LookingGlass/client/renderers/EGL/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.0)
project(renderer_EGL LANGUAGES C CXX)
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find_package(PkgConfig)
pkg_check_modules(RENDERER_EGL REQUIRED IMPORTED_TARGET
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egl
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gl
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)
pkg_check_modules(RENDERER_EGL_OPT IMPORTED_TARGET
wayland-egl
)
include(MakeObject)
make_object(
EGL_SHADER
shader/desktop.vert
shader/desktop_rgb.frag
shader/cursor.vert
shader/cursor_rgb.frag
shader/cursor_mono.frag
shader/damage.vert
shader/damage.frag
shader/splash_bg.vert
shader/splash_bg.frag
shader/splash_logo.vert
shader/splash_logo.frag
)
make_defines(
"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
)
add_library(renderer_EGL STATIC
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egl.c
egldebug.c
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shader.c
texture_util.c
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texture.c
texture_buffer.c
texture_framebuffer.c
texture_dmabuf.c
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model.c
desktop.c
desktop_rects.c
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cursor.c
draw.c
splash.c
damage.c
${EGL_SHADER_OBJS}
"${EGL_SHADER_INCS}/desktop_rgb.def.h"
${PROJECT_TOP}/repos/cimgui/imgui/backends/imgui_impl_opengl3.cpp
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)
target_compile_definitions(renderer_EGL PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1 IMGUI_IMPL_OPENGL_ES3)
target_link_libraries(renderer_EGL
PkgConfig::RENDERER_EGL
lg_common
cimgui
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)
if(RENDERER_EGL_OPT_FOUND)
target_link_libraries(renderer_EGL
PkgConfig::RENDERER_EGL_OPT
)
endif()
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target_include_directories(renderer_EGL
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PRIVATE
src
${EGL_SHADER_INCS}
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)