DarkflameServer/dGame/dPropertyBehaviors/State.h
2024-05-18 02:05:55 -07:00

26 lines
407 B
C++

#ifndef __STATE__H__
#define __STATE__H__
#include "Strip.h"
namespace tinyxml2 {
class XMLElement;
}
class AMFArrayValue;
class State {
public:
template <typename Msg>
void HandleMsg(Msg& msg);
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
bool IsEmpty() const;
void Serialize(tinyxml2::XMLElement& state) const;
private:
std::vector<Strip> m_Strips;
};
#endif //!__STATE__H__