DarkflameServer/dScripts
David Markowitz 36f7b8a928
remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld.
Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
2024-01-19 15:12:05 -06:00
..
02_server remove singleton for dpWorld (#1427) 2024-01-19 15:12:05 -06:00
ai chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
client fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
EquipmentScripts fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
EquipmentTriggers fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
zone chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
ActivityManager.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
ActivityManager.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseConsoleTeleportServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp properties: fix visiting multiple owned by same person (#1325) 2023-12-01 10:13:01 -06:00
BasePropertyServer.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseRandomServer.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BaseWavesGenericEnemy.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseWavesServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
CppScripts.cpp fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
CppScripts.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
Darkitect.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
InvalidScript.cpp fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
InvalidScript.h fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
NPCAddRemoveItem.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NPCAddRemoveItem.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
NtFactionSpyServer.cpp Script: Fix unupdated new component (#1236) 2023-10-23 13:25:07 -07:00
NtFactionSpyServer.h fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
ScriptComponent.cpp chore: update noninformative comments to be informative (#1407) 2024-01-10 20:57:41 -08:00
ScriptComponent.h feat: Add isolated and simplified path to add components (#1204) 2023-10-22 20:08:49 -05:00
ScriptedPowerupSpawner.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00