LookingGlass/host/platform/Windows/capture/D12/backend.h
2024-02-01 17:13:18 +11:00

96 lines
2.8 KiB
C

/**
* Looking Glass
* Copyright © 2017-2024 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_D12_BACKEND_
#define _H_D12_BACKEND_
#include <stdbool.h>
#include <d3d12.h>
#include "interface/capture.h"
typedef struct D12Backend D12Backend;
struct D12Backend
{
// friendly name
const char * name;
// internal name
const char * codeName;
// creation/init/free
bool (*create)(D12Backend ** instance, unsigned frameBuffers);
bool (*init)(
D12Backend * instance,
bool debug,
ID3D12Device3 * device,
IDXGIAdapter1 * adapter,
IDXGIOutput * output);
bool (*deinit)(D12Backend * instance);
void (*free)(D12Backend ** instance);
// capture callbacks
CaptureResult (*capture)(D12Backend * instance,
unsigned frameBufferIndex);
CaptureResult (*sync)(D12Backend * instance,
ID3D12CommandQueue * commandQueue);
ID3D12Resource * (*fetch)(D12Backend * instance,
unsigned frameBufferIndex);
};
static inline bool d12_backendCreate(
D12Backend * backend, D12Backend ** instance, unsigned frameBuffers)
{
if (!backend->create(instance, frameBuffers))
return false;
memcpy(*instance, backend, sizeof(*backend));
return true;
}
static inline bool d12_backendInit(D12Backend * instance, bool debug,
ID3D12Device3 * device, IDXGIAdapter1 * adapter, IDXGIOutput * output)
{ return instance->init(instance, debug, device, adapter, output); }
static inline bool d12_backendDeinit(D12Backend * instance)
{ return instance->deinit(instance); }
static inline void d12_backendFree(D12Backend ** instance)
{ (*instance)->free(instance); }
static inline CaptureResult d12_backendCapture(D12Backend * instance,
unsigned frameBufferIndex)
{ return instance->capture(instance, frameBufferIndex); }
static inline CaptureResult d12_backendSync(D12Backend * instance,
ID3D12CommandQueue * commandQueue)
{ return instance->sync(instance, commandQueue); }
static inline ID3D12Resource * d12_backendFetch(D12Backend * instance,
unsigned frameBufferIndex)
{ return instance->fetch(instance, frameBufferIndex); }
// Backend defines
extern D12Backend D12Backend_DD;
#endif