DarkflameServer/dScripts/ai/AG/AgTurret.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

18 lines
413 B
C++

#include "AgTurret.h"
#include "GameMessages.h"
void AgTurret::OnStartup(Entity* self) {
// TODO: do this legit way
self->AddTimer("killTurret", 20.0f);
}
void AgTurret::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killTurret") {
self->ScheduleKillAfterUpdate();
}
}
void AgTurret::OnRebuildStart(Entity* self, Entity* user) {
GameMessages::SendLockNodeRotation(self, "base");
}