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[client] egl: make int highp in fragment shaders
https://gitlab.freedesktop.org/mesa/mesa/-/issues/12990#note_3038479
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committed by
Geoffrey McRae

parent
cb304115f6
commit
60d7c84972
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AUTHORS
1
AUTHORS
@@ -73,3 +73,4 @@ Marco Antonio J. Costa <marco.antonio.costa@gmail.com> (majcosta)
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rs189 <35667100+rs189@users.noreply.github.com> (rs189)
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Jérôme Poulin <jeromepoulin@gmail.com> (ticpu)
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Marco Rodolfi <marco.rodolfi@tuta.io> (RodoMa92)
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Stewart Borle <stewi1014@gmail.com> (stewi1014)
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@@ -2,6 +2,7 @@
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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in vec2 fragCoord;
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out vec4 fragColor;
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@@ -1,5 +1,6 @@
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#version 300 es
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precision highp float;
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precision highp int;
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in vec2 uv;
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out vec4 color;
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@@ -1,5 +1,6 @@
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#version 300 es
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precision highp float;
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precision highp int;
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#include "color_blind.h"
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@@ -1,5 +1,6 @@
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#version 300 es
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precision highp float;
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precision highp int;
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out vec4 color;
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@@ -2,6 +2,7 @@
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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#define EGL_SCALE_AUTO 0
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#define EGL_SCALE_NEAREST 1
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@@ -2,6 +2,7 @@
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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in vec2 fragCoord;
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out vec4 fragColor;
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@@ -2,6 +2,7 @@
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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#define PI 3.141592653589793
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@@ -2,6 +2,7 @@
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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in vec2 fragCoord;
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out vec4 fragColor;
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@@ -2,6 +2,7 @@
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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#include "compat.h"
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@@ -2,6 +2,7 @@
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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#include "compat.h"
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@@ -1,5 +1,6 @@
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#version 300 es
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precision highp float;
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precision highp int;
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#include "compat.h"
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