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For the one construction a client gets of its own player after a seamless instance move. The client applies a construction's frame to its player at once (LWOBasePhysComponent::Deserialize, 0x00bf5a10), and world transition state 0 makes it fade the screen in from white (LWOCharacterComponent::PostCharacterLoaded, 0x00c71660). State 3 is read but nothing acts on it. Nothing sets either flag yet. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>