mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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49 lines
5.7 KiB
Markdown
49 lines
5.7 KiB
Markdown
# Issue tracker (experimental branch)
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Upstream issues this branch works on, with the commits and their state. Commit messages on this branch name issues
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as "issue 1234" (no hash), so nothing is linked on GitHub until a change is proposed upstream; this file is the index.
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Some earlier commits still say "Fixes #N"/"Refs #N" (already linked; history not rewritten).
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State: **done** = fixed on this branch, needs an in-game check; **partial** = part of it, see notes.
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| Issue | Title | State | Commits |
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| 159 | BUG: Brick-by-brick models are deleted instead of put away | done | `499fb51a` fix: brick by brick and model placement work the way the client expects |
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| 185 | BUG: Assembly Engineer Fortress Knockback | partial | `46f6d56c` feat: server side knockback for AI moved objects |
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| 225 | ENH: "bind_ip" config option | done | `c4cdf717` feat: bind_ip setting for the server sockets |
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| 257 | EH: Crux Prime shields stun instead of knockback | done | `46f6d56c` feat: server side knockback for AI moved objects |
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| 536 | BUG: Pet Bouncer incomplete implementation | done | `5a755f12` fix(pets): pet bouncers wait for the owner and cost imagination<br>`71cdcb49` wire: add the Help game message |
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| 537 | BUG: Pet Digs missing interaction step and imagination cost | done | `e6ed1e61` fix(pets): pet digs wait for the owner and cost imagination<br>`71cdcb49` wire: add the Help game message |
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| 539 | BUG: Client thinks pet is active after automatically de-spawning | done | `cfa0ef83` fix(pets): the backpack lets go of a pet that went away on its own |
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| 546 | BUG: (Most?) spawned Pets don't play their summoning/hibernating Animation/VFX/Audio | done | `ebbb5994` fix(pets): summoned pets play their spawn animation and effect |
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| 547 | BUG: Pet Taming Mini-Game uses poor/invalid positions | done | `647b78eb` fix(pets): place the taming minigame where live did |
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| 596 | BUG: Crux Prime Computer does not respawn if it is killed by an Area of Effect attack | done | `46d7e1f0` fix: Crux Prime dropship computer respawns and no longer crashes |
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| 636 | BUG: Reputation system not working correctly on Properties | done | `f402aff6` feat: property reputation from visitors, resistant to farming |
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| 637 | BUG: Today's Top Properties not showing any properties | done | `f402aff6` feat: property reputation from visitors, resistant to farming |
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| 639 | ENH: Implement saving checks to prevent overwriting of saves | done | `5b407b8f` feat: refuse stale character saves with a save generation |
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| 691 | Tracking Issue: Hardcoded Content | partial | `1f9cf3f9` refactor: modular build items and root part come from ModularBuildComponent<br>`3154b300` refactor: power-up statistics come from the power-up's pickup skill<br>`aac8132f` refactor: item set passive abilities come from the CDClient and item scripts |
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| 746 | Tracking Issue: Missing Scripts | partial | `6230cd06` feat: add missing force field, jetpack NPC and Skullkin volume scripts |
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| 764 | BUG: Driving the wrong way does not warp you back | done | `3ad0e9f4` fix(racing): put racers going the wrong way back on the track |
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| 943 | ENH: Add config option for charging property rent | done | `52cb2bf3` feat: optional property rent |
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| 960 | ENH: Make use of `minNumRequired` when deleting items | done | `f66c6763` feat(inventory): enforce DeletionRestrictions when deleting items |
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| 1021 | BUG: Crux Prime daily mission objectives for smashables don't always complete | partial | `c274b72b` fix: Skullkin drill credits the player who breaks it |
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| 1113 | ENH: Add data validation to user editable strings in .ini's | partial | `3b40e979` fix: ignore whitespace around config keys and values |
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| 1127 | BUG: Enemies at Cavalry Hill take 1 damage from too far away on spawn | done | `9ed60f7e` fix: filter physics volumes like the client's collision groups |
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| 1129 | BUG: Vendor selling window does not replicate live behavior | done | `b5084b53` fix(vendor): keep 27 buyback items and drop the oldest |
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| 1179 | BUG: enemies aren't affected by speed alterations | done | `a48c92cc` fix: slows and speed buffs change enemy movement speed |
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| 1332 | ENH: make saving code safer | partial | `d57d4452` fix: read character flags the way they are written again<br>`7bfd793b` fix: character xml load and save no longer crash on bad data |
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| 1428 | BUG: enemies, summons etc stay aggro'd onto other entities that have died | done | `0f35cf44` fix: enemies and summons drop targets that have died |
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| 1563 | ENH: Admin defined "contraband" detection and removal | done | `0285ed9f` feat: contraband list with flagging and optional removal |
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| 1565 | BUG: Removing Brick from Property | done | `499fb51a` fix: brick by brick and model placement work the way the client expects |
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| 1632 | BUG: Getting kicked/disconnected while in Brick-By-Brick building mode causes the currently selected model to be wiped | done | `499fb51a` fix: brick by brick and model placement work the way the client expects<br>`3cb208f5` feat(db): bbb_autosave table for the client's BBB autosave |
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| 1971 | BUG: Avant Gardens Survival boundary incorrectly triggers | partial | `9ed60f7e` fix: filter physics volumes like the client's collision groups |
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| 2035 | BUG: Unbounded AMF3 associative-array entries use predictable hashing (potential HashDoS) | done | `e7068ae6` fix: bound AMF3 decoding and stop hashing client keys |
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## Waiting on other work
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- Pets 166 (untamed dragons and skunks don't use their skills): not fixed. Their combat AI, NPC combat skill and
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hostile faction are set up by DamagingPets; nothing wrong could be found without watching it in game.
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- Pet scripts' group TODOs: the panda and crab now leave their spawn groups (`68bb1dc6`); the dig and object pet
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scripts' live versions are not shipped with the client, so theirs stay.
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- Property behaviors 803, floating models 983: not started.
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