LookingGlass/idd/LGIdd/CSwapChainProcessor.cpp

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#include "CSwapChainProcessor.h"
#include <avrt.h>
#include "Debug.h"
#define LOCK(lock) \
while (InterlockedCompareExchange((volatile LONG*)&(lock), 1, 0) != 0) {};
#define UNLOCK(lock) \
InterlockedExchange((volatile LONG*)&(lock), 0);
#define LOCK_CONTEXT() LOCK(m_contextLock);
#define UNLOCK_CONTEXT() UNLOCK(m_contextLock);
#define LOCK_ST(st) LOCK((st).lock);
#define UNLOCK_ST(st) UNLOCK((st).lock);
CSwapChainProcessor::CSwapChainProcessor(CIndirectDeviceContext* devContext, IDDCX_SWAPCHAIN hSwapChain,
std::shared_ptr<Direct3DDevice> device, HANDLE newFrameEvent) :
m_devContext(devContext),
m_hSwapChain(hSwapChain),
m_device(device),
m_newFrameEvent(newFrameEvent)
{
m_terminateEvent.Attach(CreateEvent(nullptr, FALSE, FALSE, nullptr));
m_thread[0].Attach(CreateThread(nullptr, 0, _SwapChainThread, this, 0, nullptr));
m_thread[1].Attach(CreateThread(nullptr, 0, _FrameThread , this, 0, nullptr));
}
CSwapChainProcessor::~CSwapChainProcessor()
{
SetEvent(m_terminateEvent.Get());
if (m_thread[0].Get())
WaitForSingleObject(m_thread[0].Get(), INFINITE);
if (m_thread[1].Get())
WaitForSingleObject(m_thread[1].Get(), INFINITE);
for(int i = 0; i < STAGING_TEXTURES; ++i)
if (m_cpuTex[i].map.pData)
{
m_device->m_context->Unmap(m_cpuTex[i].tex.Get(), 0);
m_cpuTex[i].map.pData = nullptr;
}
}
DWORD CALLBACK CSwapChainProcessor::_SwapChainThread(LPVOID arg)
{
reinterpret_cast<CSwapChainProcessor*>(arg)->SwapChainThread();
return 0;
}
void CSwapChainProcessor::SwapChainThread()
{
DWORD avTask = 0;
HANDLE avTaskHandle = AvSetMmThreadCharacteristicsW(L"Distribution", &avTask);
DBGPRINT("Start");
SwapChainThreadCore();
WdfObjectDelete((WDFOBJECT)m_hSwapChain);
m_hSwapChain = nullptr;
AvRevertMmThreadCharacteristics(avTaskHandle);
}
void CSwapChainProcessor::SwapChainThreadCore()
{
Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice;
HRESULT hr = m_device->m_device.As(&dxgiDevice);
if (FAILED(hr))
{
DBGPRINT("Failed to get the dxgiDevice");
return;
}
if (IDD_IS_FUNCTION_AVAILABLE(IddCxSetRealtimeGPUPriority))
{
DBGPRINT("Using IddCxSetRealtimeGPUPriority");
IDARG_IN_SETREALTIMEGPUPRIORITY arg;
arg.pDevice = dxgiDevice.Get();
if (FAILED(IddCxSetRealtimeGPUPriority(m_hSwapChain, &arg)))
DBGPRINT("Failed to set realtime GPU thread priority");
}
else
{
DBGPRINT("Using SetGPUThreadPriority");
dxgiDevice->SetGPUThreadPriority(7);
}
IDARG_IN_SWAPCHAINSETDEVICE setDevice = {};
setDevice.pDevice = dxgiDevice.Get();
LOCK_CONTEXT();
hr = IddCxSwapChainSetDevice(m_hSwapChain, &setDevice);
UNLOCK_CONTEXT();
if (FAILED(hr))
{
DBGPRINT("IddCxSwapChainSetDevice Failed (%08x)", hr);
return;
}
UINT lastFrameNumber = 0;
for (;;)
{
ComPtr<IDXGIResource> acquiredBuffer;
IDARG_OUT_RELEASEANDACQUIREBUFFER buffer = {};
LOCK_CONTEXT();
hr = IddCxSwapChainReleaseAndAcquireBuffer(m_hSwapChain, &buffer);
if (hr == E_PENDING)
{
UNLOCK_CONTEXT();
HANDLE waitHandles[] =
{
m_newFrameEvent,
m_terminateEvent.Get()
};
DWORD waitResult = WaitForMultipleObjects(ARRAYSIZE(waitHandles), waitHandles, FALSE, 17);
if (waitResult == WAIT_OBJECT_0 || waitResult == WAIT_TIMEOUT)
continue;
else if (waitResult == WAIT_OBJECT_0 + 1)
break;
else
{
hr = HRESULT_FROM_WIN32(waitResult);
break;
}
}
else if (SUCCEEDED(hr))
{
