DarkflameServer/dScripts/02_server/Map/AG
jadebenn a0d51e21ca
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
2024-01-29 01:53:12 -06:00
..
AgBugsprayer.cpp chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AgBugsprayer.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
AgCagedBricksServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgCagedBricksServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgLaserSensorServer.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
AgLaserSensorServer.h refactor: removed hardcoded ag laser logic (#1079) 2023-05-13 18:21:17 -05:00
AgMonumentBirds.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentBirds.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgMonumentLaserServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentLaserServer.h refactor: removed hardcoded ag laser logic (#1079) 2023-05-13 18:21:17 -05:00
AgMonumentRaceCancel.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentRaceCancel.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
AgMonumentRaceGoal.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
AgMonumentRaceGoal.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
NpcAgCourseStarter.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
NpcAgCourseStarter.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NpcCowboyServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NpcCowboyServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcEpsilonServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcEpsilonServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcNjAssistantServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NpcNjAssistantServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcPirateServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NpcPirateServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NpcWispServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
NpcWispServer.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
RemoveRentalGear.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
RemoveRentalGear.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00