Files
DarkflameServer/tests/dGameTests/dZoneManagerTests/TerrainTestWriter.h
Aaron Kimbrell f8a99c45a5 fix: keep the zone boundary lines and read the luz scene count as the client does
Each boundary line's destination is read as a map ID and an instance ID into a LWOZONEID. The scene count is a byte before version 37 and a u32 from it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 20:33:41 -05:00

7.0 KiB