Files
.github
cmake
dAuthServer
dChatFilter
dChatServer
dCommon
dDatabase
dGame
dBehaviors
AirMovementBehavior.cpp
AirMovementBehavior.h
AndBehavior.cpp
AndBehavior.h
ApplyBuffBehavior.cpp
ApplyBuffBehavior.h
AreaOfEffectBehavior.cpp
AreaOfEffectBehavior.h
AttackDelayBehavior.cpp
AttackDelayBehavior.h
BasicAttackBehavior.cpp
BasicAttackBehavior.h
Behavior.cpp
Behavior.h
BehaviorBranchContext.cpp
BehaviorBranchContext.h
BehaviorContext.cpp
BehaviorContext.h
BehaviorSlot.h
BehaviorTemplate.h
BlockBehavior.cpp
BlockBehavior.h
BuffBehavior.cpp
BuffBehavior.h
CMakeLists.txt
CarBoostBehavior.cpp
CarBoostBehavior.h
ChainBehavior.cpp
ChainBehavior.h
ChangeIdleFlagsBehavior.cpp
ChangeIdleFlagsBehavior.h
ChangeOrientationBehavior.cpp
ChangeOrientationBehavior.h
ChargeUpBehavior.cpp
ChargeUpBehavior.h
ClearTargetBehavior.cpp
ClearTargetBehavior.h
ConsumeItemBehavior.cpp
ConsumeItemBehavior.h
DamageAbsorptionBehavior.cpp
DamageAbsorptionBehavior.h
DamageReductionBehavior.cpp
DamageReductionBehavior.h
DarkInspirationBehavior.cpp
DarkInspirationBehavior.h
DurationBehavior.cpp
DurationBehavior.h
EmptyBehavior.h
EndBehavior.cpp
EndBehavior.h
FallSpeedBehavior.cpp
FallSpeedBehavior.h
ForceMovementBehavior.cpp
ForceMovementBehavior.h
HealBehavior.cpp
HealBehavior.h
ImaginationBehavior.cpp
ImaginationBehavior.h
ImmunityBehavior.cpp
ImmunityBehavior.h
InterruptBehavior.cpp
InterruptBehavior.h
JetPackBehavior.cpp
JetPackBehavior.h
KnockbackBehavior.cpp
KnockbackBehavior.h
LootBuffBehavior.cpp
LootBuffBehavior.h
MovementSwitchBehavior.cpp
MovementSwitchBehavior.h
NpcCombatSkillBehavior.cpp
NpcCombatSkillBehavior.h
OverTimeBehavior.cpp
OverTimeBehavior.h
PlayEffectBehavior.cpp
PlayEffectBehavior.h
ProjectileAttackBehavior.cpp
ProjectileAttackBehavior.h
PropertyTeleportBehavior.cpp
PropertyTeleportBehavior.h
PullToPointBehavior.cpp
PullToPointBehavior.h
RemoveBuffBehavior.cpp
RemoveBuffBehavior.h
RepairBehavior.cpp
RepairBehavior.h
SkillCastFailedBehavior.cpp
SkillCastFailedBehavior.h
SkillEventBehavior.cpp
SkillEventBehavior.h
SpawnBehavior.cpp
SpawnBehavior.h
SpawnQuickbuildBehavior.cpp
SpawnQuickbuildBehavior.h
SpeedBehavior.cpp
SpeedBehavior.h
StartBehavior.cpp
StartBehavior.h
StunBehavior.cpp
StunBehavior.h
SwitchBehavior.cpp
SwitchBehavior.h
SwitchMultipleBehavior.cpp
SwitchMultipleBehavior.h
TacArcBehavior.cpp
TacArcBehavior.h
TargetCasterBehavior.cpp
TargetCasterBehavior.h
TauntBehavior.cpp
TauntBehavior.h
VentureVisionBehavior.cpp
VentureVisionBehavior.h
VerifyBehavior.cpp
VerifyBehavior.h
dComponents
dEntity
dGameMessages
dInventory
dMission
dPropertyBehaviors
dUtilities
CMakeLists.txt
Character.cpp
Character.h
Entity.cpp
Entity.h
EntityManager.cpp
EntityManager.h
LeaderboardManager.cpp
LeaderboardManager.h
PlayerManager.cpp
PlayerManager.h
TeamManager.cpp
TeamManager.h
TradingManager.cpp
TradingManager.h
User.cpp
User.h
UserManager.cpp
UserManager.h
dMasterServer
dNavigation
dNet
dPhysics
dScripts
dServer
dWorldServer
dZoneManager
docs
migrations
resources
tests
thirdparty
vanity
.dockerignore
.editorconfig
.env.example
.git-blame-ignore-revs
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CMakeLists.txt
CMakePresets.json
CMakeVariables.txt
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LICENSE
README.md
SECURITY.md
build.sh
docker-compose.yml
entrypoint.sh
logo.png
systemd.example
versions.txt
DarkflameServer/dGame/dBehaviors/SpawnQuickbuildBehavior.cpp
jadebenn b261e63233 chore: Change entity and component logic to use bitstream references ()
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

11 lines
272 B
C++

#include "SpawnQuickbuildBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void SpawnQuickbuildBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void SpawnQuickbuildBehavior::Load() {
}