DarkflameServer/dScripts/ai/GF/PirateRep.h
2023-01-22 17:38:47 -06:00

10 lines
252 B
C++

#pragma once
#include "CppScripts.h"
class PirateRep : public CppScripts::Script {
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
private:
const int m_PirateRepMissionID = 301;
};