mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-21 21:17:19 +00:00
[host] d12: general cleanups
This commit is contained in:
parent
071e4323fa
commit
a4fede01f3
@ -3,6 +3,7 @@ project(capture_D12 LANGUAGES C)
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add_library(capture_D12 STATIC
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d12.c
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command_group.c
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backend/dd.c
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)
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@ -88,11 +88,6 @@ static inline ID3D12Resource * d12_backendFetch(D12Backend * instance,
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unsigned frameBufferIndex)
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{ return instance->fetch(instance, frameBufferIndex); }
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// APIs for the backend to call
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void d12_updatePointer(
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CapturePointer * pointer, void * shape, size_t shapeSize);
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// Backend defines
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extern D12Backend D12Backend_DD;
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@ -1,4 +1,25 @@
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/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "backend.h"
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#include "d12.h"
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#include "com_ref.h"
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#include "common/debug.h"
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@ -33,8 +54,6 @@ typedef struct DDInstance
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{
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D12Backend base;
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ComScope * comScope;
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HDESK desktop;
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ID3D12Device3 ** d12device;
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@ -54,9 +73,6 @@ typedef struct DDInstance
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}
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DDInstance;
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#define comRef_toGlobal(dst, src) \
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_comRef_toGlobal(this->comScope, dst, src)
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static void d12_dd_openDesktop(DDInstance * this);
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static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res);
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@ -95,7 +111,6 @@ static bool d12_dd_init(
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bool result = false;
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HRESULT hr;
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comRef_initGlobalScope(10 + CACHE_SIZE * 2, this->comScope);
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comRef_scopePush(10);
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// try to open the desktop so we can capture the secure desktop
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@ -249,8 +264,6 @@ static bool d12_dd_init(
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exit:
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comRef_scopePop();
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if (!result)
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comRef_freeScope(&this->comScope);
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return result;
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}
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@ -271,7 +284,6 @@ static bool d12_dd_deinit(D12Backend * instance)
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this->desktop = NULL;
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}
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comRef_freeScope(&this->comScope);
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memset(this->cache, 0, sizeof(this->cache));
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return true;
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}
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153
host/platform/Windows/capture/D12/command_group.c
Normal file
153
host/platform/Windows/capture/D12/command_group.c
Normal file
@ -0,0 +1,153 @@
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/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "command_group.h"
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#include "d12.h"
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#include "com_ref.h"
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#include "common/debug.h"
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#include "common/windebug.h"
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bool d12_commandGroupCreate(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type,
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D12CommandGroup * dst, LPCWSTR name)
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{
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bool result = false;
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HRESULT hr;
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comRef_scopePush(10);
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comRef_defineLocal(ID3D12CommandAllocator, allocator);
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hr = ID3D12Device3_CreateCommandAllocator(
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device,
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type,
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&IID_ID3D12CommandAllocator,
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(void **)allocator);
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if (FAILED(hr))
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{
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DEBUG_ERROR("Failed to create the ID3D12CommandAllocator");
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goto exit;
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}
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ID3D12CommandAllocator_SetName(*allocator, name);
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comRef_defineLocal(ID3D12GraphicsCommandList, gfxList);
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hr = ID3D12Device3_CreateCommandList(
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device,
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0,
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type,
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*allocator,
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NULL,
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&IID_ID3D12GraphicsCommandList,
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(void **)gfxList);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create ID3D12GraphicsCommandList", hr);
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goto exit;
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}
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ID3D12GraphicsCommandList_SetName(*gfxList, name);
