DarkflameServer/dScripts/VeMech.cpp
Mick Vermeulen f22bf24663 Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00

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C++

#include "VeMech.h"
void VeMech::OnStartup(Entity *self) {
BaseEnemyMech::OnStartup(self);
qbTurretLOT = 8432;
}