}
ID3D12GraphicsCommandList_SetName(*gfxList, name);
comRef_defineLocal(ID3D12CommandList, cmdList);
hr = ID3D12GraphicsCommandList_QueryInterface(
*gfxList, &IID_ID3D12CommandList, (void **)cmdList);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to query the ID3D12CommandList interface", hr);
goto exit;
}
comRef_defineLocal(ID3D12Fence, fence);
hr = ID3D12Device3_CreateFence(
device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)fence);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create ID3D12Fence", hr);
goto exit;
}
// Create the completion event for the fence
HANDLE event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!event)
{
DEBUG_WINERROR("Failed to create the completion event", GetLastError());
goto exit;
}
comRef_toGlobal(dst->allocator, allocator);
comRef_toGlobal(dst->gfxList , gfxList );
comRef_toGlobal(dst->cmdList , cmdList );
comRef_toGlobal(dst->fence , fence );
dst->event = event;
dst->fenceValue = 0;
result = true;
exit:
comRef_scopePop();
return result;
}
static void d12_freeCommandGroup(
D12CommandGroup * grp)
{
// com objet release is handled by comRef, but the handle is not
if (grp->event)
{
CloseHandle(grp->event);
grp->event = NULL;
}
}
static bool d12_executeCommandGroup(
D12CommandGroup * grp)
{
HRESULT hr = ID3D12GraphicsCommandList_Close(*grp->gfxList);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to close the command list", hr);
return false;
}
ID3D12CommandQueue_ExecuteCommandLists(
*this->commandQueue, 1, grp->cmdList);
hr = ID3D12CommandQueue_Signal(
*this->commandQueue, *grp->fence, ++grp->fenceValue);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to set the fence signal", hr);
return false;
}
if (ID3D12Fence_GetCompletedValue(*grp->fence) < grp->fenceValue)
{
ID3D12Fence_SetEventOnCompletion(*grp->fence, grp->fenceValue, grp->event);
WaitForSingleObject(grp->event, INFINITE);
}
hr = ID3D12CommandAllocator_Reset(*grp->allocator);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to reset the command allocator", hr);
return false;
}
hr = ID3D12GraphicsCommandList_Reset(*grp->gfxList, *grp->allocator, NULL);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to reset the graphics command list", hr);
return false;
}
return true;
}
static ID3D12Resource * d12_frameBufferToResource(unsigned frameBufferIndex,
FrameBuffer * frameBuffer, unsigned size)
{
ID3D12Resource * result = NULL;
comRef_scopePush(10);
typeof(this->frameBuffers[0]) * fb = &this->frameBuffers[frameBufferIndex];
// nothing to do if the resource is already setup and is big enough
if (fb->resource && fb->frameBuffer == frameBuffer && fb->size >= size)
{
result = *fb->resource;
ID3D12Resource_AddRef(result);
goto exit;
}
fb->size = size;
fb->frameBuffer = frameBuffer;
D3D12_RESOURCE_DESC desc =
{
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
.Width = size,
.Height = 1,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = DXGI_FORMAT_UNKNOWN,
.SampleDesc.Count = 1,
.SampleDesc.Quality = 0,
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
};
comRef_defineLocal(ID3D12Resource, resource);
HRESULT hr = ID3D12Device3_CreatePlacedResource(
*this->device,
*this->ivshmemHeap,
(uintptr_t)framebuffer_get_data(frameBuffer) - (uintptr_t)this->ivshmemBase,
&desc,
D3D12_RESOURCE_STATE_COPY_DEST,
NULL,
&IID_ID3D12Resource,
(void **)resource);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create the FrameBuffer ID3D12Resource", hr);
goto exit;
}
// cache the resource
comRef_toGlobal(fb->resource, resource);
result = *fb->resource;
ID3D12Resource_AddRef(result);
exit:
comRef_scopePop();
return result;
}
void d12_updatePointer(CapturePointer * pointer, void * shape, size_t shapeSize)
{
if (pointer->shapeUpdate)
{
void * dst;
UINT dstSize;
if (!this->getPointerBufferFn(&dst, &dstSize))
{
DEBUG_ERROR("Failed to obtain a buffer for the pointer shape");
pointer->shapeUpdate = false;
}
size_t copySize = min(dstSize, shapeSize);
memcpy(dst, shape, copySize);
}
this->postPointerBufferFn(pointer);
}
struct CaptureInterface Capture_D12 =
{
.shortName = "D12",
.asyncCapture = false,
.getName = d12_getName,
.initOptions = d12_initOptions,
.create = d12_create,
.init = d12_init,
.stop = d12_stop,
.deinit = d12_deinit,
.free = d12_free,
.capture = d12_capture,
.waitFrame = d12_waitFrame,
.getFrame = d12_getFrame
};