/** * Looking Glass * Copyright © 2017-2024 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_D12_ #define _H_D12_ #include "com_ref.h" #include "interface/capture.h" #include extern ComScope * d12_comScope; #define comRef_toGlobal(dst, src) \ _comRef_toGlobal(d12_comScope, dst, src) // APIs for the backends to call void d12_updatePointer( CapturePointer * pointer, void * shape, size_t shapeSize); // DirectX12 library functions struct DX12 { PFN_D3D12_CREATE_DEVICE D3D12CreateDevice; PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface; PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE D3D12SerializeVersionedRootSignature; }; extern struct DX12 DX12; #ifdef ID3D12Heap_GetDesc #undef ID3D12Heap_GetDesc static inline D3D12_HEAP_DESC ID3D12Heap_GetDesc(ID3D12Heap* This) { D3D12_HEAP_DESC __ret; return *This->lpVtbl->GetDesc(This, &__ret); } #endif #ifdef ID3D12Resource_GetDesc #undef ID3D12Resource_GetDesc static inline D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This) { D3D12_RESOURCE_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } #endif #ifndef ID3DBlob_GetBufferPointer #define ID3DBlob_GetBufferPointer ID3D10Blob_GetBufferPointer #endif #ifndef ID3DBlob_GetBufferSize #define ID3DBlob_GetBufferSize ID3D10Blob_GetBufferSize #endif #ifdef ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart #undef ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart static inline D3D12_CPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart( ID3D12DescriptorHeap* This) { D3D12_CPU_DESCRIPTOR_HANDLE __ret; return *This->lpVtbl->GetCPUDescriptorHandleForHeapStart(This,&__ret); } #endif #ifdef ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart #undef ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart static inline D3D12_GPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart( ID3D12DescriptorHeap* This) { D3D12_GPU_DESCRIPTOR_HANDLE __ret; return *This->lpVtbl->GetGPUDescriptorHandleForHeapStart(This,&__ret); } #endif #ifdef ID3D12Resource_GetDesc #undef ID3D12Resource_GetDesc static inline D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This) { D3D12_RESOURCE_DESC __ret; return *This->lpVtbl->GetDesc(This,&__ret); } #endif #endif