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* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commit d79d8d499135207e5510184628f4f59f4002e1a5. * Revert "Revert "Implement Precompiled Headers"" This reverts commit 0597faf308fb405f424c6e545b9ed70765e3c797. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
11 lines
386 B
C++
11 lines
386 B
C++
#pragma once
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#include "NjNPCMissionSpinjitzuServer.h"
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#include "NPCAddRemoveItem.h"
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#include <vector>
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#include <map>
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class NjJayMissionItems : public NjNPCMissionSpinjitzuServer, NPCAddRemoveItem {
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void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
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std::map<uint32_t, std::vector<ItemSetting>> GetSettings() override;
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};
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