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DarkflameServer/dGame/dGameMessages
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David Markowitz 0ddd20e2b5
fix: ugc Save rocket and car modular assembly data to database (#1279)
* Ugc: Use persistent Id for rocekts and cars

* Remove comment

* Ugc: Save rocket and car IDs to the database

* Correct names

* Database: formatting
2023-11-15 19:32:30 -06:00
..
CMakeLists.txt
…
DoClientProjectileImpact.h
…
EchoStartSkill.h
…
EchoSyncSkill.h
…
GameMessageHandler.cpp
feat: Abstract Logger and simplify code (#1207)
2023-10-21 16:31:55 -07:00
GameMessageHandler.h
feat: Abstract Logger and simplify code (#1207)
2023-10-21 16:31:55 -07:00
GameMessages.cpp
fix: ugc Save rocket and car modular assembly data to database (#1279)
2023-11-15 19:32:30 -06:00
GameMessages.h
…
PropertyDataMessage.cpp
feat: Abstract Logger and simplify code (#1207)
2023-10-21 16:31:55 -07:00
PropertyDataMessage.h
…
PropertySelectQueryProperty.cpp
…
PropertySelectQueryProperty.h
…
RequestServerProjectileImpact.h
…
StartSkill.h
…
SyncSkill.h
…
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