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comRef_defineLocal(ID3D12CommandList, cmdList);
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hr = ID3D12GraphicsCommandList_QueryInterface(
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*gfxList, &IID_ID3D12CommandList, (void **)cmdList);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to query the ID3D12CommandList interface", hr);
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goto exit;
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}
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comRef_defineLocal(ID3D12Fence, fence);
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hr = ID3D12Device3_CreateFence(
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device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)fence);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create ID3D12Fence", hr);
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goto exit;
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}
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// Create the completion event for the fence
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HANDLE event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!event)
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{
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DEBUG_WINERROR("Failed to create the completion event", GetLastError());
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goto exit;
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}
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comRef_toGlobal(dst->allocator, allocator);
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comRef_toGlobal(dst->gfxList , gfxList );
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comRef_toGlobal(dst->cmdList , cmdList );
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comRef_toGlobal(dst->fence , fence );
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dst->event = event;
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dst->fenceValue = 0;
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result = true;
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exit:
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comRef_scopePop();
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return result;
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}
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void d12_commandGroupFree(D12CommandGroup * grp)
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{
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// only the handle needs to be free'd, the rest is handled by comRef
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if (grp->event)
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{
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CloseHandle(grp->event);
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grp->event = NULL;
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}
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}
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bool d12_commandGroupExecute(ID3D12CommandQueue * queue, D12CommandGroup * grp)
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{
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HRESULT hr = ID3D12GraphicsCommandList_Close(*grp->gfxList);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to close the command list", hr);
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return false;
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}
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, grp->cmdList);
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hr = ID3D12CommandQueue_Signal(queue, *grp->fence, ++grp->fenceValue);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to set the fence signal", hr);
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return false;
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}
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if (ID3D12Fence_GetCompletedValue(*grp->fence) < grp->fenceValue)
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{
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ID3D12Fence_SetEventOnCompletion(*grp->fence, grp->fenceValue, grp->event);
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WaitForSingleObject(grp->event, INFINITE);
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}
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hr = ID3D12CommandAllocator_Reset(*grp->allocator);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to reset the command allocator", hr);
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return false;
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}
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hr = ID3D12GraphicsCommandList_Reset(*grp->gfxList, *grp->allocator, NULL);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to reset the graphics command list", hr);
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return false;
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}
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return true;
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}
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45
host/platform/Windows/capture/D12/command_group.h
Normal file
45
host/platform/Windows/capture/D12/command_group.h
Normal file
@ -0,0 +1,45 @@
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/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_D12_COMMANDGROUP_
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#define _H_D12_COMMANDGROUP_
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#include <stdbool.h>
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#include <d3d12.h>
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typedef struct D12CommandGroup
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{
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ID3D12CommandAllocator ** allocator;
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ID3D12GraphicsCommandList ** gfxList;
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ID3D12CommandList ** cmdList;
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ID3D12Fence ** fence;
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HANDLE event;
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UINT64 fenceValue;
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}
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D12CommandGroup;
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bool d12_commandGroupCreate(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type,
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D12CommandGroup * dst, PCWSTR name);
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void d12_commandGroupFree(D12CommandGroup * grp);
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bool d12_commandGroupExecute(ID3D12CommandQueue * queue, D12CommandGroup * grp);
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#endif
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@ -1,3 +1,25 @@
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/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "d12.h"
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#include "interface/capture.h"
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#include "common/array.h"