if (buffer.MetaData.PresentationFrameNumber != lastFrameNumber)
{
lastFrameNumber = buffer.MetaData.PresentationFrameNumber;
if (m_copyCount < STAGING_TEXTURES)
{
acquiredBuffer.Attach(buffer.MetaData.pSurface);
SwapChainNewFrame(acquiredBuffer);
acquiredBuffer.Reset();
}
}
hr = IddCxSwapChainFinishedProcessingFrame(m_hSwapChain);
UNLOCK_CONTEXT();
if (FAILED(hr))
break;
}
else
{
UNLOCK_CONTEXT();
break;
}
}
}
void CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer)
{
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture;
if (FAILED(acquiredBuffer->QueryInterface(__uuidof(ID3D11Texture2D), (void**)&texture)))
{
DBGPRINT("Failed to obtain the ID3D11Texture2D from the acquiredBuffer");
return;
}
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
StagingTexture &st = m_cpuTex[m_texWIndex];
if (st.map.pData)
{
m_device->m_context->Unmap(st.tex.Get(), 0);
st.map.pData = nullptr;
}
if (!SetupStagingTexture(st, desc.Width, desc.Height, desc.Format))
return;
m_device->m_context->CopyResource(st.tex.Get(), texture.Get());
InterlockedAdd(&m_copyCount, 1);
if (++m_texWIndex == STAGING_TEXTURES)
m_texWIndex = 0;
}
DWORD CALLBACK CSwapChainProcessor::_FrameThread(LPVOID arg)
{
reinterpret_cast<CSwapChainProcessor*>(arg)->FrameThread();
return 0;
}
void CSwapChainProcessor::FrameThread()
{
for(;;)
{
if (WaitForSingleObject(m_terminateEvent.Get(), 0) == WAIT_OBJECT_0)
break;
if (!m_copyCount)
{
Sleep(0);
continue;
}
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StagingTexture & st = m_cpuTex[m_texRIndex];
LOCK(st);
LOCK_CONTEXT();
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HRESULT status = m_device->m_context->Map(st.tex.Get(), 0, D3D11_MAP_READ,
D3D11_MAP_FLAG_DO_NOT_WAIT, &st.map);
UNLOCK_CONTEXT();
if (FAILED(status))
{
UNLOCK(st);
if (status == DXGI_ERROR_WAS_STILL_DRAWING)
continue;
DBGPRINT("Failed to map staging texture");
InterlockedAdd(&m_copyCount, -1);
if (++m_texRIndex == STAGING_TEXTURES)
m_texRIndex = 0;
continue;
}
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m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData);
InterlockedAdd(&m_copyCount, -1);
m_lastIndex = m_texRIndex;
if (++m_texRIndex == STAGING_TEXTURES)
m_texRIndex = 0;
UNLOCK(st);
}
}
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bool CSwapChainProcessor::SetupStagingTexture(StagingTexture & st, int width, int height, DXGI_FORMAT format)
{
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if (st.width == width && st.height == height && st.format == format)
return true;
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st.tex.Reset();
st.width = width;
st.height = height;
st.format = format;
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = width;
desc.Height = height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.Format = format;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
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if (FAILED(m_device->m_device->CreateTexture2D(&desc, nullptr, &st.tex)))
{
DBGPRINT("Failed to create staging texture");
return false;
}
return true;
}
void CSwapChainProcessor::ResendLastFrame()
{
LOCK_CONTEXT()
StagingTexture & st = m_cpuTex[m_lastIndex];
LOCK_ST(st);
UNLOCK_CONTEXT();
if (!st.map.pData)
{
UNLOCK_ST(st);
return;
}
m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData);
UNLOCK_ST(st);
}