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16 lines
246 B
GLSL
16 lines
246 B
GLSL
#version 300 es
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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precision highp int;
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in vec2 fragCoord;
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out vec4 fragColor;
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uniform sampler2D sampler1;
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void main()
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{
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fragColor = texture(sampler1, fragCoord);
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}
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