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@ -6,6 +28,7 @@
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#include "com_ref.h"
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#include "backend.h"
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#include "command_group.h"
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#include <dxgi.h>
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#include <dxgi1_3.h>
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@ -25,21 +48,8 @@ typedef HRESULT (*D3D12GetDebugInterface_t)(
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void **ppvDebug
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);
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typedef struct D12CommandGroup
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{
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ID3D12CommandAllocator ** allocator;
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ID3D12GraphicsCommandList ** gfxList;
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ID3D12CommandList ** cmdList;
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ID3D12Fence ** fence;
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HANDLE event;
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UINT64 fenceValue;
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}
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D12CommandGroup;
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struct D12Interface
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{
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ComScope * comScope;
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HMODULE d3d12;
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D3D12CreateDevice_t D3D12CreateDevice;
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D3D12GetDebugInterface_t D3D12GetDebugInterface;
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@ -78,10 +88,9 @@ struct D12Interface
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frameBuffers[0];
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};
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// defines
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// gloabls
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#define comRef_toGlobal(dst, src) \
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_comRef_toGlobal(this->comScope, dst, src)
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ComScope * d12_comScope = NULL;
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// locals
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@ -94,18 +103,6 @@ static bool d12_enumerateDevices(
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IDXGIAdapter1 ** adapter,
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IDXGIOutput ** output);
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static bool d12_createCommandGroup(
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ID3D12Device3 * device,
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D3D12_COMMAND_LIST_TYPE type,
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D12CommandGroup * dst,
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LPCWSTR name);
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static void d12_freeCommandGroup(
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D12CommandGroup * grp);
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static bool d12_executeCommandGroup(
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D12CommandGroup * grp);
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static ID3D12Resource * d12_frameBufferToResource(
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unsigned frameBufferIndex,
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FrameBuffer * frameBuffer,
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@ -180,7 +177,7 @@ static bool d12_create(
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static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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{
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bool result = false;
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comRef_initGlobalScope(100, this->comScope);
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comRef_initGlobalScope(100, d12_comScope);
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comRef_scopePush(10);
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// create a DXGI factory
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@ -258,7 +255,7 @@ retryCreateCommandQueue:
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}
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ID3D12CommandQueue_SetName(*commandQueue, L"Command Queue");
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if (!d12_createCommandGroup(
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if (!d12_commandGroupCreate(
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*device, D3D12_COMMAND_LIST_TYPE_COPY, &this->copyCommand, L"Copy"))
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goto exit;
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@ -291,7 +288,7 @@ retryCreateCommandQueue:
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exit:
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comRef_scopePop();
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if (!result)
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comRef_freeScope(&this->comScope);
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comRef_freeScope(&d12_comScope);
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return result;
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}
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@ -306,8 +303,8 @@ static bool d12_deinit(void)
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if (!this->backend->deinit(this->backend))
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result = false;
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d12_freeCommandGroup(&this->copyCommand);
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comRef_freeScope(&this->comScope);
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d12_commandGroupFree(&this->copyCommand);
|
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comRef_freeScope(&d12_comScope);
|
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return result;
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}
|
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@ -430,7 +427,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
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if (result != CAPTURE_RESULT_OK)
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goto exit;
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|
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d12_executeCommandGroup(&this->copyCommand);
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d12_commandGroupExecute(*this->commandQueue, &this->copyCommand);
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|
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framebuffer_set_write_ptr(frameBuffer, desc.Height * desc.Width * 4);
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result = CAPTURE_RESULT_OK;
|
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@ -524,140 +521,6 @@ static bool d12_enumerateDevices(
