DarkflameServer/dScripts/WishingWellServer.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

50 lines
1.4 KiB
C++

#include "WishingWellServer.h"
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
void WishingWellServer::OnStartup(Entity* self)
{
}
void WishingWellServer::OnUse(Entity* self, Entity* user)
{
auto* scriptedActivity = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivity->TakeCost(user))
{
return;
}
const auto audio = self->GetVar<std::string>(u"sound1");
if (!audio.empty())
{
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), audio);
}
LootGenerator::Instance().DropActivityLoot(
user,
self,
static_cast<uint32_t>(scriptedActivity->GetActivityID()),
GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StartCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
const auto userID = user->GetObjectID();
self->AddCallbackTimer(10, [self, userID] () {
auto* user = EntityManager::Instance()->GetEntity(userID);
if (user == nullptr) return;
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StopCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
});
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
void WishingWellServer::OnTimerDone(Entity* self, std::string timerName)
{
}