Files
DarkflameServer/dGame/dComponents/MovingPlatformComponent.cpp
Aaron Kimbrell f6d0a48172 fix(moving platform): a rotater without a path stays stopped at its waypoint
Only a rotater on a path runs (LWOMovingPlatformComponent::SetupPlatform 0x00ccea50), and the client reads a platform that is not at a waypoint from its path's waypoints (LWOPlatform::Deserialize 0x00c870e0), which a rotater without a path does not have. It was sent travelling (2) whenever startPathingOnLoad was not false. No object in the client's maps is a rotater.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:14:45 -06:00

38 KiB