Files
DarkflameServer/dNet/ClientPackets.cpp
David Markowitz f5d33a773a fix: security fixes (#1974)
* fix: security fixes

dont print passwords for worlds
bound strings from clients
actually enable encryption between rakpeers
dont allow underflow when reading a string

Tested that packets are encrypted
tested that models can still be built
tested that combat still works

* add check

* use c++ nullptr instead of NULL

* initialize to 0

* globalize constant (should be in a namespace at least in the future)

* Update GameMessages.cpp

* check bounds
2026-05-17 14:21:22 -05:00

3.4 KiB