#include "AmTeapotServer.h" #include "InventoryComponent.h" #include "GameMessages.h" #include "Item.h" #include "eTerminateType.h" void AmTeapotServer::OnUse(Entity* self, Entity* user) { auto* inventoryComponent = user->GetComponent(); if (!inventoryComponent) return; // The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere. if (inventoryComponent->GetLotCountNonTransfer(BLUE_FLOWER_LEAVES, false) >= 10) { inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10, eInventoryType::ALL); inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1); } GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); }