#ifndef IMAGINATIONBACKPACK_H #define IMAGINATIONBACKPACK_H #include "CppScripts.h" class ImaginationBackPack : public CppScripts::Script { public: void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override; void NotifyPlayerResurrectionFinished(Entity& self, GameMessages::PlayerResurrectionFinished& msg) override; void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override; }; #endif //!IMAGINATIONBACKPACK_H