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19 lines
748 B
C++
19 lines
748 B
C++
#include "AmTeapotServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Item.h"
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#include "eTerminateType.h"
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void AmTeapotServer::OnUse(Entity* self, Entity* user) {
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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// The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere.
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if (inventoryComponent->GetLotCountNonTransfer(BLUE_FLOWER_LEAVES, false) >= 10) {
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inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10, eInventoryType::ALL);
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inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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