2019-03-28 04:03:35 +00:00
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cmake_minimum_required(VERSION 3.0)
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2021-07-08 01:45:54 +00:00
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project(renderer_EGL LANGUAGES C CXX)
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2019-03-28 00:02:36 +00:00
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2019-03-28 04:01:52 +00:00
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find_package(PkgConfig)
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2021-07-24 01:47:54 +00:00
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pkg_check_modules(RENDERER_EGL REQUIRED IMPORTED_TARGET
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2019-03-28 00:02:36 +00:00
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egl
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2019-03-28 01:31:28 +00:00
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gl
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2019-03-28 00:02:36 +00:00
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)
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2021-07-24 01:47:54 +00:00
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pkg_check_modules(RENDERER_EGL_OPT IMPORTED_TARGET
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2019-10-26 00:23:04 +00:00
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wayland-egl
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)
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2021-08-09 20:13:30 +00:00
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find_program(AWK gawk mawk original-awk awk)
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if(AWK MATCHES ".+-NOTFOUND")
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message(FATAL_ERROR "FATAL: some known version of awk couldn't be found (${AWK}).")
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else()
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message(STATUS "Using awk: ${AWK}")
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endif()
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2019-03-28 04:01:52 +00:00
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include(MakeObject)
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2021-08-09 09:15:42 +00:00
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function(build_shaders header_dir)
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file(GLOB headers "${header_dir}/*.h")
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set(EGL_SHADER_PROCESSED)
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foreach(shader ${ARGN})
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set(out_f "${CMAKE_CURRENT_BINARY_DIR}/${shader}")
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add_custom_command(OUTPUT "${out_f}"
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2021-08-09 20:13:30 +00:00
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COMMAND "${AWK}" -f "${CMAKE_CURRENT_SOURCE_DIR}/glsl.include.awk"
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2021-08-09 09:15:42 +00:00
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"${CMAKE_CURRENT_SOURCE_DIR}/${shader}" > "${out_f}"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${shader}"
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DEPENDS ${headers}
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/shader"
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COMMENT "Preprocessing shader ${shader}"
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VERBATIM
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)
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endforeach()
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set(CMAKE_CURRENT_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}")
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make_object(
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EGL_SHADER
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${ARGN}
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)
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set(EGL_SHADER_OBJS "${EGL_SHADER_OBJS}" PARENT_SCOPE)
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set(EGL_SHADER_INCS "${EGL_SHADER_INCS}" PARENT_SCOPE)
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endfunction()
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build_shaders(
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shader
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2019-03-28 03:59:54 +00:00
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shader/desktop.vert
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shader/desktop_rgb.frag
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2019-03-28 04:53:15 +00:00
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shader/cursor.vert
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shader/cursor_rgb.frag
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shader/cursor_mono.frag
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2021-07-15 10:04:25 +00:00
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shader/damage.vert
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shader/damage.frag
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2019-03-28 04:53:15 +00:00
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shader/splash_bg.vert
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shader/splash_bg.frag
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shader/splash_logo.vert
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shader/splash_logo.frag
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2021-08-09 12:42:51 +00:00
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shader/basic.vert
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shader/ffx_cas.frag
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2021-08-10 03:08:54 +00:00
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shader/ffx_fsr1_easu.frag
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shader/ffx_fsr1_rcas.frag
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2019-03-28 03:59:54 +00:00
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)
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2021-02-21 02:26:23 +00:00
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make_defines(
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"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
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2021-02-22 04:56:51 +00:00
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"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
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2021-02-21 02:26:23 +00:00
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)
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2019-03-28 08:56:14 +00:00
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add_library(renderer_EGL STATIC
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2019-03-28 00:02:36 +00:00
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egl.c
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2021-01-24 02:17:11 +00:00
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egldebug.c
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2019-03-28 00:02:36 +00:00
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shader.c
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2021-08-02 13:37:33 +00:00
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texture_util.c
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2019-03-28 00:02:36 +00:00
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texture.c
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2021-08-02 13:37:33 +00:00
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texture_buffer.c
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texture_framebuffer.c
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texture_dmabuf.c
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2019-03-28 00:02:36 +00:00
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model.c
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desktop.c
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2021-08-02 22:40:19 +00:00
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desktop_rects.c
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2019-03-28 00:02:36 +00:00
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cursor.c
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draw.c
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splash.c
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2021-07-15 10:04:25 +00:00
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damage.c
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2019-03-28 03:59:54 +00:00
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${EGL_SHADER_OBJS}
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2021-08-09 09:15:42 +00:00
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"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
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2021-07-08 01:45:54 +00:00
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${PROJECT_TOP}/repos/cimgui/imgui/backends/imgui_impl_opengl3.cpp
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2019-03-28 00:02:36 +00:00
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)
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2021-07-18 06:38:37 +00:00
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target_compile_definitions(renderer_EGL PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1 IMGUI_IMPL_OPENGL_ES3)
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2021-07-08 01:45:54 +00:00
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2019-03-28 08:56:14 +00:00
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target_link_libraries(renderer_EGL
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2021-07-24 01:47:54 +00:00
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PkgConfig::RENDERER_EGL
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2019-04-11 01:12:59 +00:00
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lg_common
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2021-07-08 01:45:54 +00:00
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cimgui
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2019-03-28 00:02:36 +00:00
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)
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2021-07-24 01:47:54 +00:00
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if(RENDERER_EGL_OPT_FOUND)
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target_link_libraries(renderer_EGL
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PkgConfig::RENDERER_EGL_OPT
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)
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endif()
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2019-03-28 00:02:36 +00:00
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2019-03-28 08:56:14 +00:00
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target_include_directories(renderer_EGL
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2019-03-28 00:02:36 +00:00
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PRIVATE
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src
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2019-03-28 03:59:54 +00:00
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${EGL_SHADER_INCS}
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2019-03-28 00:02:36 +00:00
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)
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