LookingGlass/host/platform/Windows/capture/D12/d12.h

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/**
* Looking Glass
* Copyright © 2017-2024 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_D12_
#define _H_D12_
#include "com_ref.h"
#include "interface/capture.h"
#include <d3d12.h>
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extern ComScope * d12_comScope;
#define comRef_toGlobal(dst, src) \
_comRef_toGlobal(d12_comScope, dst, src)
// APIs for the backends to call
void d12_updatePointer(
CapturePointer * pointer, void * shape, size_t shapeSize);
// DirectX12 library functions
struct DX12
{
PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
D3D12SerializeVersionedRootSignature;
};
extern struct DX12 DX12;
#ifdef ID3D12Heap_GetDesc
#undef ID3D12Heap_GetDesc
static inline D3D12_HEAP_DESC ID3D12Heap_GetDesc(ID3D12Heap* This)
{
D3D12_HEAP_DESC __ret;
return *This->lpVtbl->GetDesc(This, &__ret);
}
#endif
#ifdef ID3D12Resource_GetDesc
#undef ID3D12Resource_GetDesc
static inline D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This) {
D3D12_RESOURCE_DESC __ret;
return *This->lpVtbl->GetDesc(This,&__ret);
}
#endif
#ifndef ID3DBlob_GetBufferPointer
#define ID3DBlob_GetBufferPointer ID3D10Blob_GetBufferPointer
#endif
#ifndef ID3DBlob_GetBufferSize
#define ID3DBlob_GetBufferSize ID3D10Blob_GetBufferSize
#endif
#ifdef ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart
#undef ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart
static inline D3D12_CPU_DESCRIPTOR_HANDLE
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap* This)
{
D3D12_CPU_DESCRIPTOR_HANDLE __ret;
return *This->lpVtbl->GetCPUDescriptorHandleForHeapStart(This,&__ret);
}
#endif
#ifdef ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart
#undef ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart
static inline D3D12_GPU_DESCRIPTOR_HANDLE
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap* This)
{
D3D12_GPU_DESCRIPTOR_HANDLE __ret;
return *This->lpVtbl->GetGPUDescriptorHandleForHeapStart(This,&__ret);
}
#endif
#ifdef ID3D12Resource_GetDesc
#undef ID3D12Resource_GetDesc
static inline D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This)
{
D3D12_RESOURCE_DESC __ret;
return *This->lpVtbl->GetDesc(This,&__ret);
}
#endif
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#endif