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* fix: security fixes dont print passwords for worlds bound strings from clients actually enable encryption between rakpeers dont allow underflow when reading a string Tested that packets are encrypted tested that models can still be built tested that combat still works * add check * use c++ nullptr instead of NULL * initialize to 0 * globalize constant (should be in a namespace at least in the future) * Update GameMessages.cpp * check bounds
3.4 KiB
3.4 KiB