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return true;
|
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}
|
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|
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static bool d12_createCommandGroup(
|
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ID3D12Device3 * device,
|
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D3D12_COMMAND_LIST_TYPE type,
|
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D12CommandGroup * dst,
|
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LPCWSTR name)
|
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{
|
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bool result = false;
|
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HRESULT hr;
|
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comRef_scopePush(10);
|
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|
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comRef_defineLocal(ID3D12CommandAllocator, allocator);
|
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hr = ID3D12Device3_CreateCommandAllocator(
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device,
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type,
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&IID_ID3D12CommandAllocator,
|
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(void **)allocator);
|
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if (FAILED(hr))
|
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{
|
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DEBUG_ERROR("Failed to create the ID3D12CommandAllocator");
|
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goto exit;
|
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}
|
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ID3D12CommandAllocator_SetName(*allocator, name);
|
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|
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comRef_defineLocal(ID3D12GraphicsCommandList, gfxList);
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hr = ID3D12Device3_CreateCommandList(
|
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device,
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0,
|
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type,
|
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*allocator,
|
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NULL,
|
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&IID_ID3D12GraphicsCommandList,
|
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(void **)gfxList);
|
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if (FAILED(hr))
|
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{
|
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DEBUG_WINERROR("Failed to create ID3D12GraphicsCommandList", hr);
|
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goto exit;
|
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}
|
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ID3D12GraphicsCommandList_SetName(*gfxList, name);
|
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|
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comRef_defineLocal(ID3D12CommandList, cmdList);
|
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hr = ID3D12GraphicsCommandList_QueryInterface(
|
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*gfxList, &IID_ID3D12CommandList, (void **)cmdList);
|
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if (FAILED(hr))
|
||||
{
|
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DEBUG_WINERROR("Failed to query the ID3D12CommandList interface", hr);
|
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goto exit;
|
||||
}
|
||||
|
||||
comRef_defineLocal(ID3D12Fence, fence);
|
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hr = ID3D12Device3_CreateFence(
|
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device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)fence);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_WINERROR("Failed to create ID3D12Fence", hr);
|
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goto exit;
|
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}
|
||||
|
||||
// Create the completion event for the fence
|
||||
HANDLE event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (!event)
|
||||
{
|
||||
DEBUG_WINERROR("Failed to create the completion event", GetLastError());
|
||||
goto exit;
|
||||
}
|
||||
|
||||
comRef_toGlobal(dst->allocator, allocator);
|
||||
comRef_toGlobal(dst->gfxList , gfxList );
|
||||
comRef_toGlobal(dst->cmdList , cmdList );
|
||||
comRef_toGlobal(dst->fence , fence );
|
||||
dst->event = event;
|
||||
dst->fenceValue = 0;
|
||||
|
||||
result = true;
|
||||
|
||||
exit:
|
||||
comRef_scopePop();
|
||||
return result;
|
||||
}
|
||||
|
||||
static void d12_freeCommandGroup(
|
||||
D12CommandGroup * grp)
|
||||
{
|
||||
// com objet release is handled by comRef, but the handle is not
|
||||
if (grp->event)
|
||||
{
|
||||
CloseHandle(grp->event);
|
||||
grp->event = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static bool d12_executeCommandGroup(
|
||||
D12CommandGroup * grp)
|
||||
{
|
||||
HRESULT hr = ID3D12GraphicsCommandList_Close(*grp->gfxList);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_WINERROR("Failed to close the command list", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
ID3D12CommandQueue_ExecuteCommandLists(
|
||||
*this->commandQueue, 1, grp->cmdList);
|
||||
|
||||
hr = ID3D12CommandQueue_Signal(
|
||||
*this->commandQueue, *grp->fence, ++grp->fenceValue);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_WINERROR("Failed to set the fence signal", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ID3D12Fence_GetCompletedValue(*grp->fence) < grp->fenceValue)
|
||||
{
|
||||
ID3D12Fence_SetEventOnCompletion(*grp->fence, grp->fenceValue, grp->event);
|
||||
WaitForSingleObject(grp->event, INFINITE);
|
||||
}
|
||||
|
||||
hr = ID3D12CommandAllocator_Reset(*grp->allocator);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_WINERROR("Failed to reset the command allocator", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = ID3D12GraphicsCommandList_Reset(*grp->gfxList, *grp->allocator, NULL);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
DEBUG_WINERROR("Failed to reset the graphics command list", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static ID3D12Resource * d12_frameBufferToResource(unsigned frameBufferIndex,
|
||||
FrameBuffer * frameBuffer, unsigned size)
|
||||
{
|
||||
|
36
host/platform/Windows/capture/D12/d12.h
Normal file
36
host/platform/Windows/capture/D12/d12.h
Normal file
@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Looking Glass
|
||||
* Copyright © 2017-2024 The Looking Glass Authors
|
||||
* https://looking-glass.io
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation; either version 2 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _H_D12_
|
||||
#define _H_D12_
|
||||
|
||||
#include "com_ref.h"
|
||||
#include "interface/capture.h"
|
||||
|
||||
extern ComScope * d12_comScope;
|
||||
#define comRef_toGlobal(dst, src) \
|
||||
_comRef_toGlobal(d12_comScope, dst, src)
|
||||
|
||||
// APIs for the backends to call
|
||||
|
||||
void d12_updatePointer(
|
||||
CapturePointer * pointer, void * shape, size_t shapeSize);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user