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14 lines
467 B
C++
14 lines
467 B
C++
#ifndef IMAGINATIONBACKPACK_H
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#define IMAGINATIONBACKPACK_H
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#include "CppScripts.h"
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class ImaginationBackPack : public CppScripts::Script {
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public:
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void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override;
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void NotifyPlayerResurrectionFinished(Entity& self, GameMessages::PlayerResurrectionFinished& msg) override;
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void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override;
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};
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#endif //!IMAGINATIONBACKPACK_